revival/game/Assets/Scripts/Artefacts/Written/WrittenArtefact.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Written Artefact", menuName = "Artefact/WrittenArtefact")]
public class WrittenArtefact : Artefact
{
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public override void PowerUnlock()
{
}
}