Merge branch 'main' into feature/artefact-dialogue

This commit is contained in:
Cat Flynn 2021-03-01 16:18:24 +00:00
commit 14a4d3c1b8
51 changed files with 2148 additions and 33 deletions

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Artefact", menuName = "KernelPanic/Artefacts/Artefact")]
public class Artefact : ScriptableObject
{
public int artefactID => _artefactID;
[SerializeField] private int _artefactID;
public string dialogueKey => _dialogueKey;
@ -15,4 +15,7 @@ public class Artefact : ScriptableObject
public bool canInteract => _canInteract;
private bool _canInteract = false;
public virtual void Pickup()
{
}
}

View File

@ -9,7 +9,7 @@ public class ArtefactControl : MonoBehaviour
private bool _show;
private bool _canInteract;
protected bool _canInteract;
[SerializeField]
private Artefact data;
@ -19,7 +19,7 @@ public class ArtefactControl : MonoBehaviour
[SerializeField] private ArtefactSystem _artefacts;
private void Start()
protected virtual void Start()
{
_artefactID = data.artefactID;
_show = data.show;
@ -45,13 +45,14 @@ public class ArtefactControl : MonoBehaviour
if (id == this._artefactID)
{
_show = false;
this._canInteract = false;
_canInteract = false;
}
}
private void PickUp(int id)
protected virtual void PickUp(int id)
{
if (id == this._artefactID)
{
if (_canInteract == true)
@ -61,11 +62,13 @@ public class ArtefactControl : MonoBehaviour
}
if (this.gameObject != null)
Destroy(this.gameObject);
{
data.Pickup();
_nearbyArtefactID.Value = -1;
//PlayerInputHandler.id = 0;
_canInteract = false;
//_show = false;
Destroy(this.gameObject);
}
}
}

View File

@ -1,3 +1,4 @@
using Ktyl.Util;
using System;
using System.Collections;
using System.Collections.Generic;
@ -5,7 +6,7 @@ using UnityEngine;
public class EventHandler : MonoBehaviour
{
//[SerializeField] private SerialInt nearbyArtefactID;
public static EventHandler current;
private void Awake()
@ -38,7 +39,10 @@ public class EventHandler : MonoBehaviour
{
if (onArtefactPickUp != null)
{
//if(nearbyArtefactID != -1)
// {
onArtefactPickUp(id);
//}
}
}

View File

@ -3,7 +3,8 @@ guid: 005bf73dff204914c9e1bbd60c843451
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
defaultReferences:
- nearbyArtefactID: {fileID: 11400000, guid: caba70196fbb1c549a934f7566f7a247, type: 2}
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Physical Artefact", menuName = "Artefact/PhysicalArtefact")]
public class PhysicalArtefact : Artefact
{
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: bbf8d803b740a954fbfd10443ef1afdf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Power Artefact", menuName = "Artefact/PowerArtefact")]
public class PowerArtefact : Artefact
{
[SerializeField] private PlayerPower _power;
public override void Pickup()
{
base.Pickup();
_power.Unlock();
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0228856d50ce2a845abd7b3eda114390
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")]
public class WrittenArtefact : Artefact
{
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0ac91480061a1ea419ea525eb0a42807
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: