oglc/todo.md

931 B

  • [-] render image with compute shader
    • render a texture to a full-screen quad
    • pass uniforms to shader to animate it
    • pass structed uniform buffers
    • [-] ray tracing time
      • perspective
      • camera lookat
      • do a bounce
      • do a 'flect
      • do a 'fract
      • [-] depth
        • acquire value
      • acquire randomness
      • acceleration time !
        • auxiliary textures
          • depth buffer
          • frame blending
    • maybe do some fractals
      • mandelbrot
      • julia
      • trongle
  • resizable window
  • output frame to a file
    • detect input keydown s
    • get timestamp
    • create and write to file (maybe with stb_image.h?)
  • command line arguments
    • help
    • window dimensions
  • scene definition