Merge branch 'main' into feature/boost-puzzle-design
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|
@ -1,4 +1,7 @@
|
||||||
|
using Ktyl.Util;
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
@ -16,7 +19,8 @@ public class FallawayFloor : MonoBehaviour
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
private Vector3 initialPosition;
|
private Vector3 initialPosition;
|
||||||
|
|
||||||
private float? _triggered = null;
|
public bool Falling => _triggered;
|
||||||
|
private bool _triggered = false;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -28,7 +32,11 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
if (!_triggered.HasValue) return;
|
if (!_triggered)
|
||||||
|
{
|
||||||
|
transform.position = initialPosition;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime)
|
if (_settings.SafeTime > _settings.FallawayFloor.SafeResetTime)
|
||||||
{
|
{
|
||||||
|
@ -44,39 +52,41 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (!_triggered.HasValue && other.CompareTag("Player"))
|
if (!_triggered && other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
// Start the Destroy floor coroutine and switch to the dissolve material.
|
Fall();
|
||||||
if (_settings.ObjectTimeScale != 0)
|
|
||||||
{
|
|
||||||
StartCoroutine(Fall());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//The platform gets destroyed after the player resumes frozen time on a platform
|
//The platform gets destroyed after the player resumes frozen time on a platform
|
||||||
private void OnTriggerStay(Collider other)
|
private void OnTriggerStay(Collider other)
|
||||||
{
|
{
|
||||||
if (!_triggered.HasValue && other.CompareTag("Player"))
|
if (!_triggered && other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
// Start the Destroy floor coroutine and switch to the dissolve material.
|
Fall();
|
||||||
if (_settings.ObjectTimeScale != 0)
|
|
||||||
{
|
|
||||||
StartCoroutine(Fall());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Fall()
|
public void Fall()
|
||||||
{
|
{
|
||||||
|
// already falling
|
||||||
|
if (_triggered) return;
|
||||||
|
|
||||||
|
// time stop
|
||||||
|
if (_settings.ObjectTimeScale == 0) return;
|
||||||
|
|
||||||
|
StartCoroutine(FallCR());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FallCR()
|
||||||
|
{
|
||||||
|
_triggered = true;
|
||||||
|
|
||||||
_graphics.transform.DOShakePosition(
|
_graphics.transform.DOShakePosition(
|
||||||
fallAwayTime,
|
fallAwayTime,
|
||||||
_settings.FallawayFloor.ShakeStrength);
|
_settings.FallawayFloor.ShakeStrength);
|
||||||
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
FMODUnity.RuntimeManager.PlayOneShot(_settings.FallawayFloor.FMODEvent);
|
||||||
|
|
||||||
_triggered = Time.time;
|
|
||||||
|
|
||||||
// wait a moment
|
// wait a moment
|
||||||
yield return new WaitForSeconds(fallAwayTime);
|
yield return new WaitForSeconds(fallAwayTime);
|
||||||
|
|
||||||
|
@ -86,7 +96,7 @@ public class FallawayFloor : MonoBehaviour
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
_triggered = null;
|
_triggered = false;
|
||||||
transform.position = initialPosition;
|
transform.position = initialPosition;
|
||||||
rb.velocity = Vector3.zero;
|
rb.velocity = Vector3.zero;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,158 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public partial class FallawayFloorChain : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float _spacing;
|
||||||
|
[SerializeField] private float _delay;
|
||||||
|
[SerializeField] private bool _forwards;
|
||||||
|
|
||||||
|
private readonly List<FallawayFloor> _segments = new List<FallawayFloor>();
|
||||||
|
private bool _triggered;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
GetComponentsInChildren(_segments);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (_triggered) return;
|
||||||
|
|
||||||
|
for (int i = 0; i < _segments.Count; i++)
|
||||||
|
{
|
||||||
|
if (_segments[i].Falling)
|
||||||
|
{
|
||||||
|
StartCoroutine(FallCR());
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FallCR()
|
||||||
|
{
|
||||||
|
_triggered = true;
|
||||||
|
|
||||||
|
var wait = new WaitForSeconds(_delay);
|
||||||
|
|
||||||
|
if (_forwards)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _segments.Count; i++)
|
||||||
|
{
|
||||||
|
_segments[i].Fall();
|
||||||
|
yield return wait;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = _segments.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
_segments[i].Fall();
|
||||||
|
yield return wait;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitUntil(() =>
|
||||||
|
{
|
||||||
|
var idx = _forwards ? _segments.Count - 1 : 0;
|
||||||
|
|
||||||
|
foreach (var segment in _segments)
|
||||||
|
{
|
||||||
|
if (segment.Falling) return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_triggered = false;
|
||||||
|
|
||||||
|
if (!_segments[idx].Falling)
|
||||||
|
{
|
||||||
|
_triggered = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Editor
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
public partial class FallawayFloorChain
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject _prefab;
|
||||||
|
|
||||||
|
[Range(1,16)]
|
||||||
|
[SerializeField] private int _length;
|
||||||
|
|
||||||
|
public float EDITOR_Spacing => _spacing;
|
||||||
|
public int EDITOR_Length => _length;
|
||||||
|
|
||||||
|
public void EDITOR_Refresh()
|
||||||
|
{
|
||||||
|
if (_length == transform.childCount) return;
|
||||||
|
|
||||||
|
for (int i = transform.childCount - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
DestroyImmediate(transform.GetChild(i).gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
_segments.Clear();
|
||||||
|
for (int i = 0; i < _length; i++)
|
||||||
|
{
|
||||||
|
var platform = Instantiate(_prefab, transform).GetComponent<FallawayFloor>();
|
||||||
|
_segments.Add(platform);
|
||||||
|
}
|
||||||
|
|
||||||
|
EDITOR_RefreshSpacing();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EDITOR_RefreshSpacing()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _segments.Count; i++)
|
||||||
|
{
|
||||||
|
_segments[i].transform.localPosition = Vector3.forward * _spacing * i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[CustomEditor(typeof(FallawayFloorChain))]
|
||||||
|
public class FallawayFloorChainEditor : Editor
|
||||||
|
{
|
||||||
|
private FallawayFloorChain _data;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_data = target as FallawayFloorChain;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
var spacing = _data.EDITOR_Spacing;
|
||||||
|
|
||||||
|
base.OnInspectorGUI();
|
||||||
|
|
||||||
|
if (_data.transform.childCount != _data.EDITOR_Length)
|
||||||
|
{
|
||||||
|
_data.EDITOR_Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (spacing != _data.EDITOR_Spacing)
|
||||||
|
{
|
||||||
|
_data.EDITOR_RefreshSpacing();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endregion
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 59c45615fb0d0ce4fb951b03d885acdf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -12,12 +12,13 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3}
|
m_Script: {fileID: 11500000, guid: 93dc605253d04fe45a05492fb3feacc2, type: 3}
|
||||||
m_Name: Trap Settings
|
m_Name: Trap Settings
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}
|
|
||||||
_objectTimeScale: {fileID: 11400000, guid: 9b68e167db44c0c42837e9a679da964e, type: 2}
|
_objectTimeScale: {fileID: 11400000, guid: 9b68e167db44c0c42837e9a679da964e, type: 2}
|
||||||
_fallawayFloor:
|
_fallawayFloor:
|
||||||
_safeResetTime: 5
|
_prefab: {fileID: 8773676356524340268, guid: d145f0e5906f91a4fad7f384f1b2a6ec, type: 3}
|
||||||
_fmodEvent: event:/Environment/Traps/FallingPlatform
|
_fmodEvent: event:/Environment/Traps/FallingPlatform
|
||||||
|
_respawnTime: {fileID: 11400000, guid: 1d2951ab5083d4d48a319ff00a9eb8bd, type: 2}
|
||||||
|
_safeTime: {fileID: 11400000, guid: 27c10a061baeec8469e96d4f995c1445, type: 2}
|
||||||
_shakeStrength: 0.1
|
_shakeStrength: 0.1
|
||||||
_popInEase: 27
|
_popInEase: 27
|
||||||
_arrowWall:
|
_arrowWall:
|
||||||
_safeResetTime: 5
|
delay: 2
|
||||||
|
|
Loading…
Reference in New Issue