revival/game/Assets/Scripts/Camera/HideandLockCursor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideandLockCursor : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
}
}