Merge branch 'main' into feature/final-level-design

This commit is contained in:
Cat Flynn 2021-05-17 23:45:39 +01:00
commit 595105467f
22 changed files with 184932 additions and 17366 deletions

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value: 0.84096545 value: 0.8409651
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z propertyPath: m_LocalRotation.z
value: 0.50622296 value: 0.5062226
objectReference: {fileID: 0} objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 8a918f60d084fbe468bf3b2c0a14fb52, type: 3}

@ -76,7 +76,10 @@ public class ScriptedDialogueTrigger : MonoBehaviour
if (elapsed > _durations[idx]) if (elapsed > _durations[idx])
{ {
elapsed = 0; elapsed = 0;
idx++; idx++;
if (idx >= _keys.Length) break;
PlayLine(_keys[idx]); PlayLine(_keys[idx]);
} }

@ -5,20 +5,20 @@ using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.Serialization; using UnityEngine.Serialization;
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(Collider))]
public class Killbox : MonoBehaviour public class Killbox : MonoBehaviour
{ {
[SerializeField] private bool _instakill = false; [SerializeField] private bool _instakill = false;
private BoxCollider _box; private Collider _box;
private PlayerDeath _player; private PlayerDeath _player;
[SerializeField] private UnityEvent _playerEnter; [SerializeField] private UnityEvent _playerEnter;
[SerializeField] private UnityEvent _playerExit; [SerializeField] private UnityEvent _playerExit;
private void OnEnable() private void Awake()
{ {
_box = GetComponent<BoxCollider>(); _box = GetComponent<Collider>();
_box.isTrigger = true; _box.isTrigger = true;
} }
@ -56,6 +56,8 @@ public class Killbox : MonoBehaviour
public void KillPlayer() public void KillPlayer()
{ {
if (!enabled) return;
// can't kill out of bounds player // can't kill out of bounds player
if (!_player) return; if (!_player) return;

@ -2,6 +2,7 @@ using Ktyl.Util;
using System.Collections; using System.Collections;
using PathCreation; using PathCreation;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
#endif #endif
@ -10,19 +11,27 @@ public class RollingBoulder : MonoBehaviour
{ {
// how long it takes to travel the length of the path // how long it takes to travel the length of the path
[SerializeField] private float speed; [SerializeField] private float speed;
[SerializeField] private Transform boulder; [FormerlySerializedAs("boulder")] [SerializeField] private Transform boulderMove;
[SerializeField] private Transform boulderSpin;
[SerializeField] private SerialFloat objectTimeScale; [SerializeField] private SerialFloat objectTimeScale;
[SerializeField] private PathCreator path; [SerializeField] private PathCreator path;
[SerializeField] private Killbox _killbox; [SerializeField] private Killbox _killbox;
[SerializeField] private string _fmodKey; [SerializeField] private string _fmodKey;
[SerializeField] private float _resetTime; [SerializeField] private float _resetTime;
[SerializeField] private float _rotationSpeed;
private bool _triggered = false; private bool _triggered = false;
private GameObject _endBoulder; private bool _stopped;
private void Update() private void Update()
{ {
_killbox.gameObject.SetActive(objectTimeScale > 0.5f); _killbox.gameObject.SetActive(!_stopped && objectTimeScale > 0.5f);
if (!_stopped)
{
var dt = Time.deltaTime * objectTimeScale;
boulderSpin.transform.Rotate(new Vector3(0,0,_rotationSpeed) * dt);
}
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
@ -56,14 +65,15 @@ public class RollingBoulder : MonoBehaviour
var pos = path.path.GetPointAtDistance(d); var pos = path.path.GetPointAtDistance(d);
boulder.transform.position = pos; boulderMove.transform.position = pos;
yield return null; yield return null;
} }
if (_triggered) if (_triggered)
{ {
boulder.position = path.path.GetPointAtTime(0.999f); _stopped = true;
boulderMove.position = path.path.GetPointAtTime(0.999f);
} }
var resetElapsed = 0f; var resetElapsed = 0f;
@ -79,8 +89,10 @@ public class RollingBoulder : MonoBehaviour
public void Reset() public void Reset()
{ {
boulder.transform.position = path.path.GetPointAtTime(0); boulderMove.transform.position = path.path.GetPointAtTime(0);
_triggered = false; _triggered = false;
_killbox.enabled = true;
_stopped = false;
} }
} }

@ -48,12 +48,15 @@ public class TimeAndPlate : MonoBehaviour
public void Trigger() public void Trigger()
{ {
if (_triggered) return;
for (int i = 0; i < _plates.Length; i++) for (int i = 0; i < _plates.Length; i++)
{ {
_plates[i].gameObject.SetActive(false); _plates[i].gameObject.SetActive(false);
} }
_onTrigger.Invoke(); _onTrigger.Invoke();
_triggered = true;
} }
public void Reset() public void Reset()

@ -1,15 +1,17 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Ktyl.Util namespace Ktyl.Util
{ {
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]
public class GameEventTrigger : MonoBehaviour public partial class GameEventTrigger : MonoBehaviour
{ {
[Serializable] [Serializable]
private struct Event private struct Event
@ -33,6 +35,13 @@ namespace Ktyl.Util
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player")) return;
Trigger();
}
private void Trigger()
{ {
_onEnter.Raise(); _onEnter.Raise();
} }
@ -42,4 +51,32 @@ namespace Ktyl.Util
_onExit.Raise(); _onExit.Raise();
} }
} }
#if UNITY_EDITOR
public partial class GameEventTrigger
{
public void EDITOR_Trigger() => Trigger();
}
[CustomEditor(typeof(GameEventListener))]
public class GameEventTriggerEditor : Editor
{
private GameEventTrigger _data;
private void OnEnable()
{
_data = target as GameEventTrigger;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Trigger"))
{
_data.EDITOR_Trigger();
}
}
}
#endif
} }