Merge branch 'main' into feature/artefact-dialogue
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value: Player
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|
|
@ -2,9 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Artefact", menuName = "KernelPanic/Artefacts/Artefact")]
|
||||
public class Artefact : ScriptableObject
|
||||
{
|
||||
|
||||
public int artefactID => _artefactID;
|
||||
[SerializeField] private int _artefactID;
|
||||
public string dialogueKey => _dialogueKey;
|
||||
|
@ -15,4 +15,7 @@ public class Artefact : ScriptableObject
|
|||
public bool canInteract => _canInteract;
|
||||
private bool _canInteract = false;
|
||||
|
||||
public virtual void Pickup()
|
||||
{
|
||||
}
|
||||
}
|
|
@ -9,7 +9,7 @@ public class ArtefactControl : MonoBehaviour
|
|||
|
||||
|
||||
private bool _show;
|
||||
private bool _canInteract;
|
||||
protected bool _canInteract;
|
||||
|
||||
[SerializeField]
|
||||
private Artefact data;
|
||||
|
@ -19,7 +19,7 @@ public class ArtefactControl : MonoBehaviour
|
|||
|
||||
[SerializeField] private ArtefactSystem _artefacts;
|
||||
|
||||
private void Start()
|
||||
protected virtual void Start()
|
||||
{
|
||||
_artefactID = data.artefactID;
|
||||
_show = data.show;
|
||||
|
@ -45,13 +45,14 @@ public class ArtefactControl : MonoBehaviour
|
|||
if (id == this._artefactID)
|
||||
{
|
||||
_show = false;
|
||||
this._canInteract = false;
|
||||
_canInteract = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void PickUp(int id)
|
||||
protected virtual void PickUp(int id)
|
||||
{
|
||||
|
||||
if (id == this._artefactID)
|
||||
{
|
||||
if (_canInteract == true)
|
||||
|
@ -61,11 +62,13 @@ public class ArtefactControl : MonoBehaviour
|
|||
}
|
||||
|
||||
if (this.gameObject != null)
|
||||
{
|
||||
data.Pickup();
|
||||
_nearbyArtefactID.Value = -1;
|
||||
_canInteract = false;
|
||||
//_show = false;
|
||||
Destroy(this.gameObject);
|
||||
_nearbyArtefactID.Value = -1;
|
||||
//PlayerInputHandler.id = 0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ktyl.Util;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
@ -5,7 +6,7 @@ using UnityEngine;
|
|||
|
||||
public class EventHandler : MonoBehaviour
|
||||
{
|
||||
|
||||
//[SerializeField] private SerialInt nearbyArtefactID;
|
||||
public static EventHandler current;
|
||||
|
||||
private void Awake()
|
||||
|
@ -38,7 +39,10 @@ public class EventHandler : MonoBehaviour
|
|||
{
|
||||
if (onArtefactPickUp != null)
|
||||
{
|
||||
onArtefactPickUp(id);
|
||||
//if(nearbyArtefactID != -1)
|
||||
// {
|
||||
onArtefactPickUp(id);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,8 @@ guid: 005bf73dff204914c9e1bbd60c843451
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|||
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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defaultReferences:
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userData:
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@ -0,0 +1,8 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")]
|
||||
public class PhysicalArtefact : Artefact
|
||||
{
|
||||
}
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|
@ -0,0 +1,11 @@
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@ -0,0 +1,16 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Power Artefact", menuName = "Artefact/PowerArtefact")]
|
||||
public class PowerArtefact : Artefact
|
||||
{
|
||||
[SerializeField] private PlayerPower _power;
|
||||
|
||||
public override void Pickup()
|
||||
{
|
||||
base.Pickup();
|
||||
|
||||
_power.Unlock();
|
||||
}
|
||||
}
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|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0228856d50ce2a845abd7b3eda114390
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@ -0,0 +1,8 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")]
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public class WrittenArtefact : Artefact
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{
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0ac91480061a1ea419ea525eb0a42807
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userData:
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Loading…
Reference in New Issue