2021-07-30 00:39:04 +02:00
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struct Sphere
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{
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2021-08-06 20:25:52 +02:00
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// (c.x,c.y,c.z,r)
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vec4 cr;
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2021-07-30 00:39:04 +02:00
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vec3 albedo;
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2022-01-30 23:01:02 +01:00
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int material;
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2021-07-30 00:39:04 +02:00
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};
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2021-08-10 02:11:22 +02:00
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2022-01-30 23:01:02 +01:00
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// TODO: use uniform buffer objects
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const int SPHERES = 167;
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2021-08-10 02:11:22 +02:00
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uniform int _activeSpheres;
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layout (location = 1) uniform Sphere _spheres[SPHERES];
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