using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArtefactTriggerArea : MonoBehaviour { public int id; private void OnTriggerEnter(Collider Player) { EventHandler.current.ArtefactTriggerEnter(id); PlayerInputHandler.id = id; } private void OnTriggerExit(Collider Player) { EventHandler.current.ArtefactTriggerExit(id); } }