revival/game/Assets/Scripts/Death & Respawn/DeathZone.cs

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using System;
using UnityEngine;
public class DeathZone : MonoBehaviour
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{
private void OnTriggerEnter(Collider other)
{
// Checks to make sure other collider is the Player. Sets player variable as Player game object and starts the coroutine.
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if (other.TryGetComponent(out PlayerDeath playerDeath))
{
playerDeath.Respawn();
}
}
}