2021-03-08 16:13:19 +01:00
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using System.Collections;
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using System.Collections.Generic;
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2021-03-24 12:50:07 +01:00
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using System.Diagnostics;
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2021-03-08 16:13:19 +01:00
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using UnityEngine;
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using FMOD;
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using FMODUnity;
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2021-03-24 12:50:07 +01:00
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using EventInstance = FMOD.Studio.EventInstance;
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2021-03-08 16:13:19 +01:00
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[RequireComponent(typeof(FMODUnity.StudioBankLoader))]
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public class AudioManager : MonoBehaviour
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{
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[System.Serializable]
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private struct AdjustableAudioBus
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{
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public string BusName;
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public PlayerPrefValue PlayerPref;
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public void Initialise()
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{
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var bus = FMODUnity.RuntimeManager.GetBus( $"bus:/{BusName}" );
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PlayerPref.OnFloatSet.AddListener( (vol) => bus.setVolume(vol) );
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bus.setVolume( PlayerPref.GetFloat( 1.0f ) );
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}
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}
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[SerializeField]
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[EventRef]
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private string _musicId;
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2021-03-24 12:50:07 +01:00
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[SerializeField]
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private float _trackDeltaPerSecond;
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private const string TRACK_PARAM = "Track";
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private float _currentTrack = 1f;
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private int _targetTrack = 1;
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2021-03-08 16:13:19 +01:00
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[SerializeField]
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private AdjustableAudioBus _musicBus;
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[SerializeField]
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private AdjustableAudioBus _sfxBus;
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[SerializeField]
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private AdjustableAudioBus _voBus;
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[SerializeField]
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private AdjustableAudioBus _uiBus;
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private static AudioManager _instance;
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private EventInstance _musicInstance;
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2021-03-24 12:50:07 +01:00
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public static void SetTrack( int track, bool forceLower = false )
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{
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if ( forceLower || track > _instance._targetTrack )
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{
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_instance._targetTrack = track;
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}
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}
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void Update()
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{
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float dt = Time.deltaTime;
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float maxDelta = dt * _trackDeltaPerSecond;
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_currentTrack = Mathf.MoveTowards( _currentTrack, (float) _targetTrack, maxDelta );
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_musicInstance.setParameterByName( TRACK_PARAM, _currentTrack );
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}
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void Awake()
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{
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if ( _instance != null )
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{
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Destroy( gameObject );
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return;
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}
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_instance = this;
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GetComponent<StudioBankLoader>().enabled = true;
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_musicInstance = RuntimeManager.CreateInstance( _musicId );
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_musicInstance.start();
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_musicBus.Initialise();
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_sfxBus.Initialise();
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_voBus.Initialise();
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_uiBus.Initialise();
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}
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}
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