Merge branch 'main' into feature/menus
This commit is contained in:
commit
242ccb6fcb
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@ -1,9 +1,10 @@
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||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
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||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using FMOD;
|
using FMOD;
|
||||||
using FMOD.Studio;
|
|
||||||
using FMODUnity;
|
using FMODUnity;
|
||||||
|
using EventInstance = FMOD.Studio.EventInstance;
|
||||||
|
|
||||||
[RequireComponent(typeof(FMODUnity.StudioBankLoader))]
|
[RequireComponent(typeof(FMODUnity.StudioBankLoader))]
|
||||||
public class AudioManager : MonoBehaviour
|
public class AudioManager : MonoBehaviour
|
||||||
|
@ -26,6 +27,14 @@ public class AudioManager : MonoBehaviour
|
||||||
[EventRef]
|
[EventRef]
|
||||||
private string _musicId;
|
private string _musicId;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _trackDeltaPerSecond;
|
||||||
|
|
||||||
|
private const string TRACK_PARAM = "Track";
|
||||||
|
|
||||||
|
private float _currentTrack = 1f;
|
||||||
|
private int _targetTrack = 1;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AdjustableAudioBus _musicBus;
|
private AdjustableAudioBus _musicBus;
|
||||||
|
|
||||||
|
@ -37,20 +46,36 @@ public class AudioManager : MonoBehaviour
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AdjustableAudioBus _uiBus;
|
private AdjustableAudioBus _uiBus;
|
||||||
|
|
||||||
public AudioManager Instance { get; private set; }
|
private static AudioManager _instance;
|
||||||
|
|
||||||
private EventInstance _musicInstance;
|
private EventInstance _musicInstance;
|
||||||
|
|
||||||
|
public static void SetTrack( int track, bool forceLower = false )
|
||||||
|
{
|
||||||
|
if ( forceLower || track > _instance._targetTrack )
|
||||||
|
{
|
||||||
|
_instance._targetTrack = track;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
float dt = Time.deltaTime;
|
||||||
|
float maxDelta = dt * _trackDeltaPerSecond;
|
||||||
|
_currentTrack = Mathf.MoveTowards( _currentTrack, (float) _targetTrack, maxDelta );
|
||||||
|
_musicInstance.setParameterByName( TRACK_PARAM, _currentTrack );
|
||||||
|
}
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
if ( Instance != null )
|
if ( _instance != null )
|
||||||
{
|
{
|
||||||
Destroy( gameObject );
|
Destroy( gameObject );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance = this;
|
_instance = this;
|
||||||
|
|
||||||
GetComponent<StudioBankLoader>().enabled = true;
|
GetComponent<StudioBankLoader>().enabled = true;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MusicTriggerZone : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
[Range( 1, 7 )]
|
||||||
|
private int _track = 1;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool _forceIfLower;
|
||||||
|
|
||||||
|
private void OnTriggerEnter( Collider other )
|
||||||
|
{
|
||||||
|
AudioManager.SetTrack( _track, _forceIfLower );
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 42ae269bbe33edf4fb811511820ba248
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -5,11 +5,25 @@ using UnityEngine;
|
||||||
|
|
||||||
public class PlayerAnimationController : MonoBehaviour
|
public class PlayerAnimationController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private const string IS_WALKING = "IsWalking";
|
||||||
|
private const string IN_JUMP_STATE = "InJumpState";
|
||||||
|
private const string IN_BOOST_STATE = "InBoostState";
|
||||||
|
public struct AnimationParams
|
||||||
|
{
|
||||||
|
public bool IsWalking;
|
||||||
|
public bool InJumpState;
|
||||||
|
public bool InBoostState;
|
||||||
|
}
|
||||||
|
|
||||||
[SerializeField] private Animator _animator;
|
[SerializeField] private Animator _animator;
|
||||||
[SerializeField] private CharacterController _controller;
|
[SerializeField] private CharacterController _controller;
|
||||||
|
|
||||||
private void Update()
|
private AnimationParams _params;
|
||||||
|
|
||||||
|
public void ProcessAnimUpdate( AnimationParams animParams )
|
||||||
{
|
{
|
||||||
_animator.SetBool("Is Walking", _controller.velocity.magnitude > 0.01f);
|
_animator.SetBool(IS_WALKING, animParams.IsWalking);
|
||||||
|
_animator.SetBool(IN_JUMP_STATE, animParams.InJumpState);
|
||||||
|
_animator.SetBool(IN_BOOST_STATE, animParams.InBoostState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,9 @@
|
||||||
using Extensions;
|
using Extensions;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
|
using Ktyl.Util;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -16,6 +19,9 @@ public class PlayerController : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CharacterController _controller;
|
private CharacterController _controller;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private PlayerAnimationController _animController;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PlayerPowers _powers;
|
private PlayerPowers _powers;
|
||||||
|
|
||||||
|
@ -68,6 +74,15 @@ public class PlayerController : MonoBehaviour
|
||||||
private const float TAU = Mathf.PI * 2f;
|
private const float TAU = Mathf.PI * 2f;
|
||||||
private const float HALF_PI = Mathf.PI / 2f;
|
private const float HALF_PI = Mathf.PI / 2f;
|
||||||
|
|
||||||
|
private float timeSinceStop;
|
||||||
|
|
||||||
|
[Header("Power Freeze")]
|
||||||
|
[SerializeField]
|
||||||
|
private SerialFloat objectTimeScale;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private SerialFloat frozenTime;
|
||||||
|
|
||||||
private enum JumpState
|
private enum JumpState
|
||||||
{
|
{
|
||||||
None,
|
None,
|
||||||
|
@ -149,6 +164,33 @@ public class PlayerController : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void UpdateFreeze( float dt)
|
||||||
|
{
|
||||||
|
if ( _powers.Freeze.CanConsume && _inputHandler.InputState.Freeze.GetRawValue() )
|
||||||
|
{
|
||||||
|
_powers.Freeze.Consume();
|
||||||
|
objectTimeScale.Value = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_powers.Freeze.timeSinceConsume > frozenTime)
|
||||||
|
{
|
||||||
|
UnfreezeTime();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnfreezeTime()
|
||||||
|
{
|
||||||
|
objectTimeScale.Value = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FreezeReset()
|
||||||
|
{
|
||||||
|
_powers.Freeze.Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void UpdateJump(float dt)
|
private void UpdateJump(float dt)
|
||||||
{
|
{
|
||||||
_fallTime = _grounded ? 0f : (_fallTime + dt);
|
_fallTime = _grounded ? 0f : (_fallTime + dt);
|
||||||
|
@ -255,6 +297,17 @@ public class PlayerController : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void UpdateAnims()
|
||||||
|
{
|
||||||
|
var animParams = new PlayerAnimationController.AnimationParams();
|
||||||
|
|
||||||
|
animParams.IsWalking = _controller.velocity.sqrMagnitude > 0.01f;
|
||||||
|
animParams.InJumpState = _jumpState != JumpState.None;
|
||||||
|
animParams.InBoostState = _jumpState == JumpState.Boost || _jumpState == JumpState.Exhausted;
|
||||||
|
|
||||||
|
_animController.ProcessAnimUpdate( animParams );
|
||||||
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
float dt = Time.fixedDeltaTime;
|
float dt = Time.fixedDeltaTime;
|
||||||
|
@ -273,10 +326,12 @@ public class PlayerController : MonoBehaviour
|
||||||
UpdateJump( dt );
|
UpdateJump( dt );
|
||||||
UpdateLook( dt );
|
UpdateLook( dt );
|
||||||
UpdateBlink( dt );
|
UpdateBlink( dt );
|
||||||
|
UpdateFreeze( dt );
|
||||||
UpdateGravity( dt );
|
UpdateGravity( dt );
|
||||||
UpdateDrag( dt );
|
UpdateDrag( dt );
|
||||||
UpdateMovement( dt );
|
UpdateMovement( dt );
|
||||||
UpdateDebug();
|
UpdateDebug();
|
||||||
|
UpdateAnims();
|
||||||
|
|
||||||
_controller.Move(
|
_controller.Move(
|
||||||
new Vector3(
|
new Vector3(
|
||||||
|
|
|
@ -24,15 +24,17 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
public BufferedInput Jump;
|
public BufferedInput Jump;
|
||||||
public BufferedInput Blink;
|
public BufferedInput Blink;
|
||||||
public BufferedInput Use;
|
public BufferedInput Use;
|
||||||
|
public BufferedInput Freeze;
|
||||||
public CameraRelativeInput Move;
|
public CameraRelativeInput Move;
|
||||||
public Vector2 Look;
|
public Vector2 Look;
|
||||||
public float MoveRotation;
|
public float MoveRotation;
|
||||||
|
|
||||||
public PlayerInputState( float jumpBuffer, float blinkBuffer, float useBuffer )
|
public PlayerInputState( float jumpBuffer, float blinkBuffer, float useBuffer , float freezeBuffer)
|
||||||
{
|
{
|
||||||
Jump = new BufferedInput( jumpBuffer );
|
Jump = new BufferedInput( jumpBuffer );
|
||||||
Blink = new BufferedInput( blinkBuffer );
|
Blink = new BufferedInput( blinkBuffer );
|
||||||
Use = new BufferedInput( useBuffer );
|
Use = new BufferedInput( useBuffer );
|
||||||
|
Freeze = new BufferedInput( freezeBuffer );
|
||||||
Move = new CameraRelativeInput();
|
Move = new CameraRelativeInput();
|
||||||
Look = Vector2.zero;
|
Look = Vector2.zero;
|
||||||
}
|
}
|
||||||
|
@ -42,6 +44,7 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
Jump.Update(deltaTime);
|
Jump.Update(deltaTime);
|
||||||
Blink.Update(deltaTime);
|
Blink.Update(deltaTime);
|
||||||
Use.Update(deltaTime);
|
Use.Update(deltaTime);
|
||||||
|
Freeze.Update(deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -51,11 +54,12 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_state = new PlayerInputState(
|
_state = new PlayerInputState(
|
||||||
_inputSettings.JumpBufferTime,
|
_inputSettings.JumpBufferTime,
|
||||||
_inputSettings.BlinkBufferTime,
|
_inputSettings.BlinkBufferTime,
|
||||||
_inputSettings.UseBufferTime
|
_inputSettings.UseBufferTime,
|
||||||
);
|
_inputSettings.FreezeBufferTime
|
||||||
|
) ;
|
||||||
|
|
||||||
// run a first time update to ensure the dialogue system has an updated
|
// run a first time update to ensure the dialogue system has an updated
|
||||||
// value for the player's input control scheme
|
// value for the player's input control scheme
|
||||||
|
@ -64,7 +68,7 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
_state.Update( Time.fixedDeltaTime );
|
_state.Update( Time.fixedDeltaTime);
|
||||||
|
|
||||||
float cameraRotation = _camera.transform.rotation.eulerAngles.y;
|
float cameraRotation = _camera.transform.rotation.eulerAngles.y;
|
||||||
_state.Move.SetAngle(-cameraRotation);
|
_state.Move.SetAngle(-cameraRotation);
|
||||||
|
@ -92,4 +96,10 @@ public class PlayerInputHandler : MonoBehaviour
|
||||||
if(context.started)
|
if(context.started)
|
||||||
EventHandler.current.ArtefactPickUp(_nearbyArtefactID.Value);
|
EventHandler.current.ArtefactPickUp(_nearbyArtefactID.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Freeze(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
_state.Freeze.Set( context.ReadValueAsButton() );
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -8,7 +8,7 @@ public class PlayerInputSettings : ScriptableObject
|
||||||
public float JumpBufferTime => _jumpBufferTime;
|
public float JumpBufferTime => _jumpBufferTime;
|
||||||
public float BlinkBufferTime => _blinkBufferTime;
|
public float BlinkBufferTime => _blinkBufferTime;
|
||||||
public float UseBufferTime => _useBufferTime;
|
public float UseBufferTime => _useBufferTime;
|
||||||
|
public float FreezeBufferTime => _freezeBufferTime;
|
||||||
public float MouseSensitivity => _mouseSens;
|
public float MouseSensitivity => _mouseSens;
|
||||||
public float JoypadSensitivity => _joypadSens;
|
public float JoypadSensitivity => _joypadSens;
|
||||||
|
|
||||||
|
@ -22,6 +22,9 @@ public class PlayerInputSettings : ScriptableObject
|
||||||
private float _useBufferTime;
|
private float _useBufferTime;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
private float _freezeBufferTime;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
private float _mouseSens;
|
private float _mouseSens;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
|
|
@ -7,26 +7,34 @@ using UnityEngine.Events;
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Player/Power", fileName = "PlayerPower.asset")]
|
[CreateAssetMenu(menuName = "KernelPanic/Player/Power", fileName = "PlayerPower.asset")]
|
||||||
public class PlayerPower : ScriptableObject
|
public class PlayerPower : ScriptableObject
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private bool _regenerateOnGround;
|
private bool _regenerateOnGround;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private bool _regenerateInAir;
|
private bool _regenerateInAir;
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float _regenerateTime;
|
public float regenerateTime => _regenerateTime;
|
||||||
|
[SerializeField] private float _regenerateTime;
|
||||||
|
|
||||||
private bool _unlocked;
|
private bool _unlocked;
|
||||||
private bool _cheated;
|
private bool _cheated;
|
||||||
private bool _consumed;
|
private bool _consumed;
|
||||||
|
|
||||||
private float _timeSinceConsume;
|
public float cooldown => _cooldown;
|
||||||
|
private float _cooldown;
|
||||||
|
|
||||||
|
public float timeSinceConsume => _timeSinceConsume;
|
||||||
|
public float _timeSinceConsume;
|
||||||
|
|
||||||
private UnityEvent _onUnlock = new UnityEvent();
|
private UnityEvent _onUnlock = new UnityEvent();
|
||||||
public UnityEvent OnUnlock => _onUnlock;
|
public UnityEvent OnUnlock => _onUnlock;
|
||||||
|
|
||||||
public void UpdatePower( float deltaTime, bool cheat, bool grounded)
|
public void UpdatePower( float deltaTime, bool cheat, bool grounded)
|
||||||
{
|
{
|
||||||
|
|
||||||
_cheated = cheat;
|
_cheated = cheat;
|
||||||
|
|
||||||
bool regenerate = grounded ? _regenerateOnGround : _regenerateInAir;
|
bool regenerate = grounded ? _regenerateOnGround : _regenerateInAir;
|
||||||
|
@ -34,9 +42,11 @@ public class PlayerPower : ScriptableObject
|
||||||
if ( _consumed && regenerate )
|
if ( _consumed && regenerate )
|
||||||
{
|
{
|
||||||
_timeSinceConsume += deltaTime;
|
_timeSinceConsume += deltaTime;
|
||||||
|
_cooldown = _regenerateTime - timeSinceConsume;
|
||||||
|
|
||||||
if ( _timeSinceConsume > _regenerateTime )
|
if ( _timeSinceConsume > _regenerateTime )
|
||||||
{
|
{
|
||||||
|
|
||||||
this.Reset();
|
this.Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -52,6 +62,7 @@ public class PlayerPower : ScriptableObject
|
||||||
{
|
{
|
||||||
_consumed = false;
|
_consumed = false;
|
||||||
_timeSinceConsume = 0f;
|
_timeSinceConsume = 0f;
|
||||||
|
_cooldown = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Unlock()
|
public void Unlock()
|
||||||
|
|
|
@ -12,6 +12,9 @@ public class PlayerPowers : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private bool _cheatBoost;
|
private bool _cheatBoost;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private bool _cheatFreeze;
|
||||||
|
|
||||||
[Header( "References" )]
|
[Header( "References" )]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PlayerPower _blink;
|
private PlayerPower _blink;
|
||||||
|
@ -19,12 +22,17 @@ public class PlayerPowers : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PlayerPower _boost;
|
private PlayerPower _boost;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private PlayerPower _freeze;
|
||||||
|
|
||||||
public PlayerPower Blink => _blink;
|
public PlayerPower Blink => _blink;
|
||||||
public PlayerPower Boost => _boost;
|
public PlayerPower Boost => _boost;
|
||||||
|
public PlayerPower Freeze => _freeze;
|
||||||
|
|
||||||
public void UpdatePowers( float dt, bool grounded )
|
public void UpdatePowers( float dt, bool grounded )
|
||||||
{
|
{
|
||||||
_blink.UpdatePower( dt, _cheatBlink, grounded );
|
_blink.UpdatePower( dt, _cheatBlink, grounded );
|
||||||
_boost.UpdatePower( dt, _cheatBoost, grounded );
|
_boost.UpdatePower( dt, _cheatBoost, grounded );
|
||||||
|
_freeze.UpdatePower(dt, _cheatFreeze, grounded);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,52 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
|
public class ArrowWall : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private TrapSettings _settings;
|
||||||
|
[SerializeField] private ParticleSystem _particles;
|
||||||
|
|
||||||
|
private float _killTimer = -1;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
||||||
|
|
||||||
|
// TODO: pressure plate 'click' sound
|
||||||
|
|
||||||
|
// set kill timer to zero, start counting
|
||||||
|
_killTimer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
// bail if the other thing cant die
|
||||||
|
if (!other.TryGetComponent(out PlayerDeath playerDeath)) return;
|
||||||
|
|
||||||
|
// TODO: implications for time freeze
|
||||||
|
_killTimer += Time.deltaTime;
|
||||||
|
|
||||||
|
if (_killTimer > _settings.ArrowWall.delay)
|
||||||
|
{
|
||||||
|
// TODO: arrow whoosh noises
|
||||||
|
// reset
|
||||||
|
|
||||||
|
_particles.Play();
|
||||||
|
|
||||||
|
// kill player
|
||||||
|
playerDeath.Respawn();
|
||||||
|
|
||||||
|
_killTimer = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (!other.TryGetComponent(out PlayerDeath _)) return;
|
||||||
|
|
||||||
|
_killTimer = -1;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d770ad30f1334c64fa5e3fa00e27777f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,8 +1,8 @@
|
||||||
|
using Ktyl.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Ktyl.Util;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
|
@ -12,14 +12,14 @@ public class FallawayFloor : MonoBehaviour
|
||||||
public float speed;
|
public float speed;
|
||||||
// Time it takes for ogjecct to begin moving towards the ground.
|
// Time it takes for ogjecct to begin moving towards the ground.
|
||||||
public float fallAwayTime;
|
public float fallAwayTime;
|
||||||
public Material dissolve;
|
|
||||||
|
|
||||||
[SerializeField] private Renderer _renderer;
|
|
||||||
[SerializeField] private TrapSettings _settings;
|
[SerializeField] private TrapSettings _settings;
|
||||||
[SerializeField] private GameObject _graphics;
|
[SerializeField] private GameObject _graphics;
|
||||||
|
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
private Vector3 initialPosition;
|
private Vector3 initialPosition;
|
||||||
|
|
||||||
|
public bool Falling => _triggered;
|
||||||
private bool _triggered = false;
|
private bool _triggered = false;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -32,7 +32,11 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
if (!_triggered) return;
|
if (!_triggered)
|
||||||
|
{
|
||||||
|
transform.position = initialPosition;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (_settings.FallawayFloor.CanRespawn)
|
if (_settings.FallawayFloor.CanRespawn)
|
||||||
{
|
{
|
||||||
|
@ -50,19 +54,40 @@ public class FallawayFloor : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (!_triggered && other.CompareTag("Player"))
|
if (!_triggered && other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
StartCoroutine(Fall());
|
Fall();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Fall()
|
//The platform gets destroyed after the player resumes frozen time on a platform
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
{
|
{
|
||||||
|
if (!_triggered && other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
Fall();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Fall()
|
||||||
|
{
|
||||||
|
// already falling
|
||||||
|
if (_triggered) return;
|
||||||
|
|
||||||
|
// time stop
|
||||||
|
if (_settings.ObjectTimeScale == 0) return;
|
||||||
|
|
||||||
|
StartCoroutine(FallCR());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FallCR()
|
||||||
|
{
|
||||||
|
_triggered = true;
|
||||||
|
|
||||||
_graphics.transform.DOShakePosition(
|
_graphics.transform.DOShakePosition(
|
||||||
fallAwayTime,
|
fallAwayTime,
|
||||||
_settings.FallawayFloor.ShakeStrength);
|
_settings.FallawayFloor.ShakeStrength);
|
||||||
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
||||||
|
|
||||||
_triggered = true;
|
|
||||||
|
|
||||||
// wait a moment
|
// wait a moment
|
||||||
yield return new WaitForSeconds(fallAwayTime);
|
yield return new WaitForSeconds(fallAwayTime);
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,158 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public partial class FallawayFloorChain : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float _spacing;
|
||||||
|
[SerializeField] private float _delay;
|
||||||
|
[SerializeField] private bool _forwards;
|
||||||
|
|
||||||
|
private readonly List<FallawayFloor> _segments = new List<FallawayFloor>();
|
||||||
|
private bool _triggered;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
GetComponentsInChildren(_segments);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (_triggered) return;
|
||||||
|
|
||||||
|
for (int i = 0; i < _segments.Count; i++)
|
||||||
|
{
|
||||||
|
if (_segments[i].Falling)
|
||||||
|
{
|
||||||
|
StartCoroutine(FallCR());
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FallCR()
|
||||||
|
{
|
||||||
|
_triggered = true;
|
||||||
|
|
||||||
|
var wait = new WaitForSeconds(_delay);
|
||||||
|
|
||||||
|
if (_forwards)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _segments.Count; i++)
|
||||||
|
{
|
||||||
|
_segments[i].Fall();
|
||||||
|
yield return wait;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = _segments.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
_segments[i].Fall();
|
||||||
|
yield return wait;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitUntil(() =>
|
||||||
|
{
|
||||||
|
var idx = _forwards ? _segments.Count - 1 : 0;
|
||||||
|
|
||||||
|
foreach (var segment in _segments)
|
||||||
|
{
|
||||||
|
if (segment.Falling) return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_triggered = false;
|
||||||
|
|
||||||
|
if (!_segments[idx].Falling)
|
||||||
|
{
|
||||||
|
_triggered = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Editor
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
public partial class FallawayFloorChain
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject _prefab;
|
||||||
|
|
||||||
|
[Range(1,16)]
|
||||||
|
[SerializeField] private int _length;
|
||||||
|
|
||||||
|
public float EDITOR_Spacing => _spacing;
|
||||||
|
public int EDITOR_Length => _length;
|
||||||
|
|
||||||
|
public void EDITOR_Refresh()
|
||||||
|
{
|
||||||
|
if (_length == transform.childCount) return;
|
||||||
|
|
||||||
|
for (int i = transform.childCount - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
DestroyImmediate(transform.GetChild(i).gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
_segments.Clear();
|
||||||
|
for (int i = 0; i < _length; i++)
|
||||||
|
{
|
||||||
|
var platform = Instantiate(_prefab, transform).GetComponent<FallawayFloor>();
|
||||||
|
_segments.Add(platform);
|
||||||
|
}
|
||||||
|
|
||||||
|
EDITOR_RefreshSpacing();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EDITOR_RefreshSpacing()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _segments.Count; i++)
|
||||||
|
{
|
||||||
|
_segments[i].transform.localPosition = Vector3.forward * _spacing * i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[CustomEditor(typeof(FallawayFloorChain))]
|
||||||
|
public class FallawayFloorChainEditor : Editor
|
||||||
|
{
|
||||||
|
private FallawayFloorChain _data;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_data = target as FallawayFloorChain;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
var spacing = _data.EDITOR_Spacing;
|
||||||
|
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (_data.transform.childCount != _data.EDITOR_Length)
|
||||||
|
{
|
||||||
|
_data.EDITOR_Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (spacing != _data.EDITOR_Spacing)
|
||||||
|
{
|
||||||
|
_data.EDITOR_RefreshSpacing();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endregion
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 59c45615fb0d0ce4fb951b03d885acdf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,11 +3,15 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Ktyl.Util;
|
using Ktyl.Util;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
[CreateAssetMenu(menuName = "KernelPanic/Traps/Settings")]
|
||||||
public class TrapSettings : ScriptableObject
|
public class TrapSettings : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public float ObjectTimeScale => _objectTimeScale;
|
||||||
|
[SerializeField] private SerialFloat _objectTimeScale;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct FallawayFloorSettings
|
public struct FallawayFloorSettings
|
||||||
{
|
{
|
||||||
|
@ -31,4 +35,13 @@ public class TrapSettings : ScriptableObject
|
||||||
}
|
}
|
||||||
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
|
public FallawayFloorSettings FallawayFloor => _fallawayFloor;
|
||||||
[SerializeField] private FallawayFloorSettings _fallawayFloor;
|
[SerializeField] private FallawayFloorSettings _fallawayFloor;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct ArrowWallSettings
|
||||||
|
{
|
||||||
|
public float delay;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ArrowWallSettings ArrowWall => _arrowWall;
|
||||||
|
[SerializeField] private ArrowWallSettings _arrowWall;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,44 @@
|
||||||
|
using Ktyl.Util;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class FreezeUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Image cooldownImage;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private PlayerPower freeze;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject freezePanel;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private SerialFloat frozenTime;
|
||||||
|
|
||||||
|
private float cooldownTimer = 0f;
|
||||||
|
|
||||||
|
public void updateCooldownUI(float rawCooldownTimer, float regenerateTime, float timeSinceConsume)
|
||||||
|
{
|
||||||
|
if (rawCooldownTimer <= 0)
|
||||||
|
cooldownTimer = 0;
|
||||||
|
else
|
||||||
|
cooldownTimer = rawCooldownTimer / regenerateTime;
|
||||||
|
|
||||||
|
cooldownImage.fillAmount = cooldownTimer;
|
||||||
|
|
||||||
|
if (rawCooldownTimer > frozenTime)
|
||||||
|
freezePanel.SetActive(true);
|
||||||
|
else
|
||||||
|
freezePanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
updateCooldownUI(freeze.cooldown, freeze.regenerateTime, freeze.timeSinceConsume);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7befeb001df190b4b8ff21ffa8aa3eec
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -44,6 +44,14 @@
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "Button",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": ""
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Freeze",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "29f1599e-fe43-47df-ad25-8e712263d0ab",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
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|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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Reference in New Issue