delete unused script
This commit is contained in:
parent
5e63fc8154
commit
27e512a780
|
@ -1,26 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class RespawnManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
private Vector3 respawnPoint;
|
|
||||||
|
|
||||||
// Set respawn point in Respawn Manager.
|
|
||||||
public void SetRespawnPoint(Vector3 _respawnPoint)
|
|
||||||
{
|
|
||||||
respawnPoint = _respawnPoint;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return the respawn point.
|
|
||||||
public Vector3 GetRespawnPoint()
|
|
||||||
{
|
|
||||||
return respawnPoint;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Show current respawn point in log. This can be deleted at later stage.
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
Debug.Log("Respawn point is: " + respawnPoint);
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue