18 lines
487 B
C#
18 lines
487 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Artefact System")]
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public class ArtefactSystem : ScriptableObject
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{
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[SerializeField] private DialogueSystem _dialogue;
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[SerializeField] private ArtefactInventory _inventory;
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public void FindArtefact(Artefact artefact)
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{
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_inventory.addA(artefact);
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_dialogue.PlayLine(artefact.dialogueKey);
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}
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}
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