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+fileFormatVersion: 2 +guid: 02d857f703bdffa45b7944be709eeaae +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Animation.meta b/game/Assets/Scripts/Animation.meta new file mode 100644 index 0000000..6a968a2 --- /dev/null +++ b/game/Assets/Scripts/Animation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eac645a837c8f6d459dbb3de41177ca5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Animation/Oscillate.cs b/game/Assets/Scripts/Animation/Oscillate.cs new file mode 100644 index 0000000..972bbc4 --- /dev/null +++ b/game/Assets/Scripts/Animation/Oscillate.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Ktyl.Util; +using UnityEngine; + +public class Oscillate : MonoBehaviour +{ + [SerializeField] private float _amplitude = 1; + [SerializeField] private float _period = 1; + [SerializeField] private SerialFloat _objectTimeScale; + + private Vector3 _initialPosition; + private float _time; + + private void OnEnable() + { + _initialPosition = transform.localPosition; + } + + private void LateUpdate() + { + + _time += Time.deltaTime * _objectTimeScale; + var oscillate = Mathf.Sin(_time / _period) * _amplitude; + + transform.localPosition = _initialPosition + transform.up * oscillate; + } +} diff --git a/game/Assets/Scripts/Animation/Oscillate.cs.meta b/game/Assets/Scripts/Animation/Oscillate.cs.meta new file mode 100644 index 0000000..ba7b5ed --- /dev/null +++ b/game/Assets/Scripts/Animation/Oscillate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9f664d4cd388fb438941ca151bbc622 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Animation/Spin.cs b/game/Assets/Scripts/Animation/Spin.cs new file mode 100644 index 0000000..a2b1a86 --- /dev/null +++ b/game/Assets/Scripts/Animation/Spin.cs @@ -0,0 +1,24 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Ktyl.Util; +using TMPro; +using UnityEngine; + +public class Spin : MonoBehaviour +{ + [SerializeField] private float _speed; + [SerializeField] private SerialFloat _objectTimeScale; + + void LateUpdate() + { + float timeScale = 1.0f; + if (_objectTimeScale != null) + { + timeScale = _objectTimeScale; + } + + var dt = Time.deltaTime * timeScale; + transform.Rotate(new Vector3(0,dt*_speed,0)); + } +} diff --git a/game/Assets/Scripts/Animation/Spin.cs.meta b/game/Assets/Scripts/Animation/Spin.cs.meta new file mode 100644 index 0000000..17b850b --- /dev/null +++ b/game/Assets/Scripts/Animation/Spin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fe9fcff09bb6ea845baf5463f932bdfc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Artefacts/PickUpDisplay.cs b/game/Assets/Scripts/Artefacts/PickUpDisplay.cs index 534b574..0307e0f 100644 --- a/game/Assets/Scripts/Artefacts/PickUpDisplay.cs +++ b/game/Assets/Scripts/Artefacts/PickUpDisplay.cs @@ -116,7 +116,7 @@ public class PickUpDisplay : MonoBehaviour else if (!hasSpoken) { hasSpoken = true; - dialogue.PlayLine( _chosenArtefact.dialogueKey ); + dialogue.PlayLineRadio( _chosenArtefact.dialogueKey ); } if ( t < _unlockedSfxDelay ) diff --git a/game/Assets/Scripts/Dialogue/DialogueSettings.cs b/game/Assets/Scripts/Dialogue/DialogueSettings.cs index e08e984..c4c6801 100644 --- a/game/Assets/Scripts/Dialogue/DialogueSettings.cs +++ b/game/Assets/Scripts/Dialogue/DialogueSettings.cs @@ -28,6 +28,9 @@ public class DialogueSettings : ScriptableObject public string RadioDialogueKey => _radioDialogueKey; [SerializeField] private string _radioDialogueKey; + public string BazDialogueKey => _bazDialogueKey; + [SerializeField] private string _bazDialogueKey; + [SerializeField] private AudioClip[] _dialogueClips; private readonly Dictionary _keyClips = new Dictionary(); diff --git a/game/Assets/Scripts/Dialogue/DialogueSystem.cs b/game/Assets/Scripts/Dialogue/DialogueSystem.cs index d832c24..0b659af 100644 --- a/game/Assets/Scripts/Dialogue/DialogueSystem.cs +++ b/game/Assets/Scripts/Dialogue/DialogueSystem.cs @@ -30,7 +30,9 @@ public partial class DialogueSystem : ScriptableObject private readonly List _usedClips = new List(); private EVENT_CALLBACK _dialogueCallback; - private EventInstance _currentInstance; + private EventInstance _radioInstance; + private EventInstance _bazInstance; + private string _currentControlScheme; private void OnEnable() @@ -114,8 +116,13 @@ public partial class DialogueSystem : ScriptableObject return RESULT.OK; } + public float GetLineDuration(string key) => _settings.GetDialogueClip(key).length; + + public void PlayLineBaz(string key) => PlayLine(ref _bazInstance, _settings.BazDialogueKey, key); + public void PlayLineRadio(string key) => PlayLine(ref _radioInstance, _settings.RadioDialogueKey, key); + // noRepeat locks this key off from further use. further attempts to use the key will be discarded - public void PlayLine(string key, bool noRepeat = true) + private void PlayLine(ref EventInstance eventInstance, string speakerKey, string key, bool noRepeat = true) { if (noRepeat) { @@ -124,16 +131,16 @@ public partial class DialogueSystem : ScriptableObject _usedClips.Add(key); } - if ( _currentInstance.isValid() ) + if ( eventInstance.isValid() ) { - _currentInstance.stop( STOP_MODE.IMMEDIATE ); - _currentInstance.release(); + eventInstance.stop( STOP_MODE.IMMEDIATE ); + eventInstance.release(); } - _currentInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey); + eventInstance = RuntimeManager.CreateInstance(speakerKey); GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned); - _currentInstance.setUserData(GCHandle.ToIntPtr(stringHandle)); + eventInstance.setUserData(GCHandle.ToIntPtr(stringHandle)); DialogueLine dl; var line = DialogueDatabase.ReadDialogue(key); @@ -144,8 +151,8 @@ public partial class DialogueSystem : ScriptableObject var clip = _settings.GetDialogueClip(key); dl.duration = clip.length; - _currentInstance.setCallback(_dialogueCallback); - _currentInstance.start(); + eventInstance.setCallback(_dialogueCallback); + eventInstance.start(); onDialogueLine?.Invoke(this, dl); } @@ -180,36 +187,4 @@ public struct DialogueLine { public string text; public float duration; -} - -#region Editor - -#if UNITY_EDITOR - -[CustomEditor(typeof(DialogueSystem))] -public class DialogueSystemEditor : Editor -{ - private DialogueSystem _dialogue; - private string _key; - - private void OnEnable() - { - _dialogue = target as DialogueSystem; - } - - public override void OnInspectorGUI() - { - base.OnInspectorGUI(); - - _key = EditorGUILayout.TextField("key", _key); - - if (GUILayout.Button("Play Line")) - { - _dialogue.PlayLine(_key); - } - } -} - -#endif - -#endregion \ No newline at end of file +} \ No newline at end of file diff --git a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs index 95190cf..604663e 100644 --- a/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs +++ b/game/Assets/Scripts/Dialogue/ScriptedDialogueTrigger.cs @@ -1,16 +1,47 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Configuration; using UnityEngine; using UnityEngine.Serialization; public class ScriptedDialogueTrigger : MonoBehaviour { + [Serializable] + private enum Speaker + { + Radio, + Baz + } + [SerializeField] private DialogueSystem _dialogue; + + [SerializeField] private Speaker _speaker = Speaker.Radio; + [Obsolete] [SerializeField] private string _key; + [SerializeField] private string[] _keys; + private float[] _durations; + [SerializeField] private bool _log; - + + private void Awake() + { + if (_keys.Length == 0) return; + + _durations = new float[_keys.Length]; + for (int i = 0; i < _keys.Length; i++) + { + _durations[i] = _dialogue.GetLineDuration(_keys[i]); + + if (_speaker == Speaker.Radio) + { + // fudge because radio has a bit of a delay before starting the clip + _durations[i] += 0.3f; + } + } + } + private void OnTriggerEnter(Collider other) { if ( !other.CompareTag( "Player" ) ) @@ -20,7 +51,50 @@ public class ScriptedDialogueTrigger : MonoBehaviour { Debug.Log($"{other} triggered dialogue {_key}"); } + + if (_keys.Length == 0) + { + PlayLine(_key); + } + else + { + StartCoroutine(PlayKeys()); + } + } + + private IEnumerator PlayKeys() + { + var idx = 0; + var elapsed = 0f; + + // play first line + PlayLine(_keys[0]); - _dialogue.PlayLine(_key); + while (idx < _keys.Length) + { + elapsed += Time.deltaTime; + if (elapsed > _durations[idx]) + { + elapsed = 0; + idx++; + PlayLine(_keys[idx]); + } + + yield return null; + } + } + + private void PlayLine(string key) + { + switch (_speaker) + { + case Speaker.Radio: + _dialogue.PlayLineRadio(key); + break; + + case Speaker.Baz: + _dialogue.PlayLineBaz(key); + break; + } } } diff --git a/game/Assets/Scripts/Player/PlayerController.cs b/game/Assets/Scripts/Player/PlayerController.cs index b224a0c..c9ce84a 100644 --- a/game/Assets/Scripts/Player/PlayerController.cs +++ b/game/Assets/Scripts/Player/PlayerController.cs @@ -202,7 +202,7 @@ public class PlayerController : MonoBehaviour if ( _powers.Freeze.timeSinceConsume > frozenTime && TimeIsFrozen ) { UnfreezeTime(); - _dialogueSystem.PlayLine( _freezeFirstUseDialogueKey, true ); + _dialogueSystem.PlayLineRadio( _freezeFirstUseDialogueKey ); _freezeVfx.SetActive( false ); // TODO: unfreeze sfx? } diff --git a/game/Assets/Scripts/Util/Events/GameEvent.cs b/game/Assets/Scripts/Util/Events/GameEvent.cs index af84a74..65a51ea 100644 --- a/game/Assets/Scripts/Util/Events/GameEvent.cs +++ b/game/Assets/Scripts/Util/Events/GameEvent.cs @@ -9,7 +9,7 @@ using UnityEditor; namespace Ktyl.Util { [CreateAssetMenu(menuName = "ktyl/Events/Game Event")] - public class GameEvent : ScriptableObject + public partial class GameEvent : ScriptableObject { [SerializeField] private bool _logRaised; @@ -54,6 +54,19 @@ namespace Ktyl.Util #region Editor #if UNITY_EDITOR + public partial class GameEvent + { + private int _EDITOR_pingIdx; + + public void EDITOR_PingNextListener() + { + Debug.Log($"ping listener {_EDITOR_pingIdx+1}/{_listeners.Count}", this); + + EditorGUIUtility.PingObject(_listeners[_EDITOR_pingIdx++]); + _EDITOR_pingIdx %= _listeners.Count; + } + } + [CustomEditor(typeof(GameEvent), true)] public class GameEventEditor : Editor { @@ -72,6 +85,11 @@ namespace Ktyl.Util { _event.Raise(); } + + if (Application.isPlaying && GUILayout.Button("Ping Listeners")) + { + _event.EDITOR_PingNextListener(); + } } } diff --git a/game/Assets/Scripts/Util/Events/UnseenEventTrigger.cs b/game/Assets/Scripts/Util/Events/UnseenEventTrigger.cs new file mode 100644 index 0000000..1f59762 --- /dev/null +++ b/game/Assets/Scripts/Util/Events/UnseenEventTrigger.cs @@ -0,0 +1,85 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +namespace Ktyl.Util +{ + public class UnseenEventTrigger : MonoBehaviour + { + [System.Serializable] + private struct Event + { + public GameEvent game; + public UnityEvent unity; + + public void Raise() + { + if (game) game.Raise(); + unity.Invoke(); + } + } + + [SerializeField] + private float _minDistance = 2f; + + [SerializeField] + [Range(0f, 180f)] + private float _minAngle = 90.0f; + + [SerializeField] private Event _onUnseen; + + private bool _isArmed = false; + private Camera _camera; + + public void Disarm() + { + _isArmed = false; + } + + public void Arm() + { + _isArmed = true; + } + + private void Update() + { + if ( !_isArmed ) + return; + + if ( !IsUnseen() ) + return; + + _onUnseen.Raise(); + + _isArmed = false; + } + + private bool IsUnseen() + { + // lazy init camera + if ( _camera == null ) + { + _camera = Camera.main; + } + + var camDiff = transform.position - _camera.transform.position; + + // distance check + if ( camDiff.sqrMagnitude < _minDistance * _minDistance ) + { + // too close! + return false; + } + + // angle check + float angleDiff = Vector3.Angle( camDiff.normalized, _camera.transform.forward ); + if ( angleDiff < _minAngle ) + { + return false; + } + + return true; + } + } +} diff --git a/game/Assets/Scripts/Util/Events/UnseenEventTrigger.cs.meta b/game/Assets/Scripts/Util/Events/UnseenEventTrigger.cs.meta new file mode 100644 index 0000000..717f1e5 --- /dev/null +++ b/game/Assets/Scripts/Util/Events/UnseenEventTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1288062ae3320c745a7e22cb010b5a18 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/game/Assets/Scripts/Util/SerialVar.cs b/game/Assets/Scripts/Util/SerialVar.cs index 76a0a24..fd5f19e 100644 --- a/game/Assets/Scripts/Util/SerialVar.cs +++ b/game/Assets/Scripts/Util/SerialVar.cs @@ -51,7 +51,7 @@ namespace Ktyl.Util return; } - _value = value; + _value = value; } } private T _value; diff --git a/game/Assets/StreamingAssets/Master.bank b/game/Assets/StreamingAssets/Master.bank index 6e8050d..6ae4995 100644 --- a/game/Assets/StreamingAssets/Master.bank +++ b/game/Assets/StreamingAssets/Master.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3f162533cc3d83eef95df18081531b3610511f732016284cc2ed45735cf06fed +oid sha256:207c745d716f984fe8387050010ff71df5a3488948e0dade35c7e53b3df0ef62 size 12376 diff --git a/game/FMOD Project/Build/Desktop/Master.bank b/game/FMOD Project/Build/Desktop/Master.bank index 6e8050d..6ae4995 100644 --- a/game/FMOD Project/Build/Desktop/Master.bank +++ b/game/FMOD Project/Build/Desktop/Master.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3f162533cc3d83eef95df18081531b3610511f732016284cc2ed45735cf06fed +oid sha256:207c745d716f984fe8387050010ff71df5a3488948e0dade35c7e53b3df0ef62 size 12376 diff --git a/game/FMOD Project/Build/Desktop/Master.strings.bank b/game/FMOD Project/Build/Desktop/Master.strings.bank index 7b167b2..3fa1e22 100644 --- a/game/FMOD Project/Build/Desktop/Master.strings.bank +++ b/game/FMOD Project/Build/Desktop/Master.strings.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc81eb2a4b0f46ed3439a6306a37c2aa316b59563a27bf3a70372af412275633 -size 2506 +oid sha256:f7e1cbd22144c6840145e48e034836b37cc2a0b863b77c536084fdecc6f0f76c +size 2566 diff --git a/game/FMOD Project/Build/Desktop/SFX.bank b/game/FMOD Project/Build/Desktop/SFX.bank index 7e453fd..7dc9cb7 100644 --- a/game/FMOD Project/Build/Desktop/SFX.bank +++ b/game/FMOD Project/Build/Desktop/SFX.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:17db81062a5850ae6d2d0d74509b74b023d78c718adad6a9da168803b31e4a8f -size 4167776 +oid sha256:0661fbbad45cac12e5001fc39f7ac7ba94877f321b9e33eab3311d51c07b8564 +size 4169056 diff --git a/game/FMOD Project/Build/Desktop/VO.bank b/game/FMOD Project/Build/Desktop/VO.bank index 62a8a31..8f7497f 100644 --- a/game/FMOD Project/Build/Desktop/VO.bank +++ b/game/FMOD Project/Build/Desktop/VO.bank @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4a581096bb90fe8cd6c521a1979861c50ded52c16d64631b7497dc75af76c757 -size 705632 +oid sha256:5f1a347b45db879a947c7265a65b3a56ad1a4a1d78c0b2f5dbee341c63ec96f8 +size 2231904 diff --git a/game/FMOD Project/Metadata/Event/{886404c3-0312-4dc8-af6f-46f6ff1ed7a1}.xml b/game/FMOD Project/Metadata/Event/{886404c3-0312-4dc8-af6f-46f6ff1ed7a1}.xml new file mode 100644 index 0000000..edf7808 --- /dev/null +++ b/game/FMOD Project/Metadata/Event/{886404c3-0312-4dc8-af6f-46f6ff1ed7a1}.xml @@ -0,0 +1,209 @@ + + + + + In this example we have an event that recreates the static effect of RF radios. + +The event is designed to use VO supplied by the game via an asynchronous programmer instrument. You can audition your own VO by selecting the programmer instrument and dragging a new asset into the placeholder section. + +To handle VO of different lengths there is a conditional loop region to keep the playback position steady until the programmer instrument has finished playing. + +The loop region condition is based on the "VO Sidechain" parameter value which is driven by a sidechain modulator. The sidechain modulator's input signal comes from the sidechain effect on the "VO" track. + +https://www.fmod.com/resources/documentation-studio?page=working-with-instruments.html#programmer-instruments + +https://www.fmod.com/resources/documentation-studio?page=working-with-instruments.html#synchronous-and-asynchronous-instruments + +https://www.fmod.com/resources/documentation-studio?page=authoring-events.html#parameters + +https://www.fmod.com/resources/documentation-studio?page=modulator-reference.html#sidechain-modulator + +The placeholder VO is from NASA's public library of space mission sounds. + +https://soundcloud.com/nasa + + + Baz Dialogue Line + + + 1 + + + {aacc9c7d-10bf-4006-bcdd-9a56dd0d03e4} + + + {b25c4f9d-1f47-4b94-89e1-8b05ecc39502} + {ff19646f-4dc8-43be-9d99-73cde9536edf} + {721cf887-761f-4cf4-a1cf-2e8790901610} + {95d562e5-0dc1-428c-9296-79fa91967a77} + {5e618944-886a-41d0-96a0-a08198069cb1} + {bdccd9d1-5ce9-49be-94c0-ba0a070cb181} + {d04b5409-a5d8-48c6-bd2b-4ed1630f88da} + {0561d714-637a-45af-bd52-33501f57b446} + {c993486d-84e1-468e-9f5a-d1b045016729} + + + {61f2fc30-960a-4bba-8d4b-66a7d375f900} + + + {9428b603-974b-4a87-bb18-b2b9d73587b7} + + + {ba3125ef-c4cb-44c6-a87e-0ea2c45ce978} + + + {2b0dd391-6e4d-48d1-8166-716b7c7e04e5} + + + {349ac33a-89de-4b2b-8bec-9f7bbdf673c9} + + + {9c2114ad-0ef9-45dc-a4e9-396f0459e2d2} + + + {9706bb6a-6f65-480a-a5ac-a721b6dcfdc0} + + + {d6e4340a-dfdb-4393-b4dc-b55091d858cd} + {561cd480-bd2b-4c2e-b919-d775f9c4f409} + + + + + {1ac949bd-8f90-4ea6-beff-7928cfd093ec} + + + + + {1ac949bd-8f90-4ea6-beff-7928cfd093ec} + + + + + {7da394b6-2e0d-4e97-86ea-79106d8f0e98} + + + {951a61ea-cdab-4d75-9743-770ce75367a7} + + + {69d0d47a-7f4b-4d6c-bfc3-bda91e9f7f1f} + + + + + + + {f8f3eca6-9036-4821-935a-e75b9c2c36a9} + + + {9e3590d7-747f-40c2-a071-72c13d93b0c4} + + + + + {f8f3eca6-9036-4821-935a-e75b9c2c36a9} + + + + + {70ec0f3f-81b6-4925-a9bd-974170a1b219} + + + {1a5b9e49-1b29-4c35-a757-9d8a760ffb14} + + + {61f2fc30-960a-4bba-8d4b-66a7d375f900} + + + + + {9c499a59-ee7f-45ff-b2dd-58a0109955a4} + + + + + + true + + + 0.32000000000000001 + + + 3 + + + VOClip + + + {2b3fcc82-caef-4b50-8673-aa035b792ec5} + + + + + VO + + + {e71dc133-b94e-4751-ac3d-b3448490d3d3} + + + {e3b527d1-bd33-4059-b1f6-18cf1387fdcb} + + + {1ac949bd-8f90-4ea6-beff-7928cfd093ec} + + + + + {1d02e252-40d7-45a2-918e-171d67ad50a3} + {aa3974fd-9122-4ef6-91bd-d1cbbd5d9c18} + {2cf8ef76-9df1-4b8a-905e-279aeec02cd2} + + + + + + + {3f4f241b-4126-48a1-9fe1-1f3b222aaf7a} + {775bff57-00c4-4edc-bf5f-634a2e8d26b1} + {2c618b8a-2fb0-4f55-b3a8-abe355681c08} + + + + + + 0.800000012 + + + + + -18.5 + + + -32 + + + 90 + + + 13500 + + + + + + true + + + -26 + + + -10.5 + + + + + + true + + +