Cai added fmod
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|
@ -0,0 +1,157 @@
|
||||||
|
FMOD END USER LICENCE AGREEMENT
|
||||||
|
===============================
|
||||||
|
|
||||||
|
This End User Licence Agreement (EULA) is a legal agreement between you and
|
||||||
|
Firelight Technologies Pty Ltd (ACN 099 182 448) (us or we) and governs your use
|
||||||
|
of FMOD Studio Authoring Tool and FMOD Studio Engine, together the Software.
|
||||||
|
|
||||||
|
1. GRANT OF LICENCE
|
||||||
|
|
||||||
|
1.1 FMOD Studio Authoring Tool
|
||||||
|
|
||||||
|
This EULA grants you the right to use FMOD Studio Authoring Tool for all use,
|
||||||
|
including Commercial use, subject to the following:
|
||||||
|
|
||||||
|
i. FMOD Studio Authoring Tool is used to create content for use with the
|
||||||
|
FMOD Studio Engine only;
|
||||||
|
|
||||||
|
ii. FMOD Studio Authoring Tool is not redistributed in any form.
|
||||||
|
|
||||||
|
1.2 FMOD Studio Engine
|
||||||
|
|
||||||
|
This EULA grants you the right to use FMOD Studio Engine, for personal
|
||||||
|
(hobbyist), educational (students and teachers) or Non-Commercial use only,
|
||||||
|
subject to the following:
|
||||||
|
|
||||||
|
i. FMOD Studio Engine is integrated and redistributed in a software
|
||||||
|
application (Product) only;
|
||||||
|
|
||||||
|
ii. FMOD Studio Engine is not distributed as part of a game engine or tool
|
||||||
|
set;
|
||||||
|
|
||||||
|
iii. FMOD Studio Engine is not used in any Commercial enterprise or for any
|
||||||
|
Commercial production or subcontracting, except for the purposes of
|
||||||
|
Evaluation or Development of a Commercial Product;
|
||||||
|
|
||||||
|
iv. Non-Commercial use does not involve any form of monetisation,
|
||||||
|
sponsorship or promotion;
|
||||||
|
|
||||||
|
v. Product includes attribution in accordance with Clause 3.
|
||||||
|
|
||||||
|
2.OTHER USE
|
||||||
|
|
||||||
|
For all Commercial use, and any Non Commercial use not permitted by this
|
||||||
|
license, a separate license is required. Refer to www.fmod.com/licensing for
|
||||||
|
information.
|
||||||
|
|
||||||
|
3. CREDITS
|
||||||
|
|
||||||
|
All Products require an in game credit line which must include the words “FMOD
|
||||||
|
Studio” and “Firelight Technologies Pty Ltd”. Refer to www.fmod.com/attribution
|
||||||
|
for examples.
|
||||||
|
|
||||||
|
4. INTELLECTUAL PROPERTY RIGHTS
|
||||||
|
|
||||||
|
We are and remain at all times the owner of the Software (including all
|
||||||
|
intellectual property rights in or to the Software). For the avoidance of doubt,
|
||||||
|
nothing in this EULA may be deemed to grant or assign to you any proprietary or
|
||||||
|
ownership interest or intellectual property rights in or to the Software other
|
||||||
|
than the rights licensed pursuant to Clause 1.
|
||||||
|
|
||||||
|
You acknowledge and agree that you have no right, title or interest in and to
|
||||||
|
the intellectual property rights in the Software.
|
||||||
|
|
||||||
|
5. SECURITY AND RISK
|
||||||
|
|
||||||
|
You are responsible for protecting the Software and any related materials at all
|
||||||
|
times from unauthorised access, use or damage.
|
||||||
|
|
||||||
|
6. WARRANTY AND LIMITATION OF LIABILITY
|
||||||
|
|
||||||
|
The Software is provided by us “as is” and, to the maximum extent permitted by
|
||||||
|
law, any express or implied warranties of any kind, including (but not limited
|
||||||
|
to) all implied warranties of merchantability and fitness for a particular
|
||||||
|
purpose are disclaimed.
|
||||||
|
|
||||||
|
In no event shall we (and our employees, contractors and subcontractors),
|
||||||
|
developers and contributors be liable for any direct, special, indirect or
|
||||||
|
consequential damages whatsoever resulting from loss of data or profits, whether
|
||||||
|
in an action of contract, negligence or other tortious conduct, arising out of
|
||||||
|
or in connection with the use or performance of the Software.
|
||||||
|
|
||||||
|
7. OGG VORBIS CODEC
|
||||||
|
|
||||||
|
FMOD uses the Ogg Vorbis codec © 2002, Xiph.Org Foundation.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
i. Redistributions of source code must retain the above copyright notice,
|
||||||
|
the list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
ii. Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other material provided with the distribution.
|
||||||
|
|
||||||
|
iii. Neither the name of the Xiph.org Foundation nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from this
|
||||||
|
software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
||||||
|
CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
||||||
|
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||||
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
|
||||||
|
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
8. RESONANCE AUDIO SDK
|
||||||
|
|
||||||
|
FMOD includes Resonance Audio SDK, licensed under the Apache Licence, Version
|
||||||
|
2.0 (the Licence); you may not use this file except in compliance with the
|
||||||
|
License. You may obtain a copy of the License at:
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software distributed
|
||||||
|
under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR
|
||||||
|
CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||||||
|
specific language governing permissions and limitations under the License.
|
||||||
|
|
||||||
|
8. ANDROID PLATFORM CODE
|
||||||
|
|
||||||
|
Copyright (C) 2010 The Android Open Source Project All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer in the documentation
|
||||||
|
and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||||
|
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||||
|
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||||
|
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
|
AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||||
|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||||||
|
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGE.
|
||||||
|
|
||||||
|
9. AUDIOMOTORS DEMO CONTENT
|
||||||
|
|
||||||
|
The audiogaming_audiomotors_demo_engine.agp file is provided for evaluation
|
||||||
|
purposes only and is not to be redistributed. AudioMotors V2 Pro is required to
|
||||||
|
create your own engine content. Refer to https://lesound.io for information.
|
|
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|
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||||||
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"FMODUnityResonance"
|
||||||
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"includePlatforms": [
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||||||
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"Editor"
|
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|
||||||
|
// Copyright 2017 Google Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
|
||||||
|
/// Inspector window of a FmodResonanceAudioRoom object.
|
||||||
|
[CustomEditor(typeof(FmodResonanceAudioRoom))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class FmodResonanceAudioRoomEditor : Editor {
|
||||||
|
private SerializedProperty leftWall = null;
|
||||||
|
private SerializedProperty rightWall = null;
|
||||||
|
private SerializedProperty floor = null;
|
||||||
|
private SerializedProperty ceiling = null;
|
||||||
|
private SerializedProperty backWall = null;
|
||||||
|
private SerializedProperty frontWall = null;
|
||||||
|
private SerializedProperty reflectivity = null;
|
||||||
|
private SerializedProperty reverbGainDb = null;
|
||||||
|
private SerializedProperty reverbBrightness = null;
|
||||||
|
private SerializedProperty reverbTime = null;
|
||||||
|
private SerializedProperty size = null;
|
||||||
|
|
||||||
|
private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials",
|
||||||
|
"Room surface materials to calculate the acoustic properties of the room.");
|
||||||
|
private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material",
|
||||||
|
"Surface material used to calculate the acoustic properties of the room.");
|
||||||
|
private GUIContent reflectivityLabel = new GUIContent("Reflectivity",
|
||||||
|
"Adjusts what proportion of the direct sound is reflected back by each surface, after an " +
|
||||||
|
"appropriate delay. Reverberation is unaffected by this setting.");
|
||||||
|
private GUIContent reverbGainLabel = new GUIContent("Gain (dB)",
|
||||||
|
"Applies a gain adjustment to the reverberation in the room. The default value will leave " +
|
||||||
|
"reverb unaffected.");
|
||||||
|
private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties",
|
||||||
|
"Parameters to adjust the reverb properties of the room.");
|
||||||
|
private GUIContent reverbBrightnessLabel = new GUIContent("Brightness",
|
||||||
|
"Adjusts the balance between high and low frequencies in the reverb.");
|
||||||
|
private GUIContent reverbTimeLabel = new GUIContent("Time",
|
||||||
|
"Adjusts the overall duration of the reverb by a positive scaling factor.");
|
||||||
|
private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions.");
|
||||||
|
|
||||||
|
void OnEnable () {
|
||||||
|
leftWall = serializedObject.FindProperty("leftWall");
|
||||||
|
rightWall = serializedObject.FindProperty("rightWall");
|
||||||
|
floor = serializedObject.FindProperty("floor");
|
||||||
|
ceiling = serializedObject.FindProperty("ceiling");
|
||||||
|
backWall = serializedObject.FindProperty("backWall");
|
||||||
|
frontWall = serializedObject.FindProperty("frontWall");
|
||||||
|
reflectivity = serializedObject.FindProperty("reflectivity");
|
||||||
|
reverbGainDb = serializedObject.FindProperty("reverbGainDb");
|
||||||
|
reverbBrightness = serializedObject.FindProperty("reverbBrightness");
|
||||||
|
reverbTime = serializedObject.FindProperty("reverbTime");
|
||||||
|
size = serializedObject.FindProperty("size");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// @cond
|
||||||
|
public override void OnInspectorGUI () {
|
||||||
|
serializedObject.Update();
|
||||||
|
|
||||||
|
// Add clickable script field, as would have been provided by DrawDefaultInspector()
|
||||||
|
MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
|
||||||
|
EditorGUI.BeginDisabledGroup (true);
|
||||||
|
EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
|
||||||
|
EditorGUI.EndDisabledGroup ();
|
||||||
|
|
||||||
|
EditorGUILayout.LabelField(surfaceMaterialsLabel);
|
||||||
|
++EditorGUI.indentLevel;
|
||||||
|
DrawSurfaceMaterial(leftWall);
|
||||||
|
DrawSurfaceMaterial(rightWall);
|
||||||
|
DrawSurfaceMaterial(floor);
|
||||||
|
DrawSurfaceMaterial(ceiling);
|
||||||
|
DrawSurfaceMaterial(backWall);
|
||||||
|
DrawSurfaceMaterial(frontWall);
|
||||||
|
--EditorGUI.indentLevel;
|
||||||
|
|
||||||
|
EditorGUILayout.Separator();
|
||||||
|
|
||||||
|
EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.maxReflectivity, reflectivityLabel);
|
||||||
|
|
||||||
|
EditorGUILayout.Separator();
|
||||||
|
|
||||||
|
EditorGUILayout.LabelField(reverbPropertiesLabel);
|
||||||
|
++EditorGUI.indentLevel;
|
||||||
|
EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.minGainDb, FmodResonanceAudio.maxGainDb,
|
||||||
|
reverbGainLabel);
|
||||||
|
EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.minReverbBrightness,
|
||||||
|
FmodResonanceAudio.maxReverbBrightness, reverbBrightnessLabel);
|
||||||
|
EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.maxReverbTime, reverbTimeLabel);
|
||||||
|
--EditorGUI.indentLevel;
|
||||||
|
|
||||||
|
EditorGUILayout.Separator();
|
||||||
|
|
||||||
|
EditorGUILayout.PropertyField(size, sizeLabel);
|
||||||
|
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
/// @endcond
|
||||||
|
|
||||||
|
private void DrawSurfaceMaterial (SerializedProperty surfaceMaterial) {
|
||||||
|
surfaceMaterialLabel.text = surfaceMaterial.displayName;
|
||||||
|
EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 935c6716e27bd481e97897dd9e1de595
|
||||||
|
timeCreated: 1511395157
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9251978b5358a434c917eecc129bed38
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"name": "FMODUnityResonance",
|
||||||
|
"references": [
|
||||||
|
"FMODUnity"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 44d09cf463b68274884d8a3c8a94e528
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,262 @@
|
||||||
|
// Copyright 2017 Google Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using FMODUnity;
|
||||||
|
|
||||||
|
/// This is the main Resonance Audio class that communicates with the FMOD Unity integration. Native
|
||||||
|
/// functions of the system can only be called through this class to preserve the internal system
|
||||||
|
/// functionality.
|
||||||
|
public static class FmodResonanceAudio {
|
||||||
|
/// Updates the room effects of the environment with given |room| properties.
|
||||||
|
/// @note This should only be called from the main Unity thread.
|
||||||
|
public static void UpdateAudioRoom(FmodResonanceAudioRoom room, bool roomEnabled) {
|
||||||
|
// Update the enabled rooms list.
|
||||||
|
if (roomEnabled) {
|
||||||
|
if (!enabledRooms.Contains(room)) {
|
||||||
|
enabledRooms.Add(room);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
enabledRooms.Remove(room);
|
||||||
|
}
|
||||||
|
// Update the current room effects to be applied.
|
||||||
|
if (enabledRooms.Count > 0) {
|
||||||
|
FmodResonanceAudioRoom currentRoom = enabledRooms[enabledRooms.Count - 1];
|
||||||
|
RoomProperties roomProperties = GetRoomProperties(currentRoom);
|
||||||
|
// Pass the room properties into a pointer.
|
||||||
|
IntPtr roomPropertiesPtr = Marshal.AllocHGlobal(roomPropertiesSize);
|
||||||
|
Marshal.StructureToPtr(roomProperties, roomPropertiesPtr, false);
|
||||||
|
ListenerPlugin.setParameterData (roomPropertiesIndex, GetBytes(roomPropertiesPtr,
|
||||||
|
roomPropertiesSize));
|
||||||
|
Marshal.FreeHGlobal(roomPropertiesPtr);
|
||||||
|
} else {
|
||||||
|
// Set the room properties to a null room, which will effectively disable the room effects.
|
||||||
|
ListenerPlugin.setParameterData (roomPropertiesIndex, GetBytes(IntPtr.Zero, 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns whether the listener is currently inside the given |room| boundaries.
|
||||||
|
public static bool IsListenerInsideRoom(FmodResonanceAudioRoom room) {
|
||||||
|
// Compute the room position relative to the listener.
|
||||||
|
FMOD.VECTOR unused;
|
||||||
|
RuntimeManager.CoreSystem.get3DListenerAttributes(0, out listenerPositionFmod, out unused,
|
||||||
|
out unused, out unused);
|
||||||
|
Vector3 listenerPosition = new Vector3(listenerPositionFmod.x, listenerPositionFmod.y,
|
||||||
|
listenerPositionFmod.z);
|
||||||
|
Vector3 relativePosition = listenerPosition - room.transform.position;
|
||||||
|
Quaternion rotationInverse = Quaternion.Inverse(room.transform.rotation);
|
||||||
|
// Set the size of the room as the boundary and return whether the listener is inside.
|
||||||
|
bounds.size = Vector3.Scale(room.transform.lossyScale, room.size);
|
||||||
|
return bounds.Contains(rotationInverse * relativePosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Maximum allowed gain value in decibels.
|
||||||
|
public const float maxGainDb = 24.0f;
|
||||||
|
|
||||||
|
/// Minimum allowed gain value in decibels.
|
||||||
|
public const float minGainDb = -24.0f;
|
||||||
|
|
||||||
|
/// Maximum allowed reverb brightness modifier value.
|
||||||
|
public const float maxReverbBrightness = 1.0f;
|
||||||
|
|
||||||
|
/// Minimum allowed reverb brightness modifier value.
|
||||||
|
public const float minReverbBrightness = -1.0f;
|
||||||
|
|
||||||
|
/// Maximum allowed reverb time modifier value.
|
||||||
|
public const float maxReverbTime = 3.0f;
|
||||||
|
|
||||||
|
/// Maximum allowed reflectivity multiplier of a room surface material.
|
||||||
|
public const float maxReflectivity = 2.0f;
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
private struct RoomProperties {
|
||||||
|
// Center position of the room in world space.
|
||||||
|
public float positionX;
|
||||||
|
public float positionY;
|
||||||
|
public float positionZ;
|
||||||
|
|
||||||
|
// Rotation (quaternion) of the room in world space.
|
||||||
|
public float rotationX;
|
||||||
|
public float rotationY;
|
||||||
|
public float rotationZ;
|
||||||
|
public float rotationW;
|
||||||
|
|
||||||
|
// Size of the shoebox room in world space.
|
||||||
|
public float dimensionsX;
|
||||||
|
public float dimensionsY;
|
||||||
|
public float dimensionsZ;
|
||||||
|
|
||||||
|
// Material name of each surface of the shoebox room.
|
||||||
|
public FmodResonanceAudioRoom.SurfaceMaterial materialLeft;
|
||||||
|
public FmodResonanceAudioRoom.SurfaceMaterial materialRight;
|
||||||
|
public FmodResonanceAudioRoom.SurfaceMaterial materialBottom;
|
||||||
|
public FmodResonanceAudioRoom.SurfaceMaterial materialTop;
|
||||||
|
public FmodResonanceAudioRoom.SurfaceMaterial materialFront;
|
||||||
|
public FmodResonanceAudioRoom.SurfaceMaterial materialBack;
|
||||||
|
|
||||||
|
// User defined uniform scaling factor for reflectivity. This parameter has no effect when set
|
||||||
|
// to 1.0f.
|
||||||
|
public float reflectionScalar;
|
||||||
|
|
||||||
|
// User defined reverb tail gain multiplier. This parameter has no effect when set to 0.0f.
|
||||||
|
public float reverbGain;
|
||||||
|
|
||||||
|
// Adjusts the reverberation time across all frequency bands. RT60 values are multiplied by this
|
||||||
|
// factor. Has no effect when set to 1.0f.
|
||||||
|
public float reverbTime;
|
||||||
|
|
||||||
|
// Controls the slope of a line from the lowest to the highest RT60 values (increases high
|
||||||
|
// frequency RT60s when positive, decreases when negative). Has no effect when set to 0.0f.
|
||||||
|
public float reverbBrightness;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Returns the FMOD Resonance Audio Listener Plugin.
|
||||||
|
private static FMOD.DSP ListenerPlugin {
|
||||||
|
get {
|
||||||
|
if (!listenerPlugin.hasHandle()) {
|
||||||
|
listenerPlugin = Initialize();
|
||||||
|
}
|
||||||
|
return listenerPlugin;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'.
|
||||||
|
private static float ConvertAmplitudeFromDb (float db) {
|
||||||
|
return Mathf.Pow(10.0f, 0.05f * db);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Converts given |position| and |rotation| from Unity space to audio space.
|
||||||
|
private static void ConvertAudioTransformFromUnity (ref Vector3 position,
|
||||||
|
ref Quaternion rotation) {
|
||||||
|
// Compose the transformation matrix.
|
||||||
|
Matrix4x4 transformMatrix = Matrix4x4.TRS(position, rotation, Vector3.one);
|
||||||
|
// Convert the transformation matrix from left-handed to right-handed.
|
||||||
|
transformMatrix = flipZ * transformMatrix * flipZ;
|
||||||
|
// Update |position| and |rotation| respectively.
|
||||||
|
position = transformMatrix.GetColumn(3);
|
||||||
|
rotation = Quaternion.LookRotation(transformMatrix.GetColumn(2), transformMatrix.GetColumn(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns a byte array of |length| created from |ptr|.
|
||||||
|
private static byte[] GetBytes(IntPtr ptr, int length) {
|
||||||
|
if (ptr != IntPtr.Zero) {
|
||||||
|
byte[] byteArray = new byte[length];
|
||||||
|
Marshal.Copy(ptr, byteArray, 0, length);
|
||||||
|
return byteArray;
|
||||||
|
}
|
||||||
|
// Return an empty array if the pointer is null.
|
||||||
|
return new byte[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns room properties of the given |room|.
|
||||||
|
private static RoomProperties GetRoomProperties(FmodResonanceAudioRoom room) {
|
||||||
|
RoomProperties roomProperties;
|
||||||
|
Vector3 position = room.transform.position;
|
||||||
|
Quaternion rotation = room.transform.rotation;
|
||||||
|
Vector3 scale = Vector3.Scale(room.transform.lossyScale, room.size);
|
||||||
|
ConvertAudioTransformFromUnity(ref position, ref rotation);
|
||||||
|
roomProperties.positionX = position.x;
|
||||||
|
roomProperties.positionY = position.y;
|
||||||
|
roomProperties.positionZ = position.z;
|
||||||
|
roomProperties.rotationX = rotation.x;
|
||||||
|
roomProperties.rotationY = rotation.y;
|
||||||
|
roomProperties.rotationZ = rotation.z;
|
||||||
|
roomProperties.rotationW = rotation.w;
|
||||||
|
roomProperties.dimensionsX = scale.x;
|
||||||
|
roomProperties.dimensionsY = scale.y;
|
||||||
|
roomProperties.dimensionsZ = scale.z;
|
||||||
|
roomProperties.materialLeft = room.leftWall;
|
||||||
|
roomProperties.materialRight = room.rightWall;
|
||||||
|
roomProperties.materialBottom = room.floor;
|
||||||
|
roomProperties.materialTop = room.ceiling;
|
||||||
|
roomProperties.materialFront = room.frontWall;
|
||||||
|
roomProperties.materialBack = room.backWall;
|
||||||
|
roomProperties.reverbGain = ConvertAmplitudeFromDb(room.reverbGainDb);
|
||||||
|
roomProperties.reverbTime = room.reverbTime;
|
||||||
|
roomProperties.reverbBrightness = room.reverbBrightness;
|
||||||
|
roomProperties.reflectionScalar = room.reflectivity;
|
||||||
|
return roomProperties;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initializes and returns the FMOD Resonance Audio Listener Plugin.
|
||||||
|
private static FMOD.DSP Initialize() {
|
||||||
|
// Search through all busses on in banks.
|
||||||
|
int numBanks = 0;
|
||||||
|
FMOD.DSP dsp = new FMOD.DSP();
|
||||||
|
FMOD.Studio.Bank[] banks = null;
|
||||||
|
RuntimeManager.StudioSystem.getBankCount(out numBanks);
|
||||||
|
RuntimeManager.StudioSystem.getBankList(out banks);
|
||||||
|
for (int currentBank = 0; currentBank < numBanks; ++currentBank) {
|
||||||
|
int numBusses = 0;
|
||||||
|
FMOD.Studio.Bus[] busses = null;
|
||||||
|
banks[currentBank].getBusCount(out numBusses);
|
||||||
|
banks[currentBank].getBusList(out busses);
|
||||||
|
RuntimeManager.StudioSystem.flushCommands();
|
||||||
|
for (int currentBus = 0; currentBus < numBusses; ++currentBus) {
|
||||||
|
// Make sure the channel group of the current bus is assigned properly.
|
||||||
|
string busPath = null;
|
||||||
|
busses[currentBus].getPath(out busPath);
|
||||||
|
RuntimeManager.StudioSystem.getBus(busPath, out busses[currentBus]);
|
||||||
|
RuntimeManager.StudioSystem.flushCommands();
|
||||||
|
FMOD.ChannelGroup channelGroup;
|
||||||
|
busses[currentBus].getChannelGroup(out channelGroup);
|
||||||
|
RuntimeManager.StudioSystem.flushCommands();
|
||||||
|
if (channelGroup.hasHandle()) {
|
||||||
|
int numDsps = 0;
|
||||||
|
channelGroup.getNumDSPs(out numDsps);
|
||||||
|
for (int currentDsp = 0; currentDsp < numDsps; ++currentDsp) {
|
||||||
|
channelGroup.getDSP(currentDsp, out dsp);
|
||||||
|
string dspNameSb;
|
||||||
|
int unusedInt = 0;
|
||||||
|
uint unusedUint = 0;
|
||||||
|
dsp.getInfo(out dspNameSb, out unusedUint, out unusedInt, out unusedInt, out unusedInt);
|
||||||
|
if (dspNameSb.ToString().Equals(listenerPluginName) && dsp.hasHandle()) {
|
||||||
|
return dsp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Debug.LogError(listenerPluginName + " not found in the FMOD project.");
|
||||||
|
return dsp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Right-handed to left-handed matrix converter (and vice versa).
|
||||||
|
private static readonly Matrix4x4 flipZ = Matrix4x4.Scale(new Vector3(1, 1, -1));
|
||||||
|
|
||||||
|
// Get a handle to the Resonance Audio Listener FMOD Plugin.
|
||||||
|
private static readonly string listenerPluginName = "Resonance Audio Listener";
|
||||||
|
|
||||||
|
// Size of |RoomProperties| struct in bytes.
|
||||||
|
private static readonly int roomPropertiesSize = Marshal.SizeOf(typeof(RoomProperties));
|
||||||
|
|
||||||
|
// Plugin data parameter index for the room properties.
|
||||||
|
private static readonly int roomPropertiesIndex = 1;
|
||||||
|
|
||||||
|
// Boundaries instance to be used in room detection logic.
|
||||||
|
private static Bounds bounds = new Bounds(Vector3.zero, Vector3.zero);
|
||||||
|
|
||||||
|
// Container to store the currently active rooms in the scene.
|
||||||
|
private static List<FmodResonanceAudioRoom> enabledRooms = new List<FmodResonanceAudioRoom>();
|
||||||
|
|
||||||
|
// Current listener position.
|
||||||
|
private static FMOD.VECTOR listenerPositionFmod = new FMOD.VECTOR();
|
||||||
|
|
||||||
|
// FMOD Resonance Audio Listener Plugin.
|
||||||
|
private static FMOD.DSP listenerPlugin;
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6794e6301575a445d8588930a0752568
|
||||||
|
timeCreated: 1511395157
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,100 @@
|
||||||
|
// Copyright 2017 Google Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
/// Resonance Audio room component that simulates environmental effects of a room with respect to
|
||||||
|
/// the properties of the attached game object.
|
||||||
|
[AddComponentMenu("ResonanceAudio/FmodResonanceAudioRoom")]
|
||||||
|
public class FmodResonanceAudioRoom : MonoBehaviour {
|
||||||
|
/// Material type that determines the acoustic properties of a room surface.
|
||||||
|
public enum SurfaceMaterial {
|
||||||
|
Transparent = 0, ///< Transparent
|
||||||
|
AcousticCeilingTiles = 1, ///< Acoustic ceiling tiles
|
||||||
|
BrickBare = 2, ///< Brick, bare
|
||||||
|
BrickPainted = 3, ///< Brick, painted
|
||||||
|
ConcreteBlockCoarse = 4, ///< Concrete block, coarse
|
||||||
|
ConcreteBlockPainted = 5, ///< Concrete block, painted
|
||||||
|
CurtainHeavy = 6, ///< Curtain, heavy
|
||||||
|
FiberglassInsulation = 7, ///< Fiberglass insulation
|
||||||
|
GlassThin = 8, ///< Glass, thin
|
||||||
|
GlassThick = 9, ///< Glass, thick
|
||||||
|
Grass = 10, ///< Grass
|
||||||
|
LinoleumOnConcrete = 11, ///< Linoleum on concrete
|
||||||
|
Marble = 12, ///< Marble
|
||||||
|
Metal = 13, ///< Galvanized sheet metal
|
||||||
|
ParquetOnConcrete = 14, ///< Parquet on concrete
|
||||||
|
PlasterRough = 15, ///< Plaster, rough
|
||||||
|
PlasterSmooth = 16, ///< Plaster, smooth
|
||||||
|
PlywoodPanel = 17, ///< Plywood panel
|
||||||
|
PolishedConcreteOrTile = 18, ///< Polished concrete or tile
|
||||||
|
Sheetrock = 19, ///< Sheetrock
|
||||||
|
WaterOrIceSurface = 20, ///< Water or ice surface
|
||||||
|
WoodCeiling = 21, ///< Wood ceiling
|
||||||
|
WoodPanel = 22 ///< Wood panel
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Room surface material in negative x direction.
|
||||||
|
public SurfaceMaterial leftWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||||
|
|
||||||
|
/// Room surface material in positive x direction.
|
||||||
|
public SurfaceMaterial rightWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||||
|
|
||||||
|
/// Room surface material in negative y direction.
|
||||||
|
public SurfaceMaterial floor = SurfaceMaterial.ParquetOnConcrete;
|
||||||
|
|
||||||
|
/// Room surface material in positive y direction.
|
||||||
|
public SurfaceMaterial ceiling = SurfaceMaterial.PlasterRough;
|
||||||
|
|
||||||
|
/// Room surface material in negative z direction.
|
||||||
|
public SurfaceMaterial backWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||||
|
|
||||||
|
/// Room surface material in positive z direction.
|
||||||
|
public SurfaceMaterial frontWall = SurfaceMaterial.ConcreteBlockCoarse;
|
||||||
|
|
||||||
|
/// Reflectivity scalar for each surface of the room.
|
||||||
|
public float reflectivity = 1.0f;
|
||||||
|
|
||||||
|
/// Reverb gain modifier in decibels.
|
||||||
|
public float reverbGainDb = 0.0f;
|
||||||
|
|
||||||
|
/// Reverb brightness modifier.
|
||||||
|
public float reverbBrightness = 0.0f;
|
||||||
|
|
||||||
|
/// Reverb time modifier.
|
||||||
|
public float reverbTime = 1.0f;
|
||||||
|
|
||||||
|
/// Size of the room (normalized with respect to scale of the game object).
|
||||||
|
public Vector3 size = Vector3.one;
|
||||||
|
|
||||||
|
void OnEnable () {
|
||||||
|
FmodResonanceAudio.UpdateAudioRoom(this, FmodResonanceAudio.IsListenerInsideRoom(this));
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable () {
|
||||||
|
FmodResonanceAudio.UpdateAudioRoom(this, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
FmodResonanceAudio.UpdateAudioRoom(this, FmodResonanceAudio.IsListenerInsideRoom(this));
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmosSelected () {
|
||||||
|
// Draw shoebox model wireframe of the room.
|
||||||
|
Gizmos.color = Color.yellow;
|
||||||
|
Gizmos.matrix = transform.localToWorldMatrix;
|
||||||
|
Gizmos.DrawWireCube(Vector3.zero, size);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 6b0c5e63920ee4f55b7ec5248525af4b
|
||||||
|
timeCreated: 1511395157
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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userData:
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assetBundleName:
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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|
folderAsset: yes
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timeCreated: 1432606678
|
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|
licenseType: Free
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|
DefaultImporter:
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userData:
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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|
PluginImporter:
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serializedVersion: 1
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|
iconMap: {}
|
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|
executionOrder: {}
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 0
|
||||||
|
platformData:
|
||||||
|
Android:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
CPU: ARM64
|
||||||
|
Any:
|
||||||
|
enabled: 0
|
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|
settings: {}
|
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|
Editor:
|
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|
enabled: 0
|
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|
settings:
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|
DefaultValueInitialized: true
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userData:
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assetBundleName:
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