Merge branch 'feature/audio-integration' into 'main'
Feature/audio integration Closes #56 See merge request kernel-panic/revival!32
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@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -8,6 +9,28 @@ public class DialogueSettings : ScriptableObject
|
|||
public float HideAfter => _hideAfter;
|
||||
[SerializeField] private float _hideAfter;
|
||||
|
||||
public string FMODPrefix => _fmodKeyPrefix;
|
||||
[SerializeField] private string _fmodKeyPrefix;
|
||||
public string RadioDialogueKey => _radioDialogueKey;
|
||||
[SerializeField] private string _radioDialogueKey;
|
||||
|
||||
[SerializeField] private AudioClip[] _dialogueClips;
|
||||
private readonly Dictionary<string, AudioClip> _keyClips = new Dictionary<string, AudioClip>();
|
||||
|
||||
public AudioClip GetDialogueClip(string key)
|
||||
{
|
||||
if (!_keyClips.ContainsKey(key))
|
||||
{
|
||||
Debug.LogError($"no clip for key {key}");
|
||||
return null;
|
||||
}
|
||||
|
||||
return _keyClips[key];
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
foreach (var dialogueClip in _dialogueClips)
|
||||
{
|
||||
_keyClips[dialogueClip.name] = dialogueClip;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using FMOD;
|
||||
using FMOD.Studio;
|
||||
using FMODUnity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations.Rigging;
|
||||
using UnityEngine.Networking;
|
||||
using Debug = UnityEngine.Debug;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
|
@ -16,20 +22,91 @@ public partial class DialogueSystem : ScriptableObject
|
|||
// https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event
|
||||
public event EventHandler<DialogueLine> onDialogueLine;
|
||||
|
||||
private readonly Dictionary<string, string> _fmodKeyCache = new Dictionary<string, string>();
|
||||
// a list of dialogue keys that have already been spoken
|
||||
private readonly List<string> _usedKeys = new List<string>();
|
||||
private readonly List<string> _usedClips = new List<string>();
|
||||
|
||||
private EVENT_CALLBACK _dialogueCallback;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_fmodKeyCache.Clear();
|
||||
_usedKeys.Clear();
|
||||
|
||||
// cache all dialogue keys for FMOD at start to avoid allocations later
|
||||
foreach (var key in DialogueDatabase.Keys)
|
||||
_usedClips.Clear();
|
||||
|
||||
_dialogueCallback = DialogueEventCallback;
|
||||
}
|
||||
|
||||
[AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
|
||||
private static RESULT DialogueEventCallback(EVENT_CALLBACK_TYPE type, IntPtr instancePtr, IntPtr parameterPtr)
|
||||
{
|
||||
var instance = new EventInstance(instancePtr);
|
||||
|
||||
// retrieve user data
|
||||
instance.getUserData(out IntPtr stringPtr);
|
||||
|
||||
// get string obejct
|
||||
var stringHandle = GCHandle.FromIntPtr(stringPtr);
|
||||
var key = stringHandle.Target as string;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
_fmodKeyCache[key] = $"{_settings.FMODPrefix}{key}";
|
||||
case EVENT_CALLBACK_TYPE.CREATE_PROGRAMMER_SOUND:
|
||||
{
|
||||
MODE soundMode = MODE.LOOP_NORMAL | MODE.CREATECOMPRESSEDSAMPLE | MODE.NONBLOCKING;
|
||||
var parameter =
|
||||
(PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
|
||||
typeof(PROGRAMMER_SOUND_PROPERTIES));
|
||||
|
||||
if (key.Contains("."))
|
||||
{
|
||||
Sound dialogueSound;
|
||||
var soundResult = RuntimeManager.CoreSystem.createSound(Application.streamingAssetsPath + "/" + key,
|
||||
soundMode, out dialogueSound);
|
||||
if (soundResult == RESULT.OK)
|
||||
{
|
||||
parameter.sound = dialogueSound.handle;
|
||||
parameter.subsoundIndex = -1;
|
||||
Marshal.StructureToPtr(parameter, parameterPtr, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SOUND_INFO dialogueSoundInfo;
|
||||
var keyResult = RuntimeManager.StudioSystem.getSoundInfo(key, out dialogueSoundInfo);
|
||||
if (keyResult != RESULT.OK)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Sound dialogueSound;
|
||||
var soundResult = RuntimeManager.CoreSystem.createSound(dialogueSoundInfo.name_or_data,
|
||||
soundMode | dialogueSoundInfo.mode, ref dialogueSoundInfo.exinfo, out dialogueSound);
|
||||
if (soundResult == RESULT.OK)
|
||||
{
|
||||
parameter.sound = dialogueSound.handle;
|
||||
parameter.subsoundIndex = dialogueSoundInfo.subsoundindex;
|
||||
Marshal.StructureToPtr(parameter, parameterPtr, false);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case EVENT_CALLBACK_TYPE.DESTROY_PROGRAMMER_SOUND:
|
||||
{
|
||||
var parameter =
|
||||
(PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
|
||||
typeof(PROGRAMMER_SOUND_PROPERTIES));
|
||||
var sound = new Sound(parameter.sound);
|
||||
sound.release();
|
||||
|
||||
break;
|
||||
}
|
||||
case EVENT_CALLBACK_TYPE.DESTROYED:
|
||||
{
|
||||
stringHandle.Free();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return RESULT.OK;
|
||||
}
|
||||
|
||||
// noRepeat locks this key off from further use. further attempts to use the key will be discarded
|
||||
|
@ -37,51 +114,27 @@ public partial class DialogueSystem : ScriptableObject
|
|||
{
|
||||
if (noRepeat)
|
||||
{
|
||||
if (_usedKeys.Contains(key)) return;
|
||||
if (_usedClips.Contains(key)) return;
|
||||
|
||||
_usedKeys.Add(key);
|
||||
_usedClips.Add(key);
|
||||
}
|
||||
|
||||
// retrieve cached key
|
||||
if (!_fmodKeyCache.ContainsKey(key))
|
||||
{
|
||||
Debug.LogError($"{key} not present in dialogue database");
|
||||
return;
|
||||
}
|
||||
var fmodKey = _fmodKeyCache[key];
|
||||
var dialogueInstance = RuntimeManager.CreateInstance(_settings.RadioDialogueKey);
|
||||
|
||||
EventDescription? eventDescription = null;
|
||||
|
||||
try
|
||||
{
|
||||
eventDescription = FMODUnity.RuntimeManager.GetEventDescription(fmodKey);
|
||||
}
|
||||
catch (FMODUnity.EventNotFoundException e)
|
||||
{
|
||||
Debug.LogWarning($"no FMOD event {fmodKey}");
|
||||
}
|
||||
GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned);
|
||||
dialogueInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
|
||||
|
||||
DialogueLine dl;
|
||||
dl.text = DialogueDatabase.ReadDialogue(key);
|
||||
// default duration to show ui elements for
|
||||
dl.duration = _settings.HideAfter;
|
||||
|
||||
// read audio data out of FMOD, check if event exists
|
||||
if (eventDescription.HasValue)
|
||||
{
|
||||
// assign values and play audio
|
||||
|
||||
// get dialogue line duration from FMOD
|
||||
eventDescription.Value.getLength(out int ms);
|
||||
|
||||
// get length gives us a value in milliseconds so it needs to be converted to seconds
|
||||
// before assignment
|
||||
dl.duration = ms / 1000f;
|
||||
|
||||
// event is valid
|
||||
FMODUnity.RuntimeManager.PlayOneShot(fmodKey);
|
||||
}
|
||||
|
||||
var clip = _settings.GetDialogueClip(key);
|
||||
Debug.Log(clip);
|
||||
dl.duration = clip.length;
|
||||
|
||||
dialogueInstance.setCallback(_dialogueCallback);
|
||||
dialogueInstance.start();
|
||||
dialogueInstance.release();
|
||||
|
||||
onDialogueLine?.Invoke(this, dl);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 2eb77a34cb5c3a2499e426bfb7aca165
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guid: 68ec7a948c4bd2347aa42a978dd08b6d
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folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
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|
|
BIN
game/Assets/StreamingAssets/Master.bank (Stored with Git LFS)
BIN
game/Assets/StreamingAssets/Master.bank (Stored with Git LFS)
Binary file not shown.
|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 7f91c2a4d80b21a43abbde2b94674471
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guid: ef734c4d663529a4a9d3f68334f64573
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labels:
|
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- FMOD
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DefaultImporter:
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|
|
BIN
game/Assets/StreamingAssets/Master.strings.bank (Stored with Git LFS)
BIN
game/Assets/StreamingAssets/Master.strings.bank (Stored with Git LFS)
Binary file not shown.
|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 6cdac34c226618e4aa6807660280989b
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labels:
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DefaultImporter:
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|
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BIN
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</objects>
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue