revival/game/Assets/Scripts/Player/PlayerPowers.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerPowers : MonoBehaviour
{
[Header( "Cheats" )]
[SerializeField]
private bool _cheatBlink;
[SerializeField]
private bool _cheatBoost;
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[SerializeField]
private bool _cheatFreeze;
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[Header( "References" )]
[SerializeField]
private PlayerPower _blink;
[SerializeField]
private PlayerPower _boost;
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[SerializeField]
private PlayerPower _freeze;
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public PlayerPower Blink => _blink;
public PlayerPower Boost => _boost;
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public PlayerPower Freeze => _freeze;
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public void UpdatePowers( float dt, bool grounded )
{
_blink.UpdatePower( dt, _cheatBlink, grounded );
_boost.UpdatePower( dt, _cheatBoost, grounded );
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_freeze.UpdatePower(dt, _cheatFreeze, grounded);
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}
}