Merge branch 'main' into feature/audio-rework

This commit is contained in:
cyndrdev 2021-05-17 14:48:46 +01:00
commit 5364f6ff8b
88 changed files with 331820 additions and 20240 deletions

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- target: {fileID: 4442848222983829643, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value: 1
@ -2461,6 +2539,10 @@ PrefabInstance:
propertyPath: fallAwayTime
value: 2
objectReference: {fileID: 0}
- target: {fileID: 5303898326739885695, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 15
objectReference: {fileID: 0}
- target: {fileID: 5633276110851423475, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 2
@ -2513,6 +2595,18 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5811488451328196465, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 31
objectReference: {fileID: 0}
- target: {fileID: 5869097272153003040, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 13
objectReference: {fileID: 0}
- target: {fileID: 6248973566142008583, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 21
objectReference: {fileID: 0}
- target: {fileID: 6520056711513812919, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_LocalPosition.x
value: 0.4099862
@ -2528,7 +2622,7 @@ PrefabInstance:
- target: {fileID: 6548783543199996220, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 1460540785}
objectReference: {fileID: 0}
- target: {fileID: 6548783543199996220, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: Open
@ -2537,6 +2631,22 @@ PrefabInstance:
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
value: Door, Assembly-CSharp
objectReference: {fileID: 0}
- target: {fileID: 6554594680470185239, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 32
objectReference: {fileID: 0}
- target: {fileID: 6765480853073113659, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 20
objectReference: {fileID: 0}
- target: {fileID: 6862701842326378040, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 12
objectReference: {fileID: 0}
- target: {fileID: 7140396262384394637, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 24
objectReference: {fileID: 0}
- target: {fileID: 7337296876544949150, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_LocalPosition.x
value: -0.2
@ -2577,6 +2687,18 @@ PrefabInstance:
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
value: UnityEngine.Object, UnityEngine
objectReference: {fileID: 0}
- target: {fileID: 7820220801429966100, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8058126213131904364, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 26
objectReference: {fileID: 0}
- target: {fileID: 8664335954355105214, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 9
objectReference: {fileID: 0}
- target: {fileID: 8836440962582373704, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 36
@ -2585,6 +2707,18 @@ PrefabInstance:
propertyPath: m_RootOrder
value: 37
objectReference: {fileID: 0}
- target: {fileID: 8968062802717539940, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 30
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
value: 23
objectReference: {fileID: 0}
- target: {fileID: 9190460060269071875, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 11
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 2d949926f63a2554584336b07085202b, type: 3}
--- !u!1001 &6189151121458120280

View File

@ -77,7 +77,11 @@ public class ScriptedDialogueTrigger : MonoBehaviour
if (elapsed > _durations[idx])
{
elapsed = 0;
idx++;
if (idx >= _keys.Length) break;
PlayLine(_keys[idx], _speakerTransform);
}

View File

@ -1,31 +1,74 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using DG.Tweening;
using UnityEditor;
using UnityEngine;
using UnityEngine.Windows.WebCam;
public class Door : MonoBehaviour
{
[SerializeField] private Animator _animator;
[SerializeField] private Transform _graphics;
[SerializeField] private Transform _endpoint;
[SerializeField] private float _animTime = 1.2f;
// private bool _opened = false;
private Vector3 _initialPos;
private void Awake()
{
_initialPos = _graphics.position;
}
private bool _opened = false;
public void Open()
{
if (_opened) return;
// move door
_animator.Play("DoorUp", 0, 0);
_opened = true;
_graphics
.DOMove(_endpoint.position, _animTime)
.SetEase(Ease.InOutSine);
}
public void Close()
{
Debug.Log("Door closed");
if (!_opened) return;
Debug.Log("after if");
//move door
_animator.Play("DoorDown", 0, 0);
_opened = false;
_graphics
.DOMove(_initialPos, _animTime)
.SetEase(Ease.InOutSine);
}
public void Reset()
{
_graphics.DOKill();
_graphics.position = _initialPos;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(Door))]
public class DoorEditor : Editor
{
private Door _door;
private void OnEnable()
{
_door = target as Door;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!Application.isPlaying) return;
if (GUILayout.Button("Open"))
{
_door.Open();
}
if (GUILayout.Button("Close"))
{
_door.Close();
}
}
}
#endif

View File

@ -1,58 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(BoxCollider))]
public class PressurePlate : MonoBehaviour
{
[SerializeField] private float _triggerDelay = 2.0f;
[SerializeField] private Animator pPlateAnim = null;
[SerializeField] private float _resetDelay = -1f;
[SerializeField] private SerialFloat _objectTimeScale;
[SerializeField] private GameObject _graphics;
public UnityEvent OnPress => _onPress;
[SerializeField] private UnityEvent _onPress;
public UnityEvent OnReset => _onReset;
[SerializeField] private UnityEvent _onReset;
private bool opened;
private float? triggered = null;
private void OnTriggerEnter(Collider other)
{
Debug.Log(opened);
Debug.Log("entered trigger");
if (other.CompareTag("Player") && !opened)
if (other.CompareTag("Player"))
{
//pressure plate down and start trigger time
pPlateAnim.Play("PPdown", 0, 0f);
triggered = Time.time;
_onPress.Invoke();
_graphics.SetActive(false);
}
}
private void OnTriggerExit(Collider other)
{
if(other.CompareTag("Player"))
// ignore
if (_resetDelay < 0) return;
if(other.CompareTag("Player") && triggered.HasValue)
{
if(triggered!=null && !opened)
{
triggered = null;
pPlateAnim.Play("PPup", 0, 0f);
//reset platform position
}
StartCoroutine(Reset());
}
}
private void Update()
private IEnumerator Reset()
{
var timepassed = Time.time - triggered;
if(timepassed > _triggerDelay && !opened)
var elapsed = 0f;
while (elapsed < _resetDelay)
{
_onPress.Invoke();
opened = true;
elapsed += Time.deltaTime * _objectTimeScale;
yield return null;
}
ResetImmediate();
}
public void plateUp()
public void ResetImmediate()
{
pPlateAnim.Play("PPup", 0, 0);
triggered = null;
opened = false;
_graphics.SetActive(true);
_onReset.Invoke();
}
}

View File

@ -5,19 +5,19 @@ using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class FallawayFloor : MonoBehaviour
{
// // Speed at which the object moves towards the ground.
public float speed;
// Time it takes for ogjecct to begin moving towards the ground.
public float fallAwayTime;
[SerializeField] private TrapSettings _settings;
[SerializeField] private GameObject _graphics;
private Rigidbody rb;
private Vector3 initialPosition;
private Vector3 velocity;
public bool Falling => _triggered;
private bool _triggered = false;
@ -25,9 +25,6 @@ public class FallawayFloor : MonoBehaviour
private void Start()
{
initialPosition = transform.position;
// Get Rigidbody component.
rb = GetComponent<Rigidbody>();
}
private void LateUpdate()
@ -50,6 +47,11 @@ public class FallawayFloor : MonoBehaviour
}
}
private void FixedUpdate()
{
transform.position += velocity * Time.fixedDeltaTime * _settings.ObjectTimeScale;
}
private void OnTriggerEnter(Collider other)
{
if (!_triggered && other.CompareTag("Player"))
@ -71,33 +73,45 @@ public class FallawayFloor : MonoBehaviour
{
// already falling
if (_triggered) return;
// time stop
if ( _settings.ObjectTimeScale.AsBool ) return;
if (_settings.ObjectTimeScale.AsBool) return;
StartCoroutine(FallCR());
}
private IEnumerator FallCR()
{
_triggered = true;
_graphics.transform.DOShakePosition(
fallAwayTime,
_settings.FallawayFloor.ShakeStrength);
// var shake = _graphics.transform.DOShakePosition(
// fallAwayTime,
// _settings.FallawayFloor.ShakeStrength);
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false;
float elapsed = 0f;
// wait a moment
yield return new WaitForSeconds(fallAwayTime);
// yield return new WaitForSeconds(fallAwayTime);
while (elapsed < fallAwayTime)
{
elapsed += Time.deltaTime * _settings.ObjectTimeScale;
yield return null;
}
// fall
rb.velocity = Vector3.down * speed;
velocity = Vector3.down * speed;
}
public void Reset()
{
_triggered = false;
transform.position = initialPosition;
rb.velocity = Vector3.zero;
velocity = Vector3.zero;
if (_graphics && _graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
}
}
}

View File

@ -5,20 +5,20 @@ using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
[RequireComponent(typeof(BoxCollider))]
[RequireComponent(typeof(Collider))]
public class Killbox : MonoBehaviour
{
[SerializeField] private bool _instakill = false;
private BoxCollider _box;
private Collider _box;
private PlayerDeath _player;
[SerializeField] private UnityEvent _playerEnter;
[SerializeField] private UnityEvent _playerExit;
private void OnEnable()
private void Awake()
{
_box = GetComponent<BoxCollider>();
_box = GetComponent<Collider>();
_box.isTrigger = true;
}
@ -56,6 +56,8 @@ public class Killbox : MonoBehaviour
public void KillPlayer()
{
if (!enabled) return;
// can't kill out of bounds player
if (!_player) return;

View File

@ -1,17 +1,37 @@
using Ktyl.Util;
using System.Collections;
using System.Collections.Generic;
using PathCreation;
using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class RollingBoulder : MonoBehaviour
{
Rigidbody rb;
// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player.
[SerializeField] private float waitToDestroy;
// how long it takes to travel the length of the path
[SerializeField] private float speed;
[FormerlySerializedAs("boulder")] [SerializeField] private Transform boulderMove;
[SerializeField] private Transform boulderSpin;
[SerializeField] private SerialFloat objectTimeScale;
[SerializeField] private PathCreator path;
[SerializeField] private Killbox _killbox;
[SerializeField] private string _fmodKey;
[SerializeField] private float _resetTime;
[SerializeField] private float _rotationSpeed;
private bool _triggered = false;
private bool _stopped;
private void Start()
private void Update()
{
rb = GetComponent<Rigidbody>();
_killbox.gameObject.SetActive(!_stopped && objectTimeScale > 0.5f);
if (!_stopped)
{
var dt = Time.deltaTime * objectTimeScale;
boulderSpin.transform.Rotate(new Vector3(0,0,_rotationSpeed) * dt);
}
}
private void OnTriggerEnter(Collider other)
@ -19,36 +39,90 @@ public class RollingBoulder : MonoBehaviour
// Checks to make sure other collider is the Player using tag.
if (other.gameObject.CompareTag("Player"))
{
Mover mover =
gameObject.GetComponent<Mover>();
mover.enabled = true;
StartCoroutine(DestoryBoulder());
Trigger();
}
}
private void OnCollisionEnter(Collision collision)
public void Trigger()
{
if (collision.gameObject.TryGetComponent(out PlayerDeath playerDeath))
if (_triggered) return;
FMODUnity.RuntimeManager.PlayOneShot(_fmodKey);
StartCoroutine(RollingStone());
}
private IEnumerator RollingStone()
{
_triggered = true;
var d = 0f;
var pathLength = path.path.length;
while (_triggered && d < pathLength)
{
// Start Respawn coroutine.
playerDeath.Respawn();
// Destroy arrow on contact with player.
Destroy(gameObject);
d += Time.deltaTime * objectTimeScale * speed;
var pos = path.path.GetPointAtDistance(d);
boulderMove.transform.position = pos;
yield return null;
}
/*
else
if (_triggered)
{
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
StartCoroutine(DestoryBoulder());
_stopped = true;
boulderMove.position = path.path.GetPointAtTime(0.999f);
}
*/
var resetElapsed = 0f;
while (resetElapsed < _resetTime)
{
resetElapsed += Time.deltaTime * objectTimeScale;
yield return null;
}
Reset();
}
public IEnumerator DestoryBoulder()
public void Reset()
{
// set boulder velocity to zero wait for destory time and then destory the boulder.
rb.velocity = Vector3.zero;
yield return new WaitForSeconds(waitToDestroy);
Destroy(gameObject);
boulderMove.transform.position = path.path.GetPointAtTime(0);
_triggered = false;
_killbox.enabled = true;
_stopped = false;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(RollingBoulder))]
public class RollingBoulderEditor : Editor
{
private RollingBoulder _data;
private void OnEnable()
{
_data = target as RollingBoulder;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!Application.isPlaying) return;
if (GUILayout.Button("Trigger"))
{
_data.Trigger();
}
if (GUILayout.Button("Reset"))
{
_data.Reset();
}
}
}
#endif

View File

@ -1,9 +1,12 @@
using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(BoxCollider))]
public class Teleporter : MonoBehaviour
{
[SerializeField] private Transform _out;
[SerializeField] private UnityEvent _onTeleport;
private void OnEnable()
{

View File

@ -0,0 +1,72 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class TimeAndPlate : MonoBehaviour
{
[SerializeField] private PressurePlate[] _plates;
private bool[] _plateStates;
// trigger on successful activation of all plates
[SerializeField] private UnityEvent _onTrigger;
private bool _triggered;
private void Awake()
{
_plateStates = new bool[_plates.Length];
foreach (var plate in _plates)
{
plate.OnPress.AddListener(() =>
{
_plateStates[Array.IndexOf(_plates, plate)] = true;
});
plate.OnReset.AddListener(() =>
{
_plateStates[Array.IndexOf(_plates, plate)] = false;
});
}
}
private void Update()
{
if (_triggered) return;
// bail if any plates are inactive
for (int i = 0; i < _plateStates.Length; i++)
{
if (!_plateStates[i]) return;
}
// all plates are active
Trigger();
}
public void Trigger()
{
if (_triggered) return;
for (int i = 0; i < _plates.Length; i++)
{
_plates[i].gameObject.SetActive(false);
}
_onTrigger.Invoke();
_triggered = true;
}
public void Reset()
{
_triggered = false;
for (int i = 0; i < _plates.Length; i++)
{
_plates[i].gameObject.SetActive(true);
_plateStates[i] = false;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7a181900ca46dce41bb55f10ff865cc2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using NaughtyAttributes.Test;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
@ -15,6 +17,8 @@ namespace Ktyl.Util
protected readonly List<GameEventListener> _listeners = new List<GameEventListener>();
private readonly List<GameEventListener> _listenerBuffer = new List<GameEventListener>();
public virtual void Raise()
{
if (_logRaised)
@ -22,9 +26,14 @@ namespace Ktyl.Util
Debug.Log($"raised {this}", this);
}
for (int i = 0; i < _listeners.Count; i++)
// populate a buffer of listeners, since the original list
// may be modified as a consequence of triggering the event
_listenerBuffer.Clear();
_listenerBuffer.AddRange(_listeners);
foreach (var listener in _listenerBuffer)
{
_listeners[i].OnEventRaised();
listener.OnEventRaised();
}
}

View File

@ -1,15 +1,17 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Ktyl.Util
{
[RequireComponent(typeof(BoxCollider))]
public class GameEventTrigger : MonoBehaviour
public partial class GameEventTrigger : MonoBehaviour
{
[Serializable]
private struct Event
@ -34,12 +36,47 @@ namespace Ktyl.Util
private void OnTriggerEnter(Collider other)
{
_onEnter.Raise();
if (!other.CompareTag("Player")) return;
Trigger();
}
private void Trigger()
{
_onEnter.Raise();
}
private void OnTriggerExit(Collider other)
{
_onExit.Raise();
}
}
#if UNITY_EDITOR
public partial class GameEventTrigger
{
public void EDITOR_Trigger() => Trigger();
}
[CustomEditor(typeof(GameEventListener))]
public class GameEventTriggerEditor : Editor
{
private GameEventTrigger _data;
private void OnEnable()
{
_data = target as GameEventTrigger;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Trigger"))
{
_data.EDITOR_Trigger();
}
}
}
#endif
}