revival/game/Assets/Scripts/Flow/LevelDescriptor.cs

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2021-02-12 10:32:10 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
[CreateAssetMenu(fileName = "LevelDescriptor.asset", menuName = "KernelPanic/Boot/LevelDescriptor")]
public class LevelDescriptor : ScriptableObject
{
[SerializeField] [Scene]
public string LevelScene;
}