revival/game/Assets/Scripts/Player/PlayerInputSettings.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PlayerInputSettings.asset", menuName = "KernelPanic/Player/InputSettings")]
public class PlayerInputSettings : ScriptableObject
{
public float JumpBufferTime => _jumpBufferTime;
public float BlinkBufferTime => _blinkBufferTime;
public float UseBufferTime => _useBufferTime;
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public float FreezeBufferTime => _freezeBufferTime;
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public float MouseSensitivity => _mouseSens;
public float JoypadSensitivity => _joypadSens;
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[SerializeField]
private float _jumpBufferTime;
[SerializeField]
private float _blinkBufferTime;
[SerializeField]
private float _useBufferTime;
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[SerializeField]
private float _freezeBufferTime;
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[SerializeField]
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private float _mouseSens;
[SerializeField]
private float _joypadSens;
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}