Now have a work around for the camera.

This commit is contained in:
Programmer-DField 2021-03-01 18:03:30 +00:00
parent 4a504f2d7f
commit 169c2a4477
2 changed files with 103 additions and 139 deletions

View File

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View File

@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraController : MonoBehaviour
{
@ -11,6 +12,9 @@ public class CameraController : MonoBehaviour
[SerializeField]
private PlayerInputHandler _inputHandler;
//[SerializeField]
//private CinemachineFreeLook freeLookCam;
private Vector2 _cameraRotation;
void FixedUpdate()
@ -20,6 +24,8 @@ public class CameraController : MonoBehaviour
_cameraRotation += _inputHandler.InputState.Look * ( deltaTime * _settings.LookSpeed );
_cameraRotation.y = Mathf.Clamp( _cameraRotation.y, _settings.LookYMin, _settings.LookYMax );
_inputHandler.SetCameraRotation(_cameraRotation.x * -180.0f);
//freeLookCam.m_XAxis.Value = Input.GetAxis("Horizontal");
//freeLookCam.m_YAxis.Value = Input.GetAxis("Vertical");
}
private void LateUpdate()