2021-07-04 02:53:37 +01:00
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#pragma once
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#define GLEW_STATIC
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#include "GL/glew.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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#include "io.h"
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2021-07-10 16:16:01 +01:00
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SDL_Window* gfxInit(int width, int height);
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unsigned int compileQuadShaderProgram(const char* vsPath, const char* fsPath);
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unsigned int compileComputeShaderProgram();
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2021-07-04 02:53:37 +01:00
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2021-07-10 16:16:01 +01:00
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void createTextureFromFile(const char* path);
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GLuint createWriteOnlyTexture(int width, int height);
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void printWorkGroupLimits();
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2021-07-05 01:05:37 +01:00
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2021-07-09 01:00:19 +01:00
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void setVertexAttributes();
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void initBuffers();
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