feat: cap piece
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8384933c83
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64
main.js
64
main.js
@ -4,6 +4,7 @@
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
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// Initialise scene
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const scene = new THREE.Scene();
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@ -42,6 +43,17 @@ function makeCube(xCoord, material) {
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return cube;
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}
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function makeCylinder(material) {
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const radius = .25;
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const height = 1;
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const radialSegments = 8;
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const geometry = new THREE.CylinderGeometry(radius, radius, height, radialSegments);
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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return mesh;
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}
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class CornerCurve extends THREE.Curve {
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constructor(scale) {
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super();
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@ -49,39 +61,71 @@ class CornerCurve extends THREE.Curve {
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}
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getPoint(t) {
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const tx = (Math.sin(.5 * Math.PI * t) -.5) * this.scale;
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const ty = (Math.cos(.5 * Math.PI * t) -.5) * this.scale;
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const tx = Math.sin(.5 * Math.PI * t) * this.scale - .5;
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const ty = Math.cos(.5 * Math.PI * t) * this.scale - .5;
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const tz = 0;
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return new THREE.Vector3(tx, ty, tz);
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}
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}
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function makeCorner(material) {
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const path = new CornerCurve(.75);
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const path = new CornerCurve(.5);
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const tubularSegments = 20;
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const radius = .25;
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const radialSegments = 8;
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const closed = false;
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const geometry = new THREE.TubeGeometry(path, tubularSegments, radius, radialSegments, closed);
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const mesh = new THREE.Mesh(geometry, material);
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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return mesh;
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}
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function makeCap(material) {
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const radius = .25;
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const height = .5;
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const radialSegments = 8;
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const cylinder = new THREE.CylinderGeometry(radius, radius, height, radialSegments);
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// Shift cylinder vertices down
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const positionAttribute = cylinder.getAttribute('position');
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const vertex = new THREE.Vector3();
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for (let i = 0; i < positionAttribute.count; i++) {
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vertex.fromBufferAttribute(positionAttribute, i);
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positionAttribute.setXYZ(i, vertex.x, vertex.y - .25, vertex.z);
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}
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const sphereRadius = .375;
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const widthSegments = 12;
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const heightSegments = 8;
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const sphere = new THREE.SphereGeometry(sphereRadius, widthSegments, heightSegments);
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var capGeometry = BufferGeometryUtils.mergeGeometries([cylinder, sphere], false);
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const mesh = new THREE.Mesh(capGeometry, material);
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scene.add(mesh);
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return mesh;
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}
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let meshes = [];
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meshes.push(makeCube(-2, redMaterial));
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meshes.push(makeCorner(greenMaterial));
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meshes.push(makeCube(2, blueMaterial));
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const cylinder = makeCylinder(redMaterial);
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cylinder.position.x = -1;
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meshes.push(cylinder);
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const corner = makeCorner(greenMaterial);
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meshes.push(corner);
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const cap = makeCap(blueMaterial);
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cap.position.x = 1;
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meshes.push(cap);
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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for (let i = 0; i < meshes.length; i++) {
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const cube = meshes[i];
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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const mesh = meshes[i];
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mesh.rotation.x += 0.01;
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mesh.rotation.y += 0.01;
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}
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controls.update();
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