oglc/todo.md

1.1 KiB

  • basic opengl initialisation
  • shader pre-processor
    • ppp.py
    • read root shaders
    • read include shaders
    • write processed shaders to bin/res/shader/
    • compile processed shaders
  • [-] render image with compute shader
    • render a texture to a full-screen quad
    • pass uniforms to shader to animate it
    • pass structed uniform buffers
    • [-] ray tracing time
      • perspective
      • camera lookat
      • do a bounce
      • do a 'flect
      • do a 'fract
      • [-] depth
        • acquire value
        • depth texture
      • acquire randomness
      • acceleration time !
        • auxiliary textures: g buffer
        • frame blending
    • maybe do some fractals
      • mandelbrot
      • julia
      • trongle
  • output frame to a file
    • detect input keydown s
    • get timestamp
    • create and write to file (maybe with stb_image.h?)
  • command line arguments
    • help
    • window dimensions
  • scene definition