revival/game/Assets/Scripts/Flow/LevelDescriptor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
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using UnityEngine.Serialization;
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[CreateAssetMenu(fileName = "LevelDescriptor.asset", menuName = "KernelPanic/Boot/LevelDescriptor")]
public class LevelDescriptor : ScriptableObject
{
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public string LevelScene => _levelScene;
[FormerlySerializedAs("LevelScene")][SerializeField][Scene]
private string _levelScene;
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}