2021-01-06 16:10:11 +01:00
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using System;
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using DG.Tweening;
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using UnityEngine;
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[CreateAssetMenu]
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public class EnemyAppearBehaviour : BaseBulletBehaviour
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{
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[SerializeField] private float scaleUpDuration = 0.3f;
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[SerializeField] private float scaleUpDelay = 0.2f;
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public override void DoBehaviour(Transform bullet, float size, Vector3 pos)
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{
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bullet.localScale = Vector3.zero;
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2021-01-10 15:56:55 +01:00
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bullet.localPosition = pos;
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2021-01-06 16:10:11 +01:00
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DOTween.Sequence()
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.Insert(scaleUpDelay, bullet.DOScale(Vector3.one * size, scaleUpDuration).SetEase(Ease.OutQuint));
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}
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}
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