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								using System;
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								using System.Collections.Generic;
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								using System.Linq;
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								using System.Runtime.InteropServices;
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								using FMOD;
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								using FMOD.Studio;
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								using FMODUnity;
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								using Ktyl.Util;
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								using UnityEngine;
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								using UnityEngine.Animations.Rigging;
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								using UnityEngine.InputSystem;
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								using UnityEngine.InputSystem.Users;
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								using UnityEngine.Networking;
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								using Debug = UnityEngine.Debug;
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								using STOP_MODE = FMOD.Studio.STOP_MODE;
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								#if UNITY_EDITOR
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								using UnityEditor;
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								#endif
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								[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Dialogue System")]
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								public partial class DialogueSystem : ScriptableObject
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								{
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								    [SerializeField] private DialogueSettings _settings;
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								    // https://stackoverflow.com/questions/2282476/actiont-vs-delegate-event 
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								    public event EventHandler<DialogueLine> onDialogueLine;
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								    // a list of dialogue keys that have already been spoken
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								    private readonly List<string> _usedClips = new List<string>();
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								    private EVENT_CALLBACK _dialogueCallback;
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								    private EventInstance _radioInstance;
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								    private EventInstance _bazInstance;
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								    private string _currentControlScheme;
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								    private void OnEnable()
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								    {
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								        _usedClips.Clear();
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								        _dialogueCallback = DialogueEventCallback;
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								    }
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								    [AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
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								    private static RESULT DialogueEventCallback(EVENT_CALLBACK_TYPE type, IntPtr instancePtr, IntPtr parameterPtr)
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								    {
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								        var instance = new EventInstance(instancePtr);
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								        // retrieve user data
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								        instance.getUserData(out IntPtr stringPtr);
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								        // get string obejct
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								        var stringHandle = GCHandle.FromIntPtr(stringPtr);
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								        var key = stringHandle.Target as string;
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								        switch (type)
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								        {
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								            case EVENT_CALLBACK_TYPE.CREATE_PROGRAMMER_SOUND:
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								            {
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								                MODE soundMode = MODE.LOOP_NORMAL | MODE.CREATECOMPRESSEDSAMPLE | MODE.NONBLOCKING;
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								                var parameter =
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								                    (PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
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								                        typeof(PROGRAMMER_SOUND_PROPERTIES));
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								                if (key.Contains("."))
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								                {
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								                    Sound dialogueSound;
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								                    var soundResult = RuntimeManager.CoreSystem.createSound(Application.streamingAssetsPath + "/" + key,
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								                        soundMode, out dialogueSound);
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								                    if (soundResult == RESULT.OK)
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								                    {
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								                        parameter.sound = dialogueSound.handle;
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								                        parameter.subsoundIndex = -1;
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								                        Marshal.StructureToPtr(parameter, parameterPtr, false);
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								                    }
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								                }
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								                else
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								                {
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								                    SOUND_INFO dialogueSoundInfo;
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								                    var keyResult = RuntimeManager.StudioSystem.getSoundInfo(key, out dialogueSoundInfo);
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								                    if (keyResult != RESULT.OK)
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								                    {
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								                        break;
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								                    }
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								                    Sound dialogueSound;
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								                    var soundResult = RuntimeManager.CoreSystem.createSound(dialogueSoundInfo.name_or_data,
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								                        soundMode | dialogueSoundInfo.mode, ref dialogueSoundInfo.exinfo, out dialogueSound);
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								                    if (soundResult == RESULT.OK)
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								                    {
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								                        parameter.sound = dialogueSound.handle;
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								                        parameter.subsoundIndex = dialogueSoundInfo.subsoundindex;
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								                        Marshal.StructureToPtr(parameter, parameterPtr, false);
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								                    }
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								                }
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								                break;
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								            }
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								            case EVENT_CALLBACK_TYPE.DESTROY_PROGRAMMER_SOUND:
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								            {
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								                var parameter =
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								                    (PROGRAMMER_SOUND_PROPERTIES) Marshal.PtrToStructure(parameterPtr,
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								                        typeof(PROGRAMMER_SOUND_PROPERTIES));
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								                var sound = new Sound(parameter.sound);
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								                sound.release();
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								                break;
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								            }
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								            case EVENT_CALLBACK_TYPE.DESTROYED:
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								            {
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								                stringHandle.Free();
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								                break;
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								            }
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								        }
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								        return RESULT.OK;
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								    }
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								    public float GetLineDuration(string key) => _settings.GetDialogueClip(key).length;
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								    public void PlayLineBaz(string key) => PlayLine(ref _bazInstance, _settings.BazDialogueKey, key);
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								    public void PlayLineRadio(string key) => PlayLine(ref _radioInstance, _settings.RadioDialogueKey, key);
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								    // noRepeat locks this key off from further use. further attempts to use the key will be discarded
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								    private void PlayLine(ref EventInstance eventInstance, string speakerKey, string key, bool noRepeat = true)
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								    {
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								        if (noRepeat)
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								        {
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								            if (_usedClips.Contains(key)) return;
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								            _usedClips.Add(key);
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								        }
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											2021-03-05 18:22:18 +00:00
										 
									 
								 
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								        if ( eventInstance.isValid() )
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								        {
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											2021-05-14 19:08:27 +01:00
										 
									 
								 
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								            eventInstance.stop( STOP_MODE.IMMEDIATE );
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								            eventInstance.release();
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											2021-03-05 18:22:18 +00:00
										 
									 
								 
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								        }
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											2021-03-02 13:24:18 +00:00
										 
									 
								 
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											2021-05-14 19:08:27 +01:00
										 
									 
								 
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								        eventInstance = RuntimeManager.CreateInstance(speakerKey);
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											2021-02-23 13:05:42 +00:00
										 
									 
								 
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											2021-03-05 15:34:52 +00:00
										 
									 
								 
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								        GCHandle stringHandle = GCHandle.Alloc(key, GCHandleType.Pinned);
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											2021-05-14 19:08:27 +01:00
										 
									 
								 
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								        eventInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
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											2021-02-22 15:29:17 +00:00
										 
									 
								 
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											2021-02-19 16:33:02 +00:00
										 
									 
								 
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								        DialogueLine dl;
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											2021-03-11 20:25:09 +00:00
										 
									 
								 
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								        var line = DialogueDatabase.ReadDialogue(key);
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								        // process templates in string
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								        line = ProcessTemplates(line);
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								        dl.text = line;
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											2021-03-05 15:34:52 +00:00
										 
									 
								 
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								        var clip = _settings.GetDialogueClip(key);
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								        dl.duration = clip.length;
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											2021-02-22 15:29:17 +00:00
										 
									 
								 
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											2021-05-14 19:08:27 +01:00
										 
									 
								 
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								        eventInstance.setCallback(_dialogueCallback);
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								        eventInstance.start();
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											2021-03-05 15:34:52 +00:00
										 
									 
								 
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											2021-02-19 16:33:02 +00:00
										 
									 
								 
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								        onDialogueLine?.Invoke(this, dl);
							 | 
						
					
						
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								    }
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											2021-03-11 20:25:09 +00:00
										 
									 
								 
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								    private string ProcessTemplates(string text)
							 | 
						
					
						
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								    {
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-12 18:29:36 +00:00
										 
									 
								 
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								        var spriteIndices = _currentControlScheme == InputSchemes.GAMEPAD
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-11 20:25:09 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								            ? _settings.GamepadInputPrompts
							 | 
						
					
						
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							 | 
							
							
								            : _settings.KeyboardInputPrompts;
							 | 
						
					
						
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							 | 
						
					
						
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								        text = text.Replace("[BLINK]", $"<sprite index={spriteIndices.blink}>");
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								        text = text.Replace("[BOOST]", $"<sprite index={spriteIndices.boost}>");
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        text = text.Replace("[TIME_FREEZE]", $"<sprite index={spriteIndices.timeFreeze}>");
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								        return text;
							 | 
						
					
						
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								    }
							 | 
						
					
						
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								    public void UpdateControlPrompts(PlayerInput playerInput)
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
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								        var controlScheme = playerInput.currentControlScheme;
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-12 18:29:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if (controlScheme != InputSchemes.PCMR && controlScheme != InputSchemes.GAMEPAD)
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-11 20:25:09 +00:00
										 
									 
								 
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							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Debug.LogError($"could not set unknown control scheme {controlScheme}");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        _currentControlScheme = playerInput.currentControlScheme;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-19 16:33:02 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public struct DialogueLine
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public string text;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public float duration;
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-14 19:08:27 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 |