feat: corner mesh
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main.js
44
main.js
@ -1,4 +1,6 @@
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// TODO: meshes for puzzle pieces
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// TODO: corner mesh
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// TODO: cylinder mesh
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// TODO: end point mesh
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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@ -29,8 +31,8 @@ controls.update();
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const redMaterial = new THREE.MeshLambertMaterial({ color: 0xff0000 });
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const greenMaterial = new THREE.MeshLambertMaterial({ color: 0x00ff00 });
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const blueMaterial = new THREE.MeshLambertMaterial({ color: 0x0000ff });
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const materials = [redMaterial, greenMaterial, blueMaterial];
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// Make cubes
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function makeCube(xCoord, material) {
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const geometry = new THREE.BoxGeometry();
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const cube = new THREE.Mesh(geometry, material);
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@ -40,18 +42,44 @@ function makeCube(xCoord, material) {
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return cube;
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}
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let cubes = [];
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for (let i = 0; i < 3; i++) {
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const cube = makeCube((i - 1)*2, materials[i]);
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cubes.push(cube);
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class CornerCurve extends THREE.Curve {
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constructor(scale) {
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super();
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this.scale = scale;
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}
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getPoint(t) {
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const tx = (Math.sin(.5 * Math.PI * t) -.5) * this.scale;
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const ty = (Math.cos(.5 * Math.PI * t) -.5) * this.scale;
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const tz = 0;
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return new THREE.Vector3(tx, ty, tz);
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}
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}
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function makeCorner(material) {
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const path = new CornerCurve(.75);
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const tubularSegments = 20;
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const radius = .25;
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const radialSegments = 8;
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const closed = false;
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const geometry = new THREE.TubeGeometry(path, tubularSegments, radius, radialSegments, closed);
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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return mesh;
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}
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let meshes = [];
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meshes.push(makeCube(-2, redMaterial));
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meshes.push(makeCorner(greenMaterial));
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meshes.push(makeCube(2, blueMaterial));
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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for (let i = 0; i < cubes.length; i++) {
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const cube = cubes[i];
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for (let i = 0; i < meshes.length; i++) {
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const cube = meshes[i];
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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}
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