2021-02-19 16:33:02 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "KernelPanic/Dialogue/Settings")]
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public class DialogueSettings : ScriptableObject
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{
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public float HideAfter => _hideAfter;
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2021-02-22 15:29:17 +00:00
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[SerializeField] private float _hideAfter;
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public string FMODPrefix => _fmodKeyPrefix;
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[SerializeField] private string _fmodKeyPrefix;
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}
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