19 lines
		
	
	
		
			423 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			423 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System.Collections; | ||
|  | using System.Collections.Generic; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | public class ArtefactTriggerArea : MonoBehaviour | ||
|  | { | ||
|  |     public int id; | ||
|  |     private void OnTriggerEnter(Collider Player) | ||
|  |     { | ||
|  |         EventHandler.current.ArtefactTriggerEnter(id); | ||
|  |         PlayerInputHandler.id = id; | ||
|  |     } | ||
|  | 
 | ||
|  |     private void OnTriggerExit(Collider Player) | ||
|  |     { | ||
|  |         EventHandler.current.ArtefactTriggerExit(id); | ||
|  |     } | ||
|  |      | ||
|  | } |