From 27e512a780181d9dd1f7bde8e6602bc8118502fc Mon Sep 17 00:00:00 2001 From: Cat Flynn Date: Fri, 5 Mar 2021 12:49:44 +0000 Subject: [PATCH] delete unused script --- .../Scripts/Death & Respawn/RespawnManager.cs | 26 ------------------- 1 file changed, 26 deletions(-) delete mode 100644 game/Assets/Scripts/Death & Respawn/RespawnManager.cs diff --git a/game/Assets/Scripts/Death & Respawn/RespawnManager.cs b/game/Assets/Scripts/Death & Respawn/RespawnManager.cs deleted file mode 100644 index eb15d82..0000000 --- a/game/Assets/Scripts/Death & Respawn/RespawnManager.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RespawnManager : MonoBehaviour -{ - private Vector3 respawnPoint; - - // Set respawn point in Respawn Manager. - public void SetRespawnPoint(Vector3 _respawnPoint) - { - respawnPoint = _respawnPoint; - } - - // Return the respawn point. - public Vector3 GetRespawnPoint() - { - return respawnPoint; - } - - // Show current respawn point in log. This can be deleted at later stage. - private void Update() - { - Debug.Log("Respawn point is: " + respawnPoint); - } -}