Cai added fmod
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@ -0,0 +1,157 @@
|
|||
FMOD END USER LICENCE AGREEMENT
|
||||
===============================
|
||||
|
||||
This End User Licence Agreement (EULA) is a legal agreement between you and
|
||||
Firelight Technologies Pty Ltd (ACN 099 182 448) (us or we) and governs your use
|
||||
of FMOD Studio Authoring Tool and FMOD Studio Engine, together the Software.
|
||||
|
||||
1. GRANT OF LICENCE
|
||||
|
||||
1.1 FMOD Studio Authoring Tool
|
||||
|
||||
This EULA grants you the right to use FMOD Studio Authoring Tool for all use,
|
||||
including Commercial use, subject to the following:
|
||||
|
||||
i. FMOD Studio Authoring Tool is used to create content for use with the
|
||||
FMOD Studio Engine only;
|
||||
|
||||
ii. FMOD Studio Authoring Tool is not redistributed in any form.
|
||||
|
||||
1.2 FMOD Studio Engine
|
||||
|
||||
This EULA grants you the right to use FMOD Studio Engine, for personal
|
||||
(hobbyist), educational (students and teachers) or Non-Commercial use only,
|
||||
subject to the following:
|
||||
|
||||
i. FMOD Studio Engine is integrated and redistributed in a software
|
||||
application (Product) only;
|
||||
|
||||
ii. FMOD Studio Engine is not distributed as part of a game engine or tool
|
||||
set;
|
||||
|
||||
iii. FMOD Studio Engine is not used in any Commercial enterprise or for any
|
||||
Commercial production or subcontracting, except for the purposes of
|
||||
Evaluation or Development of a Commercial Product;
|
||||
|
||||
iv. Non-Commercial use does not involve any form of monetisation,
|
||||
sponsorship or promotion;
|
||||
|
||||
v. Product includes attribution in accordance with Clause 3.
|
||||
|
||||
2.OTHER USE
|
||||
|
||||
For all Commercial use, and any Non Commercial use not permitted by this
|
||||
license, a separate license is required. Refer to www.fmod.com/licensing for
|
||||
information.
|
||||
|
||||
3. CREDITS
|
||||
|
||||
All Products require an in game credit line which must include the words “FMOD
|
||||
Studio” and “Firelight Technologies Pty Ltd”. Refer to www.fmod.com/attribution
|
||||
for examples.
|
||||
|
||||
4. INTELLECTUAL PROPERTY RIGHTS
|
||||
|
||||
We are and remain at all times the owner of the Software (including all
|
||||
intellectual property rights in or to the Software). For the avoidance of doubt,
|
||||
nothing in this EULA may be deemed to grant or assign to you any proprietary or
|
||||
ownership interest or intellectual property rights in or to the Software other
|
||||
than the rights licensed pursuant to Clause 1.
|
||||
|
||||
You acknowledge and agree that you have no right, title or interest in and to
|
||||
the intellectual property rights in the Software.
|
||||
|
||||
5. SECURITY AND RISK
|
||||
|
||||
You are responsible for protecting the Software and any related materials at all
|
||||
times from unauthorised access, use or damage.
|
||||
|
||||
6. WARRANTY AND LIMITATION OF LIABILITY
|
||||
|
||||
The Software is provided by us “as is” and, to the maximum extent permitted by
|
||||
law, any express or implied warranties of any kind, including (but not limited
|
||||
to) all implied warranties of merchantability and fitness for a particular
|
||||
purpose are disclaimed.
|
||||
|
||||
In no event shall we (and our employees, contractors and subcontractors),
|
||||
developers and contributors be liable for any direct, special, indirect or
|
||||
consequential damages whatsoever resulting from loss of data or profits, whether
|
||||
in an action of contract, negligence or other tortious conduct, arising out of
|
||||
or in connection with the use or performance of the Software.
|
||||
|
||||
7. OGG VORBIS CODEC
|
||||
|
||||
FMOD uses the Ogg Vorbis codec © 2002, Xiph.Org Foundation.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
i. Redistributions of source code must retain the above copyright notice,
|
||||
the list of conditions and the following disclaimer.
|
||||
|
||||
ii. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other material provided with the distribution.
|
||||
|
||||
iii. Neither the name of the Xiph.org Foundation nor the names of its
|
||||
contributors may be used to endorse or promote products derived from this
|
||||
software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
||||
CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
||||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
|
||||
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
8. RESONANCE AUDIO SDK
|
||||
|
||||
FMOD includes Resonance Audio SDK, licensed under the Apache Licence, Version
|
||||
2.0 (the Licence); you may not use this file except in compliance with the
|
||||
License. You may obtain a copy of the License at:
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software distributed
|
||||
under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR
|
||||
CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||||
specific language governing permissions and limitations under the License.
|
||||
|
||||
8. ANDROID PLATFORM CODE
|
||||
|
||||
Copyright (C) 2010 The Android Open Source Project All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||||
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
|
||||
9. AUDIOMOTORS DEMO CONTENT
|
||||
|
||||
The audiogaming_audiomotors_demo_engine.agp file is provided for evaluation
|
||||
purposes only and is not to be redistributed. AudioMotors V2 Pro is required to
|
||||
create your own engine content. Refer to https://lesound.io for information.
|
|
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|
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{
|
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"name": "FMODUnityResonanceEditor",
|
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"references": [
|
||||
"FMODUnityResonance"
|
||||
],
|
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"includePlatforms": [
|
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"Editor"
|
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],
|
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"excludePlatforms": [],
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// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
|
||||
/// Inspector window of a FmodResonanceAudioRoom object.
|
||||
[CustomEditor(typeof(FmodResonanceAudioRoom))]
|
||||
[CanEditMultipleObjects]
|
||||
public class FmodResonanceAudioRoomEditor : Editor {
|
||||
private SerializedProperty leftWall = null;
|
||||
private SerializedProperty rightWall = null;
|
||||
private SerializedProperty floor = null;
|
||||
private SerializedProperty ceiling = null;
|
||||
private SerializedProperty backWall = null;
|
||||
private SerializedProperty frontWall = null;
|
||||
private SerializedProperty reflectivity = null;
|
||||
private SerializedProperty reverbGainDb = null;
|
||||
private SerializedProperty reverbBrightness = null;
|
||||
private SerializedProperty reverbTime = null;
|
||||
private SerializedProperty size = null;
|
||||
|
||||
private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials",
|
||||
"Room surface materials to calculate the acoustic properties of the room.");
|
||||
private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material",
|
||||
"Surface material used to calculate the acoustic properties of the room.");
|
||||
private GUIContent reflectivityLabel = new GUIContent("Reflectivity",
|
||||
"Adjusts what proportion of the direct sound is reflected back by each surface, after an " +
|
||||
"appropriate delay. Reverberation is unaffected by this setting.");
|
||||
private GUIContent reverbGainLabel = new GUIContent("Gain (dB)",
|
||||
"Applies a gain adjustment to the reverberation in the room. The default value will leave " +
|
||||
"reverb unaffected.");
|
||||
private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties",
|
||||
"Parameters to adjust the reverb properties of the room.");
|
||||
private GUIContent reverbBrightnessLabel = new GUIContent("Brightness",
|
||||
"Adjusts the balance between high and low frequencies in the reverb.");
|
||||
private GUIContent reverbTimeLabel = new GUIContent("Time",
|
||||
"Adjusts the overall duration of the reverb by a positive scaling factor.");
|
||||
private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions.");
|
||||
|
||||
void OnEnable () {
|
||||
leftWall = serializedObject.FindProperty("leftWall");
|
||||
rightWall = serializedObject.FindProperty("rightWall");
|
||||
floor = serializedObject.FindProperty("floor");
|
||||
ceiling = serializedObject.FindProperty("ceiling");
|
||||
backWall = serializedObject.FindProperty("backWall");
|
||||
frontWall = serializedObject.FindProperty("frontWall");
|
||||
reflectivity = serializedObject.FindProperty("reflectivity");
|
||||
reverbGainDb = serializedObject.FindProperty("reverbGainDb");
|
||||
reverbBrightness = serializedObject.FindProperty("reverbBrightness");
|
||||
reverbTime = serializedObject.FindProperty("reverbTime");
|
||||
size = serializedObject.FindProperty("size");
|
||||
}
|
||||
|
||||
/// @cond
|
||||
public override void OnInspectorGUI () {
|
||||
serializedObject.Update();
|
||||
|
||||
// Add clickable script field, as would have been provided by DrawDefaultInspector()
|
||||
MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
|
||||
EditorGUI.BeginDisabledGroup (true);
|
||||
EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
|
||||
EditorGUI.EndDisabledGroup ();
|
||||
|
||||
EditorGUILayout.LabelField(surfaceMaterialsLabel);
|
||||
++EditorGUI.indentLevel;
|
||||
DrawSurfaceMaterial(leftWall);
|
||||
DrawSurfaceMaterial(rightWall);
|
||||
DrawSurfaceMaterial(floor);
|
||||
DrawSurfaceMaterial(ceiling);
|
||||
DrawSurfaceMaterial(backWall);
|
||||
DrawSurfaceMaterial(frontWall);
|
||||
--EditorGUI.indentLevel;
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.maxReflectivity, reflectivityLabel);
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.LabelField(reverbPropertiesLabel);
|
||||
++EditorGUI.indentLevel;
|
||||
EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.minGainDb, FmodResonanceAudio.maxGainDb,
|
||||
reverbGainLabel);
|
||||
EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.minReverbBrightness,
|
||||
FmodResonanceAudio.maxReverbBrightness, reverbBrightnessLabel);
|
||||
EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.maxReverbTime, reverbTimeLabel);
|
||||
--EditorGUI.indentLevel;
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
|
||||
EditorGUILayout.PropertyField(size, sizeLabel);
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
/// @endcond
|
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|
||||
private void DrawSurfaceMaterial (SerializedProperty surfaceMaterial) {
|
||||
surfaceMaterialLabel.text = surfaceMaterial.displayName;
|
||||
EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel);
|
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}
|
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}
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{
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"name": "FMODUnityResonance",
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"references": [
|
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"FMODUnity"
|
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],
|
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|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,262 @@
|
|||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using FMODUnity;
|
||||
|
||||
/// This is the main Resonance Audio class that communicates with the FMOD Unity integration. Native
|
||||
/// functions of the system can only be called through this class to preserve the internal system
|
||||
/// functionality.
|
||||
public static class FmodResonanceAudio {
|
||||
/// Updates the room effects of the environment with given |room| properties.
|
||||
/// @note This should only be called from the main Unity thread.
|
||||
public static void UpdateAudioRoom(FmodResonanceAudioRoom room, bool roomEnabled) {
|
||||
// Update the enabled rooms list.
|
||||
if (roomEnabled) {
|
||||
if (!enabledRooms.Contains(room)) {
|
||||
enabledRooms.Add(room);
|
||||
}
|
||||
} else {
|
||||
enabledRooms.Remove(room);
|
||||
}
|
||||
// Update the current room effects to be applied.
|
||||
if (enabledRooms.Count > 0) {
|
||||
FmodResonanceAudioRoom currentRoom = enabledRooms[enabledRooms.Count - 1];
|
||||
RoomProperties roomProperties = GetRoomProperties(currentRoom);
|
||||
// Pass the room properties into a pointer.
|
||||
IntPtr roomPropertiesPtr = Marshal.AllocHGlobal(roomPropertiesSize);
|
||||
Marshal.StructureToPtr(roomProperties, roomPropertiesPtr, false);
|
||||
ListenerPlugin.setParameterData (roomPropertiesIndex, GetBytes(roomPropertiesPtr,
|
||||
roomPropertiesSize));
|
||||
Marshal.FreeHGlobal(roomPropertiesPtr);
|
||||
} else {
|
||||
// Set the room properties to a null room, which will effectively disable the room effects.
|
||||
ListenerPlugin.setParameterData (roomPropertiesIndex, GetBytes(IntPtr.Zero, 0));
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns whether the listener is currently inside the given |room| boundaries.
|
||||
public static bool IsListenerInsideRoom(FmodResonanceAudioRoom room) {
|
||||
// Compute the room position relative to the listener.
|
||||
FMOD.VECTOR unused;
|
||||
RuntimeManager.CoreSystem.get3DListenerAttributes(0, out listenerPositionFmod, out unused,
|
||||
out unused, out unused);
|
||||
Vector3 listenerPosition = new Vector3(listenerPositionFmod.x, listenerPositionFmod.y,
|
||||
listenerPositionFmod.z);
|
||||
Vector3 relativePosition = listenerPosition - room.transform.position;
|
||||
Quaternion rotationInverse = Quaternion.Inverse(room.transform.rotation);
|
||||
// Set the size of the room as the boundary and return whether the listener is inside.
|
||||
bounds.size = Vector3.Scale(room.transform.lossyScale, room.size);
|
||||
return bounds.Contains(rotationInverse * relativePosition);
|
||||
}
|
||||
|
||||
/// Maximum allowed gain value in decibels.
|
||||
public const float maxGainDb = 24.0f;
|
||||
|
||||
/// Minimum allowed gain value in decibels.
|
||||
public const float minGainDb = -24.0f;
|
||||
|
||||
/// Maximum allowed reverb brightness modifier value.
|
||||
public const float maxReverbBrightness = 1.0f;
|
||||
|
||||
/// Minimum allowed reverb brightness modifier value.
|
||||
public const float minReverbBrightness = -1.0f;
|
||||
|
||||
/// Maximum allowed reverb time modifier value.
|
||||
public const float maxReverbTime = 3.0f;
|
||||
|
||||
/// Maximum allowed reflectivity multiplier of a room surface material.
|
||||
public const float maxReflectivity = 2.0f;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct RoomProperties {
|
||||
// Center position of the room in world space.
|
||||
public float positionX;
|
||||
public float positionY;
|
||||
public float positionZ;
|
||||
|
||||
// Rotation (quaternion) of the room in world space.
|
||||
public float rotationX;
|
||||
public float rotationY;
|
||||
public float rotationZ;
|
||||
public float rotationW;
|
||||
|
||||
// Size of the shoebox room in world space.
|
||||
public float dimensionsX;
|
||||
public float dimensionsY;
|
||||
public float dimensionsZ;
|
||||
|
||||
// Material name of each surface of the shoebox room.
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial materialLeft;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial materialRight;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial materialBottom;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial materialTop;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial materialFront;
|
||||
public FmodResonanceAudioRoom.SurfaceMaterial materialBack;
|
||||
|
||||
// User defined uniform scaling factor for reflectivity. This parameter has no effect when set
|
||||
// to 1.0f.
|
||||
public float reflectionScalar;
|
||||
|
||||
// User defined reverb tail gain multiplier. This parameter has no effect when set to 0.0f.
|
||||
public float reverbGain;
|
||||
|
||||
// Adjusts the reverberation time across all frequency bands. RT60 values are multiplied by this
|
||||
// factor. Has no effect when set to 1.0f.
|
||||
public float reverbTime;
|
||||
|
||||
// Controls the slope of a line from the lowest to the highest RT60 values (increases high
|
||||
// frequency RT60s when positive, decreases when negative). Has no effect when set to 0.0f.
|
||||
public float reverbBrightness;
|
||||
};
|
||||
|
||||
// Returns the FMOD Resonance Audio Listener Plugin.
|
||||
private static FMOD.DSP ListenerPlugin {
|
||||
get {
|
||||
if (!listenerPlugin.hasHandle()) {
|
||||
listenerPlugin = Initialize();
|
||||
}
|
||||
return listenerPlugin;
|
||||
}
|
||||
}
|
||||
|
||||
// Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'.
|
||||
private static float ConvertAmplitudeFromDb (float db) {
|
||||
return Mathf.Pow(10.0f, 0.05f * db);
|
||||
}
|
||||
|
||||
// Converts given |position| and |rotation| from Unity space to audio space.
|
||||
private static void ConvertAudioTransformFromUnity (ref Vector3 position,
|
||||
ref Quaternion rotation) {
|
||||
// Compose the transformation matrix.
|
||||
Matrix4x4 transformMatrix = Matrix4x4.TRS(position, rotation, Vector3.one);
|
||||
// Convert the transformation matrix from left-handed to right-handed.
|
||||
transformMatrix = flipZ * transformMatrix * flipZ;
|
||||
// Update |position| and |rotation| respectively.
|
||||
position = transformMatrix.GetColumn(3);
|
||||
rotation = Quaternion.LookRotation(transformMatrix.GetColumn(2), transformMatrix.GetColumn(1));
|
||||
}
|
||||
|
||||
// Returns a byte array of |length| created from |ptr|.
|
||||
private static byte[] GetBytes(IntPtr ptr, int length) {
|
||||
if (ptr != IntPtr.Zero) {
|
||||
byte[] byteArray = new byte[length];
|
||||
Marshal.Copy(ptr, byteArray, 0, length);
|
||||
return byteArray;
|
||||
}
|
||||
// Return an empty array if the pointer is null.
|
||||
return new byte[1];
|
||||
}
|
||||
|
||||
// Returns room properties of the given |room|.
|
||||
private static RoomProperties GetRoomProperties(FmodResonanceAudioRoom room) {
|
||||
RoomProperties roomProperties;
|
||||
Vector3 position = room.transform.position;
|
||||
Quaternion rotation = room.transform.rotation;
|
||||
Vector3 scale = Vector3.Scale(room.transform.lossyScale, room.size);
|
||||
ConvertAudioTransformFromUnity(ref position, ref rotation);
|
||||
roomProperties.positionX = position.x;
|
||||
roomProperties.positionY = position.y;
|
||||
roomProperties.positionZ = position.z;
|
||||
roomProperties.rotationX = rotation.x;
|
||||
roomProperties.rotationY = rotation.y;
|
||||
roomProperties.rotationZ = rotation.z;
|
||||
roomProperties.rotationW = rotation.w;
|
||||
roomProperties.dimensionsX = scale.x;
|
||||
roomProperties.dimensionsY = scale.y;
|
||||
roomProperties.dimensionsZ = scale.z;
|
||||
roomProperties.materialLeft = room.leftWall;
|
||||
roomProperties.materialRight = room.rightWall;
|
||||
roomProperties.materialBottom = room.floor;
|
||||
roomProperties.materialTop = room.ceiling;
|
||||
roomProperties.materialFront = room.frontWall;
|
||||
roomProperties.materialBack = room.backWall;
|
||||
roomProperties.reverbGain = ConvertAmplitudeFromDb(room.reverbGainDb);
|
||||
roomProperties.reverbTime = room.reverbTime;
|
||||
roomProperties.reverbBrightness = room.reverbBrightness;
|
||||
roomProperties.reflectionScalar = room.reflectivity;
|
||||
return roomProperties;
|
||||
}
|
||||
|
||||
// Initializes and returns the FMOD Resonance Audio Listener Plugin.
|
||||
private static FMOD.DSP Initialize() {
|
||||
// Search through all busses on in banks.
|
||||
int numBanks = 0;
|
||||
FMOD.DSP dsp = new FMOD.DSP();
|
||||
FMOD.Studio.Bank[] banks = null;
|
||||
RuntimeManager.StudioSystem.getBankCount(out numBanks);
|
||||
RuntimeManager.StudioSystem.getBankList(out banks);
|
||||
for (int currentBank = 0; currentBank < numBanks; ++currentBank) {
|
||||
int numBusses = 0;
|
||||
FMOD.Studio.Bus[] busses = null;
|
||||
banks[currentBank].getBusCount(out numBusses);
|
||||
banks[currentBank].getBusList(out busses);
|
||||
RuntimeManager.StudioSystem.flushCommands();
|
||||
for (int currentBus = 0; currentBus < numBusses; ++currentBus) {
|
||||
// Make sure the channel group of the current bus is assigned properly.
|
||||
string busPath = null;
|
||||
busses[currentBus].getPath(out busPath);
|
||||
RuntimeManager.StudioSystem.getBus(busPath, out busses[currentBus]);
|
||||
RuntimeManager.StudioSystem.flushCommands();
|
||||
FMOD.ChannelGroup channelGroup;
|
||||
busses[currentBus].getChannelGroup(out channelGroup);
|
||||
RuntimeManager.StudioSystem.flushCommands();
|
||||
if (channelGroup.hasHandle()) {
|
||||
int numDsps = 0;
|
||||
channelGroup.getNumDSPs(out numDsps);
|
||||
for (int currentDsp = 0; currentDsp < numDsps; ++currentDsp) {
|
||||
channelGroup.getDSP(currentDsp, out dsp);
|
||||
string dspNameSb;
|
||||
int unusedInt = 0;
|
||||
uint unusedUint = 0;
|
||||
dsp.getInfo(out dspNameSb, out unusedUint, out unusedInt, out unusedInt, out unusedInt);
|
||||
if (dspNameSb.ToString().Equals(listenerPluginName) && dsp.hasHandle()) {
|
||||
return dsp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Debug.LogError(listenerPluginName + " not found in the FMOD project.");
|
||||
return dsp;
|
||||
}
|
||||
|
||||
// Right-handed to left-handed matrix converter (and vice versa).
|
||||
private static readonly Matrix4x4 flipZ = Matrix4x4.Scale(new Vector3(1, 1, -1));
|
||||
|
||||
// Get a handle to the Resonance Audio Listener FMOD Plugin.
|
||||
private static readonly string listenerPluginName = "Resonance Audio Listener";
|
||||
|
||||
// Size of |RoomProperties| struct in bytes.
|
||||
private static readonly int roomPropertiesSize = Marshal.SizeOf(typeof(RoomProperties));
|
||||
|
||||
// Plugin data parameter index for the room properties.
|
||||
private static readonly int roomPropertiesIndex = 1;
|
||||
|
||||
// Boundaries instance to be used in room detection logic.
|
||||
private static Bounds bounds = new Bounds(Vector3.zero, Vector3.zero);
|
||||
|
||||
// Container to store the currently active rooms in the scene.
|
||||
private static List<FmodResonanceAudioRoom> enabledRooms = new List<FmodResonanceAudioRoom>();
|
||||
|
||||
// Current listener position.
|
||||
private static FMOD.VECTOR listenerPositionFmod = new FMOD.VECTOR();
|
||||
|
||||
// FMOD Resonance Audio Listener Plugin.
|
||||
private static FMOD.DSP listenerPlugin;
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6794e6301575a445d8588930a0752568
|
||||
timeCreated: 1511395157
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,100 @@
|
|||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
/// Resonance Audio room component that simulates environmental effects of a room with respect to
|
||||
/// the properties of the attached game object.
|
||||
[AddComponentMenu("ResonanceAudio/FmodResonanceAudioRoom")]
|
||||
public class FmodResonanceAudioRoom : MonoBehaviour {
|
||||
/// Material type that determines the acoustic properties of a room surface.
|
||||
public enum SurfaceMaterial {
|
||||
Transparent = 0, ///< Transparent
|
||||
AcousticCeilingTiles = 1, ///< Acoustic ceiling tiles
|
||||
BrickBare = 2, ///< Brick, bare
|
||||
BrickPainted = 3, ///< Brick, painted
|
||||
ConcreteBlockCoarse = 4, ///< Concrete block, coarse
|
||||
ConcreteBlockPainted = 5, ///< Concrete block, painted
|
||||
CurtainHeavy = 6, ///< Curtain, heavy
|
||||
FiberglassInsulation = 7, ///< Fiberglass insulation
|
||||
GlassThin = 8, ///< Glass, thin
|
||||
GlassThick = 9, ///< Glass, thick
|
||||
Grass = 10, ///< Grass
|
||||
LinoleumOnConcrete = 11, ///< Linoleum on concrete
|
||||
Marble = 12, ///< Marble
|
||||
Metal = 13, ///< Galvanized sheet metal
|
||||
ParquetOnConcrete = 14, ///< Parquet on concrete
|
||||
PlasterRough = 15, ///< Plaster, rough
|
||||
PlasterSmooth = 16, ///< Plaster, smooth
|
||||
PlywoodPanel = 17, ///< Plywood panel
|
||||
PolishedConcreteOrTile = 18, ///< Polished concrete or tile
|
||||
Sheetrock = 19, ///< Sheetrock
|
||||
WaterOrIceSurface = 20, ///< Water or ice surface
|
||||
WoodCeiling = 21, ///< Wood ceiling
|
||||
WoodPanel = 22 ///< Wood panel
|
||||
}
|
||||
|
||||
/// Room surface material in negative x direction.
|
||||
public SurfaceMaterial leftWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||
|
||||
/// Room surface material in positive x direction.
|
||||
public SurfaceMaterial rightWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||
|
||||
/// Room surface material in negative y direction.
|
||||
public SurfaceMaterial floor = SurfaceMaterial.ParquetOnConcrete;
|
||||
|
||||
/// Room surface material in positive y direction.
|
||||
public SurfaceMaterial ceiling = SurfaceMaterial.PlasterRough;
|
||||
|
||||
/// Room surface material in negative z direction.
|
||||
public SurfaceMaterial backWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||
|
||||
/// Room surface material in positive z direction.
|
||||
public SurfaceMaterial frontWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||
|
||||
/// Reflectivity scalar for each surface of the room.
|
||||
public float reflectivity = 1.0f;
|
||||
|
||||
/// Reverb gain modifier in decibels.
|
||||
public float reverbGainDb = 0.0f;
|
||||
|
||||
/// Reverb brightness modifier.
|
||||
public float reverbBrightness = 0.0f;
|
||||
|
||||
/// Reverb time modifier.
|
||||
public float reverbTime = 1.0f;
|
||||
|
||||
/// Size of the room (normalized with respect to scale of the game object).
|
||||
public Vector3 size = Vector3.one;
|
||||
|
||||
void OnEnable () {
|
||||
FmodResonanceAudio.UpdateAudioRoom(this, FmodResonanceAudio.IsListenerInsideRoom(this));
|
||||
}
|
||||
|
||||
void OnDisable () {
|
||||
FmodResonanceAudio.UpdateAudioRoom(this, false);
|
||||
}
|
||||
|
||||
void Update () {
|
||||
FmodResonanceAudio.UpdateAudioRoom(this, FmodResonanceAudio.IsListenerInsideRoom(this));
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected () {
|
||||
// Draw shoebox model wireframe of the room.
|
||||
Gizmos.color = Color.yellow;
|
||||
Gizmos.matrix = transform.localToWorldMatrix;
|
||||
Gizmos.DrawWireCube(Vector3.zero, size);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6b0c5e63920ee4f55b7ec5248525af4b
|
||||
timeCreated: 1511395157
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
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|
|||
fileFormatVersion: 2
|
||||
guid: 60f0d6077bac3254b9fd9ec4f16d6162
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
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|
|||
fileFormatVersion: 2
|
||||
guid: fd5916d407f55e443abead0579284ce8
|
||||
folderAsset: yes
|
||||
timeCreated: 1432606678
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
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|
|||
fileFormatVersion: 2
|
||||
guid: 54305e5cd6046514181f9b21fb0c44ed
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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Binary file not shown.
|
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|
|||
fileFormatVersion: 1
|
||||
guid: 159cb3726937c6c498fa49eb627b0d96
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
platformData:
|
||||
Android:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: ARM64
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
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