revival/game/Assets/Scripts/Dialogue/DialogueSettings.cs

13 lines
396 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Settings")]
public class DialogueSettings : ScriptableObject
{
public float HideAfter => _hideAfter;
[SerializeField] private float _hideAfter;
public string FMODPrefix => _fmodKeyPrefix;
[SerializeField] private string _fmodKeyPrefix;
}