From 4395681868b0c777bf5f4384328811f801cd2549 Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Sun, 16 May 2021 20:00:39 +0100 Subject: [PATCH] make freeze levels fully playable --- .../3D Assets/TRIM 1/Meshes/Floor_B.fbx.meta | 7 +- .../Data/Glitch/Events/Freeze Glitch.asset | 2 +- .../Glitch/Events/Freeze Glitch.asset.meta | 2 +- .../Environment/Caves/Cave Tunnel Fork.prefab | 153 + .../Environment/Glitch Fall Tunnel.prefab | 4160 +++++++ .../Glitch Fall Tunnel.prefab.meta | 7 + .../Prefabs/Environment/Main Courtyard.prefab | 6 +- .../Prefabs/PressurePlateDoor/Door.prefab | 2 +- .../Prefabs/Puzzles/Boost/Boost Rooms.prefab | 4310 +------- .../Freeze Levels/Freeze Level 3.prefab | 9597 +++++++++++++++-- .../Puzzles/Freeze Levels/Freeze Rooms.prefab | 1442 ++- game/Assets/Prefabs/Traps/Hover Bricks.prefab | 4 +- .../Prefabs/Traps/RollingBoulder.prefab | 1 + game/Assets/Prefabs/Zones/Kill Plane.prefab | 15 - .../Scenes/FreezeSequence/Freeze Full.unity | 126 +- game/Assets/Scenes/Main.unity | 217 +- .../Scripts/PressurePlate/PressurePlate.cs | 10 +- game/Assets/Scripts/Traps/FallawayFloor.cs | 3 +- game/Assets/Scripts/Traps/RollingBoulder.cs | 12 + game/Assets/Scripts/Traps/Teleporter.cs | 3 + game/Assets/Scripts/Traps/TimeAndPlate.cs | 69 + .../Assets/Scripts/Traps/TimeAndPlate.cs.meta | 11 + game/Assets/Scripts/Util/Events/GameEvent.cs | 13 +- 23 files changed, 14945 insertions(+), 5227 deletions(-) create mode 100644 game/Assets/Prefabs/Environment/Glitch Fall Tunnel.prefab create mode 100644 game/Assets/Prefabs/Environment/Glitch Fall Tunnel.prefab.meta create mode 100644 game/Assets/Scripts/Traps/TimeAndPlate.cs create mode 100644 game/Assets/Scripts/Traps/TimeAndPlate.cs.meta diff --git a/game/Assets/3D Assets/TRIM 1/Meshes/Floor_B.fbx.meta b/game/Assets/3D Assets/TRIM 1/Meshes/Floor_B.fbx.meta index 1e1f77c..02f3b60 100644 --- a/game/Assets/3D Assets/TRIM 1/Meshes/Floor_B.fbx.meta +++ b/game/Assets/3D Assets/TRIM 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b/game/Assets/Scripts/PressurePlate/PressurePlate.cs index cc83200..904b3d2 100644 --- a/game/Assets/Scripts/PressurePlate/PressurePlate.cs +++ b/game/Assets/Scripts/PressurePlate/PressurePlate.cs @@ -9,10 +9,14 @@ public class PressurePlate : MonoBehaviour { [SerializeField] private float _triggerDelay = 2.0f; [SerializeField] private float _resetDelay = -1f; - [SerializeField] private UnityEvent _onPress; - [SerializeField] private UnityEvent _onReset; [SerializeField] private SerialFloat _objectTimeScale; [SerializeField] private GameObject _graphics; + + public UnityEvent OnPress => _onPress; + [SerializeField] private UnityEvent _onPress; + + public UnityEvent OnReset => _onReset; + [SerializeField] private UnityEvent _onReset; private bool opened; @@ -45,7 +49,7 @@ public class PressurePlate : MonoBehaviour var elapsed = 0f; while (elapsed < _resetDelay) { - elapsed += Time.time * _objectTimeScale; + elapsed += Time.deltaTime * _objectTimeScale; yield return null; } diff --git a/game/Assets/Scripts/Traps/FallawayFloor.cs b/game/Assets/Scripts/Traps/FallawayFloor.cs index 4a7d385..89c294f 100644 --- a/game/Assets/Scripts/Traps/FallawayFloor.cs +++ b/game/Assets/Scripts/Traps/FallawayFloor.cs @@ -111,6 +111,7 @@ public class FallawayFloor : MonoBehaviour _triggered = false; transform.position = initialPosition; velocity = Vector3.zero; - if (_graphics.TryGetComponent(out BoxCollider box)) box.enabled = true; + + if (_graphics && _graphics.TryGetComponent(out BoxCollider box)) box.enabled = true; } } \ No newline at end of file diff --git a/game/Assets/Scripts/Traps/RollingBoulder.cs b/game/Assets/Scripts/Traps/RollingBoulder.cs index 59c22bf..389afc3 100644 --- a/game/Assets/Scripts/Traps/RollingBoulder.cs +++ b/game/Assets/Scripts/Traps/RollingBoulder.cs @@ -3,6 +3,7 @@ using Ktyl.Util; using System.Collections; using System.Collections.Generic; using PathCreation; +using UnityEditor.Build; using UnityEngine; using UnityEngine.Animations.Rigging; #if UNITY_EDITOR @@ -18,6 +19,7 @@ public class RollingBoulder : MonoBehaviour [SerializeField] private PathCreator path; [SerializeField] private Killbox _killbox; [SerializeField] private string _fmodKey; + [SerializeField] private float _resetTime; private bool _triggered = false; private GameObject _endBoulder; @@ -67,6 +69,16 @@ public class RollingBoulder : MonoBehaviour { boulder.position = path.path.GetPointAtTime(0.999f); } + + var resetElapsed = 0f; + + while (resetElapsed < _resetTime) + { + resetElapsed += Time.deltaTime * objectTimeScale; + yield return null; + } + + Reset(); } public void Reset() diff --git a/game/Assets/Scripts/Traps/Teleporter.cs b/game/Assets/Scripts/Traps/Teleporter.cs index 4a67cca..f3d52b5 100644 --- a/game/Assets/Scripts/Traps/Teleporter.cs +++ b/game/Assets/Scripts/Traps/Teleporter.cs @@ -1,9 +1,12 @@ using UnityEngine; +using UnityEngine.Events; [RequireComponent(typeof(BoxCollider))] public class Teleporter : MonoBehaviour { [SerializeField] private Transform _out; + + [SerializeField] private UnityEvent _onTeleport; private void OnEnable() { diff --git a/game/Assets/Scripts/Traps/TimeAndPlate.cs b/game/Assets/Scripts/Traps/TimeAndPlate.cs new file mode 100644 index 0000000..49a4ab3 --- /dev/null +++ b/game/Assets/Scripts/Traps/TimeAndPlate.cs @@ -0,0 +1,69 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class TimeAndPlate : MonoBehaviour +{ + [SerializeField] private PressurePlate[] _plates; + private bool[] _plateStates; + + // trigger on successful activation of all plates + [SerializeField] private UnityEvent _onTrigger; + + private bool _triggered; + + private void Awake() + { + _plateStates = new bool[_plates.Length]; + + foreach (var plate in _plates) + { + plate.OnPress.AddListener(() => + { + _plateStates[Array.IndexOf(_plates, plate)] = true; + }); + + plate.OnReset.AddListener(() => + { + _plateStates[Array.IndexOf(_plates, plate)] = false; + }); + } + } + + private void Update() + { + if (_triggered) return; + + // bail if any plates are inactive + for (int i = 0; i < _plateStates.Length; i++) + { + if (!_plateStates[i]) return; + } + + // all plates are active + Trigger(); + } + + public void Trigger() + { + for (int i = 0; i < _plates.Length; i++) + { + _plates[i].gameObject.SetActive(false); + } + + _onTrigger.Invoke(); + } + + public void Reset() + { + _triggered = false; + + for (int i = 0; i < _plates.Length; i++) + { + _plates[i].gameObject.SetActive(true); + _plateStates[i] = false; + } + } +} diff --git a/game/Assets/Scripts/Traps/TimeAndPlate.cs.meta b/game/Assets/Scripts/Traps/TimeAndPlate.cs.meta new file mode 100644 index 0000000..f7b63b1 --- /dev/null +++ b/game/Assets/Scripts/Traps/TimeAndPlate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a181900ca46dce41bb55f10ff865cc2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/Events/GameEvent.cs b/game/Assets/Scripts/Util/Events/GameEvent.cs index 65a51ea..b3d01be 100644 --- a/game/Assets/Scripts/Util/Events/GameEvent.cs +++ b/game/Assets/Scripts/Util/Events/GameEvent.cs @@ -1,6 +1,8 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Runtime.CompilerServices; +using NaughtyAttributes.Test; using UnityEngine; #if UNITY_EDITOR using UnityEditor; @@ -15,6 +17,8 @@ namespace Ktyl.Util protected readonly List _listeners = new List(); + private readonly List _listenerBuffer = new List(); + public virtual void Raise() { if (_logRaised) @@ -22,9 +26,14 @@ namespace Ktyl.Util Debug.Log($"raised {this}", this); } - for (int i = 0; i < _listeners.Count; i++) + // populate a buffer of listeners, since the original list + // may be modified as a consequence of triggering the event + _listenerBuffer.Clear(); + _listenerBuffer.AddRange(_listeners); + + foreach (var listener in _listenerBuffer) { - _listeners[i].OnEventRaised(); + listener.OnEventRaised(); } }