Merge branch 'main' into feature/audio-rework

This commit is contained in:
cyndrdev 2021-05-17 14:48:46 +01:00
commit 5364f6ff8b
88 changed files with 331820 additions and 20240 deletions

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- target: {fileID: 4442848222983829643, guid: 2d949926f63a2554584336b07085202b, type: 3} - target: {fileID: 4442848222983829643, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Mode propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value: 1 value: 1
@ -2461,6 +2539,10 @@ PrefabInstance:
propertyPath: fallAwayTime propertyPath: fallAwayTime
value: 2 value: 2
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5303898326739885695, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 15
objectReference: {fileID: 0}
- target: {fileID: 5633276110851423475, guid: 2d949926f63a2554584336b07085202b, type: 3} - target: {fileID: 5633276110851423475, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 2 value: 2
@ -2513,6 +2595,18 @@ PrefabInstance:
propertyPath: m_IsActive propertyPath: m_IsActive
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5811488451328196465, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 31
objectReference: {fileID: 0}
- target: {fileID: 5869097272153003040, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 13
objectReference: {fileID: 0}
- target: {fileID: 6248973566142008583, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 21
objectReference: {fileID: 0}
- target: {fileID: 6520056711513812919, guid: 2d949926f63a2554584336b07085202b, type: 3} - target: {fileID: 6520056711513812919, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 0.4099862 value: 0.4099862
@ -2528,7 +2622,7 @@ PrefabInstance:
- target: {fileID: 6548783543199996220, guid: 2d949926f63a2554584336b07085202b, type: 3} - target: {fileID: 6548783543199996220, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Target propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value: value:
objectReference: {fileID: 1460540785} objectReference: {fileID: 0}
- target: {fileID: 6548783543199996220, guid: 2d949926f63a2554584336b07085202b, type: 3} - target: {fileID: 6548783543199996220, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: Open value: Open
@ -2537,6 +2631,22 @@ PrefabInstance:
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
value: Door, Assembly-CSharp value: Door, Assembly-CSharp
objectReference: {fileID: 0} objectReference: {fileID: 0}
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value: 32
objectReference: {fileID: 0}
- target: {fileID: 6765480853073113659, guid: 2d949926f63a2554584336b07085202b, type: 3}
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objectReference: {fileID: 0}
- target: {fileID: 6862701842326378040, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 12
objectReference: {fileID: 0}
- target: {fileID: 7140396262384394637, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 24
objectReference: {fileID: 0}
- target: {fileID: 7337296876544949150, guid: 2d949926f63a2554584336b07085202b, type: 3} - target: {fileID: 7337296876544949150, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: -0.2 value: -0.2
@ -2577,6 +2687,18 @@ PrefabInstance:
propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName propertyPath: _onPress.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
value: UnityEngine.Object, UnityEngine value: UnityEngine.Object, UnityEngine
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7820220801429966100, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8058126213131904364, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 26
objectReference: {fileID: 0}
- target: {fileID: 8664335954355105214, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
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objectReference: {fileID: 0}
- target: {fileID: 8836440962582373704, guid: 2d949926f63a2554584336b07085202b, type: 3} - target: {fileID: 8836440962582373704, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 36 value: 36
@ -2585,6 +2707,18 @@ PrefabInstance:
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 37 value: 37
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_RootOrder
value: 30
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
value: 23
objectReference: {fileID: 0}
- target: {fileID: 9190460060269071875, guid: 2d949926f63a2554584336b07085202b, type: 3}
propertyPath: m_RootOrder
value: 11
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 2d949926f63a2554584336b07085202b, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 2d949926f63a2554584336b07085202b, type: 3}
--- !u!1001 &6189151121458120280 --- !u!1001 &6189151121458120280

View File

@ -77,7 +77,11 @@ public class ScriptedDialogueTrigger : MonoBehaviour
if (elapsed > _durations[idx]) if (elapsed > _durations[idx])
{ {
elapsed = 0; elapsed = 0;
idx++; idx++;
if (idx >= _keys.Length) break;
PlayLine(_keys[idx], _speakerTransform); PlayLine(_keys[idx], _speakerTransform);
} }

View File

@ -1,31 +1,74 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DG.Tweening;
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Windows.WebCam;
public class Door : MonoBehaviour public class Door : MonoBehaviour
{ {
[SerializeField] private Animator _animator; [SerializeField] private Transform _graphics;
[SerializeField] private Transform _endpoint;
[SerializeField] private float _animTime = 1.2f;
private bool _opened = false; // private bool _opened = false;
private Vector3 _initialPos;
private void Awake()
{
_initialPos = _graphics.position;
}
public void Open() public void Open()
{ {
if (_opened) return; _graphics
.DOMove(_endpoint.position, _animTime)
// move door .SetEase(Ease.InOutSine);
_animator.Play("DoorUp", 0, 0);
_opened = true;
} }
public void Close() public void Close()
{ {
Debug.Log("Door closed"); _graphics
if (!_opened) return; .DOMove(_initialPos, _animTime)
Debug.Log("after if"); .SetEase(Ease.InOutSine);
//move door }
_animator.Play("DoorDown", 0, 0); public void Reset()
_opened = false; {
_graphics.DOKill();
_graphics.position = _initialPos;
} }
} }
#if UNITY_EDITOR
[CustomEditor(typeof(Door))]
public class DoorEditor : Editor
{
private Door _door;
private void OnEnable()
{
_door = target as Door;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!Application.isPlaying) return;
if (GUILayout.Button("Open"))
{
_door.Open();
}
if (GUILayout.Button("Close"))
{
_door.Close();
}
}
}
#endif

View File

@ -1,58 +1,65 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Ktyl.Util;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
[RequireComponent(typeof(BoxCollider))]
public class PressurePlate : MonoBehaviour public class PressurePlate : MonoBehaviour
{ {
[SerializeField] private float _triggerDelay = 2.0f; [SerializeField] private float _triggerDelay = 2.0f;
[SerializeField] private Animator pPlateAnim = null; [SerializeField] private float _resetDelay = -1f;
[SerializeField] private SerialFloat _objectTimeScale;
[SerializeField] private GameObject _graphics;
public UnityEvent OnPress => _onPress;
[SerializeField] private UnityEvent _onPress; [SerializeField] private UnityEvent _onPress;
public UnityEvent OnReset => _onReset;
[SerializeField] private UnityEvent _onReset;
private bool opened; private bool opened;
private float? triggered = null; private float? triggered = null;
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
Debug.Log(opened); if (other.CompareTag("Player"))
Debug.Log("entered trigger");
if (other.CompareTag("Player") && !opened)
{ {
//pressure plate down and start trigger time
pPlateAnim.Play("PPdown", 0, 0f);
triggered = Time.time; triggered = Time.time;
_onPress.Invoke();
_graphics.SetActive(false);
} }
} }
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
{ {
if(other.CompareTag("Player")) // ignore
if (_resetDelay < 0) return;
if(other.CompareTag("Player") && triggered.HasValue)
{ {
if(triggered!=null && !opened) StartCoroutine(Reset());
}
}
private IEnumerator Reset()
{
var elapsed = 0f;
while (elapsed < _resetDelay)
{
elapsed += Time.deltaTime * _objectTimeScale;
yield return null;
}
ResetImmediate();
}
public void ResetImmediate()
{ {
triggered = null; triggered = null;
pPlateAnim.Play("PPup", 0, 0f); _graphics.SetActive(true);
//reset platform position _onReset.Invoke();
}
}
}
private void Update()
{
var timepassed = Time.time - triggered;
if(timepassed > _triggerDelay && !opened)
{
_onPress.Invoke();
opened = true;
}
}
public void plateUp()
{
pPlateAnim.Play("PPup", 0, 0);
triggered = null;
opened = false;
} }
} }

View File

@ -5,19 +5,19 @@ using System.Collections.Generic;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class FallawayFloor : MonoBehaviour public class FallawayFloor : MonoBehaviour
{ {
// // Speed at which the object moves towards the ground. // // Speed at which the object moves towards the ground.
public float speed; public float speed;
// Time it takes for ogjecct to begin moving towards the ground. // Time it takes for ogjecct to begin moving towards the ground.
public float fallAwayTime; public float fallAwayTime;
[SerializeField] private TrapSettings _settings; [SerializeField] private TrapSettings _settings;
[SerializeField] private GameObject _graphics; [SerializeField] private GameObject _graphics;
private Rigidbody rb;
private Vector3 initialPosition; private Vector3 initialPosition;
private Vector3 velocity;
public bool Falling => _triggered; public bool Falling => _triggered;
private bool _triggered = false; private bool _triggered = false;
@ -25,9 +25,6 @@ public class FallawayFloor : MonoBehaviour
private void Start() private void Start()
{ {
initialPosition = transform.position; initialPosition = transform.position;
// Get Rigidbody component.
rb = GetComponent<Rigidbody>();
} }
private void LateUpdate() private void LateUpdate()
@ -50,6 +47,11 @@ public class FallawayFloor : MonoBehaviour
} }
} }
private void FixedUpdate()
{
transform.position += velocity * Time.fixedDeltaTime * _settings.ObjectTimeScale;
}
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (!_triggered && other.CompareTag("Player")) if (!_triggered && other.CompareTag("Player"))
@ -82,22 +84,34 @@ public class FallawayFloor : MonoBehaviour
{ {
_triggered = true; _triggered = true;
_graphics.transform.DOShakePosition( // var shake = _graphics.transform.DOShakePosition(
fallAwayTime, // fallAwayTime,
_settings.FallawayFloor.ShakeStrength); // _settings.FallawayFloor.ShakeStrength);
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent); FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = false;
float elapsed = 0f;
// wait a moment // wait a moment
yield return new WaitForSeconds(fallAwayTime); // yield return new WaitForSeconds(fallAwayTime);
while (elapsed < fallAwayTime)
{
elapsed += Time.deltaTime * _settings.ObjectTimeScale;
yield return null;
}
// fall // fall
rb.velocity = Vector3.down * speed; velocity = Vector3.down * speed;
} }
public void Reset() public void Reset()
{ {
_triggered = false; _triggered = false;
transform.position = initialPosition; transform.position = initialPosition;
rb.velocity = Vector3.zero; velocity = Vector3.zero;
if (_graphics && _graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
} }
} }

View File

@ -5,20 +5,20 @@ using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.Serialization; using UnityEngine.Serialization;
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(Collider))]
public class Killbox : MonoBehaviour public class Killbox : MonoBehaviour
{ {
[SerializeField] private bool _instakill = false; [SerializeField] private bool _instakill = false;
private BoxCollider _box; private Collider _box;
private PlayerDeath _player; private PlayerDeath _player;
[SerializeField] private UnityEvent _playerEnter; [SerializeField] private UnityEvent _playerEnter;
[SerializeField] private UnityEvent _playerExit; [SerializeField] private UnityEvent _playerExit;
private void OnEnable() private void Awake()
{ {
_box = GetComponent<BoxCollider>(); _box = GetComponent<Collider>();
_box.isTrigger = true; _box.isTrigger = true;
} }
@ -56,6 +56,8 @@ public class Killbox : MonoBehaviour
public void KillPlayer() public void KillPlayer()
{ {
if (!enabled) return;
// can't kill out of bounds player // can't kill out of bounds player
if (!_player) return; if (!_player) return;

View File

@ -1,17 +1,37 @@
using Ktyl.Util; using Ktyl.Util;
using System.Collections; using System.Collections;
using System.Collections.Generic; using PathCreation;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class RollingBoulder : MonoBehaviour public class RollingBoulder : MonoBehaviour
{ {
Rigidbody rb; // how long it takes to travel the length of the path
// Float for time in seconds to wait to destroy the arrow on contact with any other gameobject that is no the player. [SerializeField] private float speed;
[SerializeField] private float waitToDestroy; [FormerlySerializedAs("boulder")] [SerializeField] private Transform boulderMove;
[SerializeField] private Transform boulderSpin;
[SerializeField] private SerialFloat objectTimeScale;
[SerializeField] private PathCreator path;
[SerializeField] private Killbox _killbox;
[SerializeField] private string _fmodKey;
[SerializeField] private float _resetTime;
[SerializeField] private float _rotationSpeed;
private void Start() private bool _triggered = false;
private bool _stopped;
private void Update()
{ {
rb = GetComponent<Rigidbody>(); _killbox.gameObject.SetActive(!_stopped && objectTimeScale > 0.5f);
if (!_stopped)
{
var dt = Time.deltaTime * objectTimeScale;
boulderSpin.transform.Rotate(new Vector3(0,0,_rotationSpeed) * dt);
}
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
@ -19,36 +39,90 @@ public class RollingBoulder : MonoBehaviour
// Checks to make sure other collider is the Player using tag. // Checks to make sure other collider is the Player using tag.
if (other.gameObject.CompareTag("Player")) if (other.gameObject.CompareTag("Player"))
{ {
Mover mover = Trigger();
gameObject.GetComponent<Mover>();
mover.enabled = true;
StartCoroutine(DestoryBoulder());
} }
} }
private void OnCollisionEnter(Collision collision) public void Trigger()
{ {
if (collision.gameObject.TryGetComponent(out PlayerDeath playerDeath)) if (_triggered) return;
{
// Start Respawn coroutine. FMODUnity.RuntimeManager.PlayOneShot(_fmodKey);
playerDeath.Respawn();
// Destroy arrow on contact with player. StartCoroutine(RollingStone());
Destroy(gameObject);
}
/*
else
{
// If boulder makes contact with any other gameobject start DestroyBoulder corountine.
StartCoroutine(DestoryBoulder());
}
*/
} }
public IEnumerator DestoryBoulder() private IEnumerator RollingStone()
{ {
// set boulder velocity to zero wait for destory time and then destory the boulder. _triggered = true;
rb.velocity = Vector3.zero;
yield return new WaitForSeconds(waitToDestroy); var d = 0f;
Destroy(gameObject); var pathLength = path.path.length;
while (_triggered && d < pathLength)
{
d += Time.deltaTime * objectTimeScale * speed;
var pos = path.path.GetPointAtDistance(d);
boulderMove.transform.position = pos;
yield return null;
}
if (_triggered)
{
_stopped = true;
boulderMove.position = path.path.GetPointAtTime(0.999f);
}
var resetElapsed = 0f;
while (resetElapsed < _resetTime)
{
resetElapsed += Time.deltaTime * objectTimeScale;
yield return null;
}
Reset();
}
public void Reset()
{
boulderMove.transform.position = path.path.GetPointAtTime(0);
_triggered = false;
_killbox.enabled = true;
_stopped = false;
} }
} }
#if UNITY_EDITOR
[CustomEditor(typeof(RollingBoulder))]
public class RollingBoulderEditor : Editor
{
private RollingBoulder _data;
private void OnEnable()
{
_data = target as RollingBoulder;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!Application.isPlaying) return;
if (GUILayout.Button("Trigger"))
{
_data.Trigger();
}
if (GUILayout.Button("Reset"))
{
_data.Reset();
}
}
}
#endif

View File

@ -1,10 +1,13 @@
using UnityEngine; using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]
public class Teleporter : MonoBehaviour public class Teleporter : MonoBehaviour
{ {
[SerializeField] private Transform _out; [SerializeField] private Transform _out;
[SerializeField] private UnityEvent _onTeleport;
private void OnEnable() private void OnEnable()
{ {
GetComponent<BoxCollider>().isTrigger = true; GetComponent<BoxCollider>().isTrigger = true;

View File

@ -0,0 +1,72 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class TimeAndPlate : MonoBehaviour
{
[SerializeField] private PressurePlate[] _plates;
private bool[] _plateStates;
// trigger on successful activation of all plates
[SerializeField] private UnityEvent _onTrigger;
private bool _triggered;
private void Awake()
{
_plateStates = new bool[_plates.Length];
foreach (var plate in _plates)
{
plate.OnPress.AddListener(() =>
{
_plateStates[Array.IndexOf(_plates, plate)] = true;
});
plate.OnReset.AddListener(() =>
{
_plateStates[Array.IndexOf(_plates, plate)] = false;
});
}
}
private void Update()
{
if (_triggered) return;
// bail if any plates are inactive
for (int i = 0; i < _plateStates.Length; i++)
{
if (!_plateStates[i]) return;
}
// all plates are active
Trigger();
}
public void Trigger()
{
if (_triggered) return;
for (int i = 0; i < _plates.Length; i++)
{
_plates[i].gameObject.SetActive(false);
}
_onTrigger.Invoke();
_triggered = true;
}
public void Reset()
{
_triggered = false;
for (int i = 0; i < _plates.Length; i++)
{
_plates[i].gameObject.SetActive(true);
_plateStates[i] = false;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7a181900ca46dce41bb55f10ff865cc2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +1,8 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices;
using NaughtyAttributes.Test;
using UnityEngine; using UnityEngine;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
@ -15,6 +17,8 @@ namespace Ktyl.Util
protected readonly List<GameEventListener> _listeners = new List<GameEventListener>(); protected readonly List<GameEventListener> _listeners = new List<GameEventListener>();
private readonly List<GameEventListener> _listenerBuffer = new List<GameEventListener>();
public virtual void Raise() public virtual void Raise()
{ {
if (_logRaised) if (_logRaised)
@ -22,9 +26,14 @@ namespace Ktyl.Util
Debug.Log($"raised {this}", this); Debug.Log($"raised {this}", this);
} }
for (int i = 0; i < _listeners.Count; i++) // populate a buffer of listeners, since the original list
// may be modified as a consequence of triggering the event
_listenerBuffer.Clear();
_listenerBuffer.AddRange(_listeners);
foreach (var listener in _listenerBuffer)
{ {
_listeners[i].OnEventRaised(); listener.OnEventRaised();
} }
} }

View File

@ -1,15 +1,17 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Ktyl.Util namespace Ktyl.Util
{ {
[RequireComponent(typeof(BoxCollider))] [RequireComponent(typeof(BoxCollider))]
public class GameEventTrigger : MonoBehaviour public partial class GameEventTrigger : MonoBehaviour
{ {
[Serializable] [Serializable]
private struct Event private struct Event
@ -33,6 +35,13 @@ namespace Ktyl.Util
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player")) return;
Trigger();
}
private void Trigger()
{ {
_onEnter.Raise(); _onEnter.Raise();
} }
@ -42,4 +51,32 @@ namespace Ktyl.Util
_onExit.Raise(); _onExit.Raise();
} }
} }
#if UNITY_EDITOR
public partial class GameEventTrigger
{
public void EDITOR_Trigger() => Trigger();
}
[CustomEditor(typeof(GameEventListener))]
public class GameEventTriggerEditor : Editor
{
private GameEventTrigger _data;
private void OnEnable()
{
_data = target as GameEventTrigger;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Trigger"))
{
_data.EDITOR_Trigger();
}
}
}
#endif
} }