revival/game/Assets/Scripts/Rendering/GlitchRenderPipelineAsset.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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[CreateAssetMenu(menuName = "KernelPanic/Rendering/Glitch Render Pipeline Asset")]
public class GlitchRenderPipelineAsset : RenderPipelineAsset
{
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[System.Serializable]
public class Settings
{
public ForwardRenderer forwardRenderer;
}
public Settings settings;
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protected override RenderPipeline CreatePipeline()
{
return new GlitchRenderPipelineInstance();
}
}