revival/game/Assets/Scripts/Artefacts/ArtefactInventory.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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[CreateAssetMenu(menuName = "KernelPanic/Artefacts/Inventory")]
public class ArtefactInventory : ScriptableObject
{
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private readonly List<Artefact> artefactList = new List<Artefact>();
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public void addA(Artefact a)
{
//check if duplicate in the list
foreach (Artefact x in artefactList)
{
if (x.artefactID == a.artefactID)
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{
Debug.LogError($"{a} already exists in inventory", this);
return;
}
}
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artefactList.Add(a);
}
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private void OnDisable()
{
artefactList.Clear();
}
}