2021-02-23 10:52:00 +01:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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2021-05-16 21:00:39 +02:00
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using System.Runtime.CompilerServices;
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using NaughtyAttributes.Test;
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2021-02-23 10:52:00 +01:00
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Ktyl.Util
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{
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[CreateAssetMenu(menuName = "ktyl/Events/Game Event")]
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2021-05-10 22:27:55 +02:00
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public partial class GameEvent : ScriptableObject
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{
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[SerializeField] private bool _logRaised;
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protected readonly List<GameEventListener> _listeners = new List<GameEventListener>();
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2021-05-16 21:00:39 +02:00
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private readonly List<GameEventListener> _listenerBuffer = new List<GameEventListener>();
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2021-02-23 10:52:00 +01:00
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public virtual void Raise()
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{
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if (_logRaised)
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{
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Debug.Log($"raised {this}", this);
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}
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2021-05-16 21:00:39 +02:00
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// populate a buffer of listeners, since the original list
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// may be modified as a consequence of triggering the event
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_listenerBuffer.Clear();
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_listenerBuffer.AddRange(_listeners);
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foreach (var listener in _listenerBuffer)
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{
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listener.OnEventRaised();
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}
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}
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public void Register(GameEventListener listener)
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{
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if (_listeners.Contains(listener))
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{
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Debug.LogError($"{listener} already registered", this);
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return;
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}
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_listeners.Add(listener);
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}
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public void Unregister(GameEventListener listener)
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{
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if (!_listeners.Contains(listener))
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{
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Debug.LogError($"{listener} not already registered");
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return;
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}
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_listeners.Remove(listener);
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}
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}
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#region Editor
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#if UNITY_EDITOR
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public partial class GameEvent
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{
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private int _EDITOR_pingIdx;
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public void EDITOR_PingNextListener()
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{
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Debug.Log($"ping listener {_EDITOR_pingIdx+1}/{_listeners.Count}", this);
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EditorGUIUtility.PingObject(_listeners[_EDITOR_pingIdx++]);
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_EDITOR_pingIdx %= _listeners.Count;
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}
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}
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[CustomEditor(typeof(GameEvent), true)]
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public class GameEventEditor : Editor
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{
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private GameEvent _event;
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private void OnEnable()
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{
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_event = target as GameEvent;
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (GUILayout.Button("Raise"))
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{
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_event.Raise();
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}
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if (Application.isPlaying && GUILayout.Button("Ping Listeners"))
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{
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_event.EDITOR_PingNextListener();
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}
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}
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}
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#endif
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#endregion
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}
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