2021-02-12 10:32:10 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyAttributes;
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2021-02-12 15:04:12 +01:00
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using UnityEngine.Serialization;
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2021-02-12 10:32:10 +01:00
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[CreateAssetMenu(fileName = "LevelDescriptor.asset", menuName = "KernelPanic/Boot/LevelDescriptor")]
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public class LevelDescriptor : ScriptableObject
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{
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2021-02-12 15:04:12 +01:00
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public string LevelScene => _levelScene;
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[FormerlySerializedAs("LevelScene")][SerializeField][Scene]
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private string _levelScene;
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2021-02-12 10:32:10 +01:00
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}
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