diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index ace7db6..276a001 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -1,17 +1,71 @@ -stages: -- build - -variables: - GIT_STRATEGY: fetch - - UNITY_VERSION: 2020.2.2f1 - -build: - stage: build - script: - - chmod +x ./ci/build.sh - - ./ci/build.sh $UNITY_VERSION - artifacts: - name: $CI_PROJECT_NAME-$CI_PIPELINE_ID - paths: - - ./game/Build +stages: +- build +- cleanup-build +- deploy + +variables: + GIT_STRATEGY: fetch + + UNITY_VERSION: 2020.2.2f1 + + SRC_DIR: ./game + BUILD_DIR: ./game/Build + DEV_BRANCH: main + PROD_BRANCH: release + +build: + stage: build + variables: + # instance the build job to avoid multiple jobs running in the same project folder + GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID + script: + - echo "cloned to $GIT_CLONE_PATH" + - chmod +x ./ci/build.sh + - ./ci/build.sh $UNITY_VERSION + + artifacts: + name: $CI_PROJECT_NAME-$CI_PIPELINE_ID + paths: + - $BUILD_DIR + +# remove the directory created by the build job. in a separate job +cleanup-build: + stage: cleanup-build + variables: + CLEANUP_PATH: $CI_BUILDS_DIR/$CI_RUNNER_SHORT_TOKEN/$CI_PROJECT_NAME-build-$CI_PIPELINE_ID + script: + - echo "cleaning up build directory" + - rm -r $CLEANUP_PATH $CLEANUP_PATH.tmp + dependencies: + - build + when: always + +# deploy to internal testing track +deploy-dev: + stage: deploy + rules: + - if: $CI_COMMIT_BRANCH == $DEV_BRANCH + variables: + ITCH_USER: "cyndrdev" + ITCH_GAME: "revival-internal-track" + ITCH_TRACK: "windows-unstable" + script: + - chmod +x ./ci/deploy.sh + - ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK + dependencies: + - build + +# deploy to production +deploy-release: + stage: deploy + rules: + - if: $CI_COMMIT_BRANCH == $PROD_BRANCH + variables: + ITCH_USER: "cyndrdev" + ITCH_GAME: "revival" + ITCH_TRACK: "windows" + script: + - chmod +x ./ci/deploy.sh + - ./ci/deploy.sh $BUILD_DIR $ITCH_USER $ITCH_GAME $ITCH_TRACK + dependencies: + - build diff --git a/ci/build.sh b/ci/build.sh index f9f72be..93a3dc4 100644 --- a/ci/build.sh +++ b/ci/build.sh @@ -3,10 +3,11 @@ # $1 UNITY_VERSION unityversion=$1 +editorlogpath="$(pwd)/Editor.log" editorpath="/Applications/Unity/Hub/Editor/$unityversion/Unity.app" # remove previous Editor.log -editorlogpath="$HOME/Library/Logs/Unity/Editor.log" +echo "removing previous editor log..." [ -f $editorlogpath ] && rm $editorlogpath echo "starting build using unity v$unityversion..." @@ -20,21 +21,42 @@ open -g $editorpath --args \ -logFile $editorlogpath \ -projectPath "$(pwd)/game" -# wait for unity to exit -while pgrep -x "Unity" > /dev/null +# wait for editor log to exist +while [ ! -f $editorlogpath ] do sleep 1 done +# use a safe directory that is automatically removed by the shell when the script exists +work="$(mktemp -d)" || exit $? +trap "rm -rf '$work'" exit -if [ -f $editorlogpath ]; then - echo "build completed, dumping log" - cat $editorlogpath - echo "TODO: check result of build by looking at the last few lines" -else - echo "no editor log to dump?" -fi +# default exit code +echo 1 > $work/exitcode +# start tail in a subshell and store its pid, then read line by line to determine build result +(tail -n 1 -f $editorlogpath & + jobs -p %% > "$work/tail.pid" +) | while read line +do + echo "${line}" + # check for build success + if [[ $line == *":: ktyl.build completed with code 0"* ]]; then + echo 0 > $work/exitcode + fi + # check for exit + # TODO: ideally we should have a better indicator than the package manager's shutdown message + if [[ $line == *"[Package Manager] Server::Kill -- Server was shutdown"* ]]; then + break + fi +done +# kill zombie tail process +kill $(<"$work/tail.pid") + +# exit with unity's exit code +exit $(cat $work/exitcode) + +# vim: tabstop=4 shiftwidth=4 expandtab \ No newline at end of file diff --git a/ci/deploy.sh b/ci/deploy.sh new file mode 100644 index 0000000..c1ed5cf --- /dev/null +++ b/ci/deploy.sh @@ -0,0 +1,7 @@ +builddir=$1 +itchuser=$2 +itchgame=$3 +itchtrack=$4 +butler=$(which butler) + +$butler push $builddir "$itchuser/$itchgame:$itchtrack" \ No newline at end of file diff --git a/game/.gitignore b/game/.gitignore index 1b0151b..4387bb5 100644 --- a/game/.gitignore +++ b/game/.gitignore @@ -13,6 +13,7 @@ /[Bb]uilds/ /[Ll]ogs/ /[Mm]emoryCaptures/ +/[Uu]serSettings/ # Never ignore Asset meta data 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UnityEditor.Build.Reporting; +using UnityEditor.Compilation; using UnityEngine; namespace Ktyl.Util @@ -44,7 +46,12 @@ namespace Ktyl.Util target = BuildTarget.StandaloneWindows64 }; - BuildPipeline.BuildPlayer(options); + var report = BuildPipeline.BuildPlayer(options); + var result = report.summary.result; + if (result == BuildResult.Succeeded) + { + Debug.Log(":: ktyl.build completed with code 0"); + } // TODO: post-process } diff --git a/game/ProjectSettings/ProjectSettings.asset b/game/ProjectSettings/ProjectSettings.asset index 433e7b9..a9070a8 100644 --- a/game/ProjectSettings/ProjectSettings.asset +++ b/game/ProjectSettings/ProjectSettings.asset @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: kernel panic! - productName: game + productName: revival defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -146,7 +146,7 @@ PlayerSettings: androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: - Standalone: com.kernelpanic.game + Standalone: com.kernelpanic.revival buildNumber: Standalone: 0 iPhone: 0