|  | d8fd4b5a0a | improve enemy collision, slidies, difficulty curve | 2021-01-11 11:46:46 +00:00 |  | 
			
				
					|  | 234e94a46b | some more audiovis stuff | 2021-01-11 10:09:53 +00:00 |  | 
			
				
					|  | c021109b5a | scale bounce with intensity, shake camera on calm | 2021-01-11 09:28:15 +00:00 |  | 
			
				
					|  | 11e47860e2 | make bullets visible lol | 2021-01-11 09:18:50 +00:00 |  | 
			
				
					|  | 829f8612c4 | shader/material tweaks | 2021-01-11 04:36:35 +00:00 |  | 
			
				
					|  | 73d3a6bfc2 | correctly position enemies and obstacles in a cubic funnel | 2021-01-11 02:13:08 +00:00 |  | 
			
				
					|  | 12cd800356 | tunnel stuff | 2021-01-10 17:54:04 +00:00 |  | 
			
				
					|  | 7eca13d48f | fix warnings in bullet shader | 2021-01-10 14:32:12 +00:00 |  | 
			
				
					|  | b0804f2181 | tube | 2021-01-10 05:55:45 +00:00 |  | 
			
				
					|  | 8ae6993dab | add subtractive ground | 2021-01-09 18:45:52 +00:00 |  | 
			
				
					|  | cc2150a88e | add camera shake | 2021-01-09 18:18:55 +00:00 |  | 
			
				
					|  | 3eab5bfde7 | Merge branch 'main' into enemy-graphics | 2021-01-09 17:42:19 +00:00 |  | 
			
				
					|  | e4fcf297b6 | pulse enemy graphics in time with music | 2021-01-09 17:29:48 +00:00 |  | 
			
				
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								 Dom Harris | 09c763043d | made it feel like a game <3 | 2021-01-09 16:18:29 +00:00 |  | 
			
				
					|  | 8040a999be | update enemy graphics | 2021-01-09 16:08:57 +00:00 |  | 
			
				
					|  | e02b3b49bd | implement accessibility options | 2021-01-09 05:32:47 +00:00 |  | 
			
				
					|  | eb7826c7c7 | add ship, camera shake and 2nd fractal | 2021-01-07 05:44:42 +00:00 |  | 
			
				
					|  | 6ab5c4d6fa | add fractal tunnel | 2021-01-05 19:51:34 +00:00 |  |