Added a shader with dissolve effect. Ckleaned up use of tags now using compare.tag which is more efficient. The spike trap is now functionally working however, ppolish does need to be applied to the final outcome.
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m_RootOrder: 4
|
m_RootOrder: 4
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
@ -13,7 +13,7 @@ public class SafeZone : MonoBehaviour
|
|||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
// Check to see if other collider is Player. If true set player to other game object.
|
// Check to see if other collider is Player. If true set player to other game object.
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
isSafe = true;
|
isSafe = true;
|
||||||
player = other.gameObject;
|
player = other.gameObject;
|
||||||
@ -23,7 +23,7 @@ public class SafeZone : MonoBehaviour
|
|||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
// Check if other game object is Player.
|
// Check if other game object is Player.
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
isSafe = false;
|
isSafe = false;
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,7 @@ public class DeathZone : MonoBehaviour
|
|||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
player = other.gameObject;
|
player = other.gameObject;
|
||||||
StartCoroutine(RespawnPlayer());
|
StartCoroutine(RespawnPlayer());
|
||||||
|
8
game/Assets/Scripts/Traps.meta
Normal file
8
game/Assets/Scripts/Traps.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c99891f8ed78331458109c59792a4c9e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -5,6 +5,7 @@ using UnityEngine;
|
|||||||
public class FallawayFloor : MonoBehaviour
|
public class FallawayFloor : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float speed;
|
public float speed;
|
||||||
|
public Material dissolve;
|
||||||
Rigidbody rb;
|
Rigidbody rb;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@ -14,14 +15,16 @@ public class FallawayFloor : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
StartCoroutine(DestroyFloor());
|
StartCoroutine(DestroyFloor());
|
||||||
|
GetComponent<Renderer>().material = dissolve;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator DestroyFloor()
|
IEnumerator DestroyFloor()
|
||||||
{
|
{
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
rb.velocity = Vector3.down * speed;
|
rb.velocity = Vector3.down * speed;
|
||||||
yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
|
|
8
game/Assets/Shaders.meta
Normal file
8
game/Assets/Shaders.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b236667bcaef4b4409b16a8bf33e1d72
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1872
game/Assets/Shaders/S_Dissolve.shadergraph
Normal file
1872
game/Assets/Shaders/S_Dissolve.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
game/Assets/Shaders/S_Dissolve.shadergraph.meta
Normal file
10
game/Assets/Shaders/S_Dissolve.shadergraph.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a2ce310af2093b943a51a8ca043d3d85
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
@ -28,6 +28,7 @@ GraphicsSettings:
|
|||||||
m_LensFlare:
|
m_LensFlare:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_VideoShadersIncludeMode: 2
|
||||||
m_AlwaysIncludedShaders:
|
m_AlwaysIncludedShaders:
|
||||||
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
@ -40,10 +41,8 @@ GraphicsSettings:
|
|||||||
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
type: 0}
|
m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, type: 2}
|
||||||
m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0,
|
|
||||||
type: 2}
|
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 0
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
@ -64,5 +63,5 @@ GraphicsSettings:
|
|||||||
m_AlbedoSwatchInfos: []
|
m_AlbedoSwatchInfos: []
|
||||||
m_LightsUseLinearIntensity: 1
|
m_LightsUseLinearIntensity: 1
|
||||||
m_LightsUseColorTemperature: 0
|
m_LightsUseColorTemperature: 0
|
||||||
|
m_DefaultRenderingLayerMask: 1
|
||||||
m_LogWhenShaderIsCompiled: 0
|
m_LogWhenShaderIsCompiled: 0
|
||||||
m_AllowEnlightenSupportForUpgradedProject: 1
|
|
||||||
|
@ -16,7 +16,7 @@ MonoBehaviour:
|
|||||||
m_EnablePackageDependencies: 0
|
m_EnablePackageDependencies: 0
|
||||||
m_AdvancedSettingsExpanded: 1
|
m_AdvancedSettingsExpanded: 1
|
||||||
m_ScopedRegistriesSettingsExpanded: 1
|
m_ScopedRegistriesSettingsExpanded: 1
|
||||||
oneTimeWarningShown: 0
|
oneTimeWarningShown: 1
|
||||||
m_Registries:
|
m_Registries:
|
||||||
- m_Id: main
|
- m_Id: main
|
||||||
m_Name:
|
m_Name:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user