revival/game/Assets/Scripts/Dialogue/DialogueSettings.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Settings")]
public class DialogueSettings : ScriptableObject
{
public float HideAfter => _hideAfter;
[SerializeField]
private float _hideAfter;
}