1.6 KiB
bash sketches
I love making games but i find the friction to starting and subsequently working on projects to be high. friction could be from:
- game engines icky
- no art assets
- boilerplate boilerplate boilerplate
this hampers my ability to complete things, even if those things are tiny prototypes. really i would like to be able to jump into any project at any time. i want to minimise the time and energy it takes from having an idea to getting feedback as to whether its any good, even if that first feedback is just to myself.
at the moment i am spending a lot of time in the terminal making graphs with python and matplotlib. i am also compiling essays with pandoc. i am used to working in the shell to build useful things quickly, so i wonder, how useful might the shell be for making a slightly-more-than-paper game prototype?
i will try to explore an idea as quickly as i can using charmbracelet/gum to give myself some nice interactive input.
i am hoping this approach will help me to identify the key components of the design quickly.
- movement
- hazard placement
- battery
- story
- progression
at this early sketch stage being able to shift my attention from one component to another is crucial to hammer out the vibe. i can move from hazard probabalities and progression to writing a script in the space of a few lines.
i've made pseudo-cells to avoid having to write any actual 2d logic, as well as stay away from anything actually graphical. thre are a few art styles that could work, and don't want to start down the path of one now - better to stay high level, we can work out the specifics of space and time later.