Merge branch 'main' into feature/flow
This commit is contained in:
commit
4424659082
|
@ -1,17 +1,71 @@
|
|||
stages:
|
||||
- build
|
||||
- cleanup-build
|
||||
- deploy
|
||||
|
||||
variables:
|
||||
GIT_STRATEGY: fetch
|
||||
|
||||
UNITY_VERSION: 2020.2.2f1
|
||||
|
||||
SRC_DIR: ./game
|
||||
BUILD_DIR: ./game/Build
|
||||
DEV_BRANCH: main
|
||||
PROD_BRANCH: release
|
||||
|
||||
build:
|
||||
stage: build
|
||||
variables:
|
||||
# instance the build job to avoid multiple jobs running in the same project folder
|
||||
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
|
||||
script:
|
||||
- echo "cloned to $GIT_CLONE_PATH"
|
||||
- chmod +x ./ci/build.sh
|
||||
- ./ci/build.sh $UNITY_VERSION
|
||||
|
||||
artifacts:
|
||||
name: $CI_PROJECT_NAME-$CI_PIPELINE_ID
|
||||
paths:
|
||||
- ./game/Build
|
||||
- $BUILD_DIR
|
||||
|
||||
# remove the directory created by the build job. in a separate job
|
||||
cleanup-build:
|
||||
stage: cleanup-build
|
||||
variables:
|
||||
CLEANUP_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID
|
||||
script:
|
||||
- echo "cleaning up build directory"
|
||||
- rm -r $CLEANUP_PATH $CLEANUP_PATH.tmp
|
||||
dependencies:
|
||||
- build
|
||||
when: always
|
||||
|
||||
# deploy to internal testing track
|
||||
deploy-dev:
|
||||
stage: deploy
|
||||
rules:
|
||||
- if: $CI_COMMIT_BRANCH == $DEV_BRANCH
|
||||
variables:
|
||||
ITCH_USER: "cyndrdev"
|
||||
ITCH_GAME: "revival-internal-track"
|
||||
ITCH_TRACK: "windows-unstable"
|
||||
script:
|
||||
- chmod +x ./ci/deploy.sh
|
||||
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
|
||||
dependencies:
|
||||
- build
|
||||
|
||||
# deploy to production
|
||||
deploy-release:
|
||||
stage: deploy
|
||||
rules:
|
||||
- if: $CI_COMMIT_BRANCH == $PROD_BRANCH
|
||||
variables:
|
||||
ITCH_USER: "cyndrdev"
|
||||
ITCH_GAME: "revival"
|
||||
ITCH_TRACK: "windows"
|
||||
script:
|
||||
- chmod +x ./ci/deploy.sh
|
||||
- ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK
|
||||
dependencies:
|
||||
- build
|
||||
|
|
40
ci/build.sh
40
ci/build.sh
|
@ -3,10 +3,11 @@
|
|||
# $1 UNITY_VERSION
|
||||
unityversion=$1
|
||||
|
||||
editorlogpath="$(pwd)/Editor.log"
|
||||
editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app"
|
||||
|
||||
# remove previous Editor.log
|
||||
editorlogpath="$HOME/Library/Logs/Unity/Editor.log"
|
||||
echo "removing previous editor log..."
|
||||
[ -f $editorlogpath ] && rm $editorlogpath
|
||||
|
||||
echo "starting build using unity v$unityversion..."
|
||||
|
@ -20,21 +21,42 @@ open -g $editorpath --args \
|
|||
-logFile $editorlogpath \
|
||||
-projectPath "$(pwd)/game"
|
||||
|
||||
# wait for unity to exit
|
||||
while pgrep -x "Unity" > /dev/null
|
||||
# wait for editor log to exist
|
||||
while [ ! -f $editorlogpath ]
|
||||
do
|
||||
sleep 1
|
||||
done
|
||||
|
||||
# use a safe directory that is automatically removed by the shell when the script exists
|
||||
work="$(mktemp -d)" || exit $?
|
||||
trap "rm -rf '$work'" exit
|
||||
|
||||
if [ -f $editorlogpath ]; then
|
||||
echo "build completed, dumping log"
|
||||
cat $editorlogpath
|
||||
echo "TODO: check result of build by looking at the last few lines"
|
||||
else
|
||||
echo "no editor log to dump?"
|
||||
# default exit code
|
||||
echo 1 > $work/exitcode
|
||||
|
||||
# start tail in a subshell and store its pid, then read line by line to determine build result
|
||||
(tail -n 1 -f $editorlogpath &
|
||||
jobs -p %% > "$work/tail.pid"
|
||||
) | while read line
|
||||
do
|
||||
echo "${line}"
|
||||
|
||||
# check for build success
|
||||
if [[ $line == *":: ktyl.build completed with code 0"* ]]; then
|
||||
echo 0 > $work/exitcode
|
||||
fi
|
||||
|
||||
# check for exit
|
||||
# TODO: ideally we should have a better indicator than the package manager's shutdown message
|
||||
if [[ $line == *"[Package Manager] Server::Kill -- Server was shutdown"* ]]; then
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
# kill zombie tail process
|
||||
kill $(<"$work/tail.pid")
|
||||
|
||||
# exit with unity's exit code
|
||||
exit $(cat $work/exitcode)
|
||||
|
||||
# vim: tabstop=4 shiftwidth=4 expandtab
|
|
@ -0,0 +1,7 @@
|
|||
builddir=$1
|
||||
itchuser=$2
|
||||
itchgame=$3
|
||||
itchtrack=$4
|
||||
butler=$(which butler)
|
||||
|
||||
$butler push $builddir "$itchuser/$itchgame:$itchtrack"
|
|
@ -13,6 +13,7 @@
|
|||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
/[Uu]serSettings/
|
||||
|
||||
# Never ignore Asset meta data
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
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|
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Load Diff
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fileFormatVersion: 2
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@ -3,6 +3,8 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEditor.Compilation;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ktyl.Util
|
||||
|
@ -44,7 +46,12 @@ namespace Ktyl.Util
|
|||
target = BuildTarget.StandaloneWindows64
|
||||
};
|
||||
|
||||
BuildPipeline.BuildPlayer(options);
|
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var report = BuildPipeline.BuildPlayer(options);
|
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var result = report.summary.result;
|
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if (result == BuildResult.Succeeded)
|
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{
|
||||
Debug.Log(":: ktyl.build completed with code 0");
|
||||
}
|
||||
|
||||
// TODO: post-process
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ PlayerSettings:
|
|||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: kernel panic!
|
||||
productName: game
|
||||
productName: revival
|
||||
defaultCursor: {fileID: 0}
|
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cursorHotspot: {x: 0, y: 0}
|
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
|
@ -146,7 +146,7 @@ PlayerSettings:
|
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androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Standalone: com.kernelpanic.game
|
||||
Standalone: com.kernelpanic.revival
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
|
|
Loading…
Reference in New Issue