make freeze levels fully playable
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PrefabInstance:
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|
|
@ -9,10 +9,14 @@ public class PressurePlate : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float _triggerDelay = 2.0f;
|
[SerializeField] private float _triggerDelay = 2.0f;
|
||||||
[SerializeField] private float _resetDelay = -1f;
|
[SerializeField] private float _resetDelay = -1f;
|
||||||
[SerializeField] private UnityEvent _onPress;
|
|
||||||
[SerializeField] private UnityEvent _onReset;
|
|
||||||
[SerializeField] private SerialFloat _objectTimeScale;
|
[SerializeField] private SerialFloat _objectTimeScale;
|
||||||
[SerializeField] private GameObject _graphics;
|
[SerializeField] private GameObject _graphics;
|
||||||
|
|
||||||
|
public UnityEvent OnPress => _onPress;
|
||||||
|
[SerializeField] private UnityEvent _onPress;
|
||||||
|
|
||||||
|
public UnityEvent OnReset => _onReset;
|
||||||
|
[SerializeField] private UnityEvent _onReset;
|
||||||
|
|
||||||
private bool opened;
|
private bool opened;
|
||||||
|
|
||||||
|
@ -45,7 +49,7 @@ public class PressurePlate : MonoBehaviour
|
||||||
var elapsed = 0f;
|
var elapsed = 0f;
|
||||||
while (elapsed < _resetDelay)
|
while (elapsed < _resetDelay)
|
||||||
{
|
{
|
||||||
elapsed += Time.time * _objectTimeScale;
|
elapsed += Time.deltaTime * _objectTimeScale;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -111,6 +111,7 @@ public class FallawayFloor : MonoBehaviour
|
||||||
_triggered = false;
|
_triggered = false;
|
||||||
transform.position = initialPosition;
|
transform.position = initialPosition;
|
||||||
velocity = Vector3.zero;
|
velocity = Vector3.zero;
|
||||||
if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
|
|
||||||
|
if (_graphics && _graphics.TryGetComponent(out BoxCollider box)) box.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -3,6 +3,7 @@ using Ktyl.Util;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using PathCreation;
|
using PathCreation;
|
||||||
|
using UnityEditor.Build;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Animations.Rigging;
|
using UnityEngine.Animations.Rigging;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
@ -18,6 +19,7 @@ public class RollingBoulder : MonoBehaviour
|
||||||
[SerializeField] private PathCreator path;
|
[SerializeField] private PathCreator path;
|
||||||
[SerializeField] private Killbox _killbox;
|
[SerializeField] private Killbox _killbox;
|
||||||
[SerializeField] private string _fmodKey;
|
[SerializeField] private string _fmodKey;
|
||||||
|
[SerializeField] private float _resetTime;
|
||||||
|
|
||||||
private bool _triggered = false;
|
private bool _triggered = false;
|
||||||
private GameObject _endBoulder;
|
private GameObject _endBoulder;
|
||||||
|
@ -67,6 +69,16 @@ public class RollingBoulder : MonoBehaviour
|
||||||
{
|
{
|
||||||
boulder.position = path.path.GetPointAtTime(0.999f);
|
boulder.position = path.path.GetPointAtTime(0.999f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var resetElapsed = 0f;
|
||||||
|
|
||||||
|
while (resetElapsed < _resetTime)
|
||||||
|
{
|
||||||
|
resetElapsed += Time.deltaTime * objectTimeScale;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
|
|
|
@ -1,9 +1,12 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
[RequireComponent(typeof(BoxCollider))]
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
public class Teleporter : MonoBehaviour
|
public class Teleporter : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Transform _out;
|
[SerializeField] private Transform _out;
|
||||||
|
|
||||||
|
[SerializeField] private UnityEvent _onTeleport;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,69 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class TimeAndPlate : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private PressurePlate[] _plates;
|
||||||
|
private bool[] _plateStates;
|
||||||
|
|
||||||
|
// trigger on successful activation of all plates
|
||||||
|
[SerializeField] private UnityEvent _onTrigger;
|
||||||
|
|
||||||
|
private bool _triggered;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_plateStates = new bool[_plates.Length];
|
||||||
|
|
||||||
|
foreach (var plate in _plates)
|
||||||
|
{
|
||||||
|
plate.OnPress.AddListener(() =>
|
||||||
|
{
|
||||||
|
_plateStates[Array.IndexOf(_plates, plate)] = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
plate.OnReset.AddListener(() =>
|
||||||
|
{
|
||||||
|
_plateStates[Array.IndexOf(_plates, plate)] = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (_triggered) return;
|
||||||
|
|
||||||
|
// bail if any plates are inactive
|
||||||
|
for (int i = 0; i < _plateStates.Length; i++)
|
||||||
|
{
|
||||||
|
if (!_plateStates[i]) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// all plates are active
|
||||||
|
Trigger();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Trigger()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _plates.Length; i++)
|
||||||
|
{
|
||||||
|
_plates[i].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
_onTrigger.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_triggered = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < _plates.Length; i++)
|
||||||
|
{
|
||||||
|
_plates[i].gameObject.SetActive(true);
|
||||||
|
_plateStates[i] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7a181900ca46dce41bb55f10ff865cc2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using NaughtyAttributes.Test;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
@ -15,6 +17,8 @@ namespace Ktyl.Util
|
||||||
|
|
||||||
protected readonly List<GameEventListener> _listeners = new List<GameEventListener>();
|
protected readonly List<GameEventListener> _listeners = new List<GameEventListener>();
|
||||||
|
|
||||||
|
private readonly List<GameEventListener> _listenerBuffer = new List<GameEventListener>();
|
||||||
|
|
||||||
public virtual void Raise()
|
public virtual void Raise()
|
||||||
{
|
{
|
||||||
if (_logRaised)
|
if (_logRaised)
|
||||||
|
@ -22,9 +26,14 @@ namespace Ktyl.Util
|
||||||
Debug.Log($"raised {this}", this);
|
Debug.Log($"raised {this}", this);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < _listeners.Count; i++)
|
// populate a buffer of listeners, since the original list
|
||||||
|
// may be modified as a consequence of triggering the event
|
||||||
|
_listenerBuffer.Clear();
|
||||||
|
_listenerBuffer.AddRange(_listeners);
|
||||||
|
|
||||||
|
foreach (var listener in _listenerBuffer)
|
||||||
{
|
{
|
||||||
_listeners[i].OnEventRaised();
|
listener.OnEventRaised();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue