11 lines
306 B
C#
11 lines
306 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "PlayerInputSettings.asset", menuName = "KernelPanic/Player/InputSettings")]
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public class PlayerInputSettings : ScriptableObject
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{
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public float JumpBufferTime;
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public float UseBufferTime;
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}
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