oglc/src/gfx.h

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#pragma once
#define GLEW_STATIC
#include "GL/glew.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include "io.h"
#include "random.h"
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SDL_Window* gfxInit(int width, int height);
unsigned int compileQuadShaderProgram(const char* vsPath, const char* fsPath);
unsigned int compileComputeShaderProgram();
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GLuint createNoiseTexture(int width, int height);
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GLuint createWriteOnlyTexture(int width, int height);
void printWorkGroupLimits();
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void setVertexAttributes();
void initBuffers();