revival/game/Assets/Scripts/Traps/FallawayFloorChain.cs

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2021-03-24 17:54:34 +01:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public partial class FallawayFloorChain : MonoBehaviour
{
[SerializeField] private float _spacing;
[SerializeField] private float _delay;
[SerializeField] private bool _forwards;
private readonly List<FallawayFloor> _segments = new List<FallawayFloor>();
private bool _triggered;
private void Start()
{
GetComponentsInChildren(_segments);
}
private void LateUpdate()
{
if (_triggered) return;
for (int i = 0; i < _segments.Count; i++)
{
if (_segments[i].Falling)
{
StartCoroutine(FallCR());
break;
}
}
}
private IEnumerator FallCR()
{
_triggered = true;
var wait = new WaitForSeconds(_delay);
if (_forwards)
{
for (int i = 0; i < _segments.Count; i++)
{
_segments[i].Fall();
yield return wait;
}
}
else
{
for (int i = _segments.Count - 1; i >= 0; i--)
{
_segments[i].Fall();
yield return wait;
}
}
yield return new WaitUntil(() =>
{
var idx = _forwards ? _segments.Count - 1 : 0;
foreach (var segment in _segments)
{
if (segment.Falling) return false;
}
_triggered = false;
if (!_segments[idx].Falling)
{
_triggered = false;
return true;
}
return false;
});
}
}
#region Editor
#if UNITY_EDITOR
public partial class FallawayFloorChain
{
[SerializeField] private GameObject _prefab;
[Range(1,16)]
[SerializeField] private int _length;
public float EDITOR_Spacing => _spacing;
public int EDITOR_Length => _length;
public void EDITOR_Refresh()
{
if (_length == transform.childCount) return;
for (int i = transform.childCount - 1; i >= 0; i--)
{
DestroyImmediate(transform.GetChild(i).gameObject);
}
_segments.Clear();
for (int i = 0; i < _length; i++)
{
var platform = Instantiate(_prefab, transform).GetComponent<FallawayFloor>();
_segments.Add(platform);
}
EDITOR_RefreshSpacing();
}
public void EDITOR_RefreshSpacing()
{
for (int i = 0; i < _segments.Count; i++)
{
_segments[i].transform.localPosition = Vector3.forward * _spacing * i;
}
}
}
[CustomEditor(typeof(FallawayFloorChain))]
public class FallawayFloorChainEditor : Editor
{
private FallawayFloorChain _data;
private void OnEnable()
{
_data = target as FallawayFloorChain;
}
public override void OnInspectorGUI()
{
var spacing = _data.EDITOR_Spacing;
base.OnInspectorGUI();
if (_data.transform.childCount != _data.EDITOR_Length)
{
_data.EDITOR_Refresh();
}
if (spacing != _data.EDITOR_Spacing)
{
_data.EDITOR_RefreshSpacing();
}
}
}
#endif
#endregion